Welcome to the Data Haven

•December 2, 2008 • 13 Comments

Hello chummers.  ;)

My name is J, but I also answer to Insomniac.  This blog will soon be the home of all my Shadowrun stuff that I have scattered around the Net.  Primarily a place to grab run notes, I plan on reviewing sourcebooks, posting fan fiction and perhaps even commenting on the game itself.

If you’re not familiar with Shadowrun (in the P&P RPG style, rather than the video games), it is a near-future, dystopian, cybernetic future game where fantasy elements have been re-introduced to the world causing an interesting blend of magic and machine.  The storyline is in-depth and there are so many things going on at once that Game Masters should have no shortage of material.  However, if you find yourself short on material, hopefully some of the future posts on this blog will help with that.  :)

While I will occasionally pipe up like this, the bulk of my posts will likely be “in-character” as my grumpy, sleep-deprived sysop alter-ego, Insomniac.  He runs a board in the Seattle Matrix where shadowrunners can look for work.  He’s a no nonsense kind of guy, but he does welcome some discussion.  So if you’d like to comment on run notes, feel free to do so in character and become part of the dialogue.

Well, I think that’s it for now.  Hopefully, you’ll check back from time to time.


>>Oi!  Who’s grumpy?  Anyways, I figured I’d step up and introduce myself.  The handle’s Insomniac and I run my own little corner of ShadowSea.  If you need work, I’m your guy…assuming legality ain’t a scruple you tend to have.  If you think the shadows might be the place for you, then loiter for a bit and see what’s around.  Who knows…maybe you’ll be the next best thing round here.  Or maybe you’ll end up as the next red stain on the asphalt.  Either way, these should be interestin’ times, omae.  Perhaps I’ll see ya round.
>> Insomniac
“The shadows never sleep, so why should I?”

A Long Silence

•August 28, 2015 • 1 Comment

For those who check this site semi-regularly, you’ll have noticed the long period with no activity.  There was quite a bit going on locally here, plus I made my first trip to GenCon down in Indianapolis with the Catalyst Game Labs team.  While I didn’t get to see any panels or tour a lot of the games out there, I ran a ton of Shadowrun in the game room and met some amazing people.  Dropped a pile around the exhibition hall, including half of my budget at the Catalyst booth, buying Shadowrun and a few other games while I was there.  Catalyst had a great year and the Shadowrun floor, both for the RPG and Crossfire, was hopping for the entire convention.

I also recently had LASIK eye surgery, freeing myself from the shackles of glasses until cybereyes become a thing.

With Phantasm coming up in less than a month, I’m head down on developing more material for what is likely to be my last convention of 2015.  But I will do my best to post some new material as steadily as I can over the rest of the year.

Strange Harvest (Shadowrun)

•June 22, 2015 • 1 Comment

The runners are contacted by their fixer about some work in the Seattle metroplex. A trusted associate of the fixer’s is looking for a team for a recovery job and would like to meet them at 9PM at a talismonger shop called “The Reliquary” in Tacoma’s commercial district.

Scene 1 – Eclectic Tastes

The Reliquary, on the surface, is a store specializing in knick knacks and magical-looking goods to sell to novices and enthusiasts. Beneath the outer skin is a fully functional talismonger shop with some quasi-legal goods for sale behind the counter. The proprietor is an old man, who dotes on his customers and gives off a grandfatherly vibe. His customers refer to him as Papa Pedro and his voice never seems to raise above a whisper, yet his voice carries in the shop.

If the runners show up before 9, he welcomes them with the same congenial attitude that he pays the other patrons, telling them that he’ll be with them in a moment. At 9 o’clock, he ushers the last patron out the front door and activates the ARO on the front door to flip the virtual sign over to “Closed”. With the customers gone, he politely asking the runners to follow him into the back. Once the shop is shut down and they gather into the back, the runners get a glimpse of the real moneymaker in The Reliquary. The store room is as cluttered as the storefront is organized. Fetishes, foci and reagents sit in bins, sorted by tradition and geography as to where they originated from.

Papa Pedro pulls a heavy black titanium ring from his finger and his age drops by 20 years, as he stands upright to his full height. His voice now carries a certain roughness, as he appraises the runners. “So, you guys are my crew, huh?” he asks, assensing the team to ensure honesty. Papa Pedro is a potent Chaos Mage and Enchanter, who’s street name is actually Raziel. Once he’s satisfied the runners are who they say they are, he starts into the job.

All right, you guys have a rep for getting shit done, so I will trust you guys to complete a couple odd jobs I need done with some delicacy. A client of mine is putting together a rather powerful alchemical compound and he needs a couple very specific ingredients to make it work. One of the ingredients I own land where it can be acquired, but it’s remote and I am hopeful you can collect it without too much difficulty. The second and more important ingredient, I do not own, which is where your skills will be required. The first ingredient is basalt… it’s a form of lava rock, for those not up to date in their geology. I have purchased an area in Puyallup that is covered in lava flats. I will give you some tools to locate and extract the reagents. A decent sized piece of stone should cover my needs… maybe around a football in size.”

He looks to the team and sizes them up as he tells them the second half. “The critical ingredient is kept in a Wuxing run greenhouse in Everett. They keep several species of exotic plant life in the greenhouse, but what I’m after is the fruit of the Gomorrah Apple Tree. To ensure I have enough for the preparation, you should probably pick a couple decent sized specimens. If you find anything else of value in the greenhouse that you can take without contaminating my sample, I will pay you for any liberated goods. For my primary ask, I’m willing to pay you 30,000¥ to be divided amongst you.”

Raziel will be pretty up front with the team. While he won’t say who wants the alchemical reagents, he will tell them that it’s for a concoction called Lot’s Curse, which if the team looks it up, is a pretty nasty thing. He warns them that the fruit is extremely dangerous and should not be even slightly ingested.

Raziel will only negotiate a little on the outset. Once the team is on board, he nods in appreciation. “All right, let me set you up with some tools. Harvesting reagents with unprepared equipment makes the entire effort pointless. I’m giving you a couple prepared satchels for carrying the goods and tools for collecting. If any of the stuff is touched by anything with an aura, it’s pretty much rendered inert. I’ll give you picks and shovels for the basalt and pruning shears for the apples. I’ll also get you the latitude and longitude of my basalt flat. You shouldn’t have any issue finding good material there.”

If the runners lack a mage or anyone with astral sight, they can pressure Raziel for an astral dowsing tool, in a sense. It’s a long wand with the tip covered a bio-luminescent moss that glows in the presence of auras.

The Reliquary – Talismonger Shop

Relevant Contacts – Magical Groups, Talismongers, Talisleggers


1/1 – It’s a small retail shop in Tacoma that specializes in magical-looking trinkets to sell to magician wannabes.

2/3 – Run by an old guy known as Papa Pedro. Easy going old coot, who seems to know a little bit about everything on his shelves.

3/5 – The Reliquary is a front for a legitimate talismonger shop. Good quality stuff, if you know who to talk to. Papa Pedro isn’t owning up to who runs the side business.

4/7 – The talismonger shop is run by a guy called Raziel. He’s a cutthroat businessman, powerful mage and potential former runner.

5/9 – Papa Pedro and Raziel are one and the same, but one persona is a disguise for the other.

Papa Pedro/Raziel/Mr. Johnson

Relevant Contacts – Fixers, Shadowrunners, Talisleggers


1/1 – Papa Pedro runs a little curiousity store called The Reliquary.

2/3 – Raziel is a mage who worked the shadows for a couple years, but after a few too many close calls, he decided to get into the Enchanting business.

3/5 – He’s a straight shooter, but he is a Chaos Magician, so he can be a bit unpredictable at times.

4/6 – He has a keen sense of reagents and will only buy from talisleggers if it is of high quality. If you come across magical goods of a respectable quality, odds are, he would give you a fair price.

Scene 2 – Unwelcome Visitors

Raziel’s “property” in Puyallup is a wide open field of smoldering lava rock. Off the beaten path in the Barrens, the basalt flats are right in the main flow path of Mount Ranier. While the ground looks solid, a misstep can release a pocket of steam, or even plunge the runner into molten rock. The GM should make the journey perilous enough to make the runners worry about their safety. Whether they use assensing, a guide or even a long rod to prod the lava in their path, the runners will need a plan to get where they need to go.

To make matters worse, once they arrive at the coordinates, they find an armed entourage waiting. A rival talislegger heard about the rich deposits that were sitting unguarded in the Barrens and decided to help himself. Unfortunately for him, the day he opted to raid the place, Raziel came to collect.

The area is wide open terrain, with no appreciable cover. There are at least as many armed mercs as there are runners, the talislegger is a mage as well, who will defend his crew with Physical Barrier and Shape Earth, as well as summoning spirits. Their escape route, a cargo helicopter, hovers overhead, offering support fire and a potential extraction plan, if things start going wrong.

The mercs are Grunts of Professional Rating 4, led by the talislegger, a Hermetic calling himself Darwin. A beat-up looking Ares Dragon flies overhead, with a crew of six people, ready to haul cargo or man the door mounted machine guns if needed.

If the runners can best their opponents (unless the GM deems it, the runners should not be allowed to claim the Dragon), they can scan the area for the reagents. The area where the fight occurred has been rendered useless by the mana use and blood spilled, but in the outlying areas, there should still be usable reagents (plus, if they didn’t damage it, Darwin’s collected items could still be viable). When they have the required quantities, they need to return to the city proper in order to get the second ingredient.

Scene 3 – Mother Nature’s Wrath

The Wuxing compound Raziel mentioned is a bio-diversity research center set into a wooded area in Everett. It’s a nice way of saying they study and do research on animals of all types. Most of the security on the compound is done by biodrones, guard animals and a handful of trained guards. The main building is where all the research is done, but thankfully, the runners aren’t here for research (though they could break in to steal some in hopes of selling to the highest bidder).

At the center of the compound is an enormous greenhouse. The building is state of the art and climate controlled, so different districts of the building mimic geographical climates. As a result, the following plants can be harvested, if the runners can figure out how to properly do so (stats for these can be found in Parabotany):

Hag Bolete Mushrooms


Nahala Aloe

There are also several species of orchid and tropical plant that could be potentially harvested as potential herbal reagents.

The main obstacle is that the plant life in the greenhouse is rather intolerant to visitors. Employees who are to enter the greenhouse are sprayed down with a tailored set of pheromones that repel the plant’s advances. If the runners can acquire these pheromones, their life will get easier. Plants will snare them, launch barbs, and scream as they walk by, alerting security and trying to consume them for sustenance. Between security and the wildlife, the runners will run a gauntlet to the back left corner of the greenhouse, where the area has been set to a sweltering hot African climate.

The Gomorrah Apple has more in common with a pomegranate than an apple. The tree stands almost as tall as the greenhouse and is in full bloom. The calcified body of a caretaker stands in a pensive stance beneath the canopy. If the runners go to harvest the fruit they will have to resist the Compulsion power from the tree (pg 30 in Parabotany) 12 dice vs. The character’s Will+Logic. Failing this test means the character approaches the tree, plucks a fruit and bites into it, unless restrained or stopped in some way. If they ingest the fruit, they take 6P damage every few minutes until they can acquire an antidote (which Wuxing has on site), as their body freezes in place. The tree’s roots rise up from underground and begin draining the Essence of the victim, turning them to salt as it does so.

If they successfully resist the tree’s influence, they must use the provided tools and bag to take a couple fruits and escape with them undamaged in order to get paid. The profit margin on Lot’s Curse will depend on team size, but there may be room to negotiate afterwards (the amount of apple they harvest can make three doses of Lot’s Curse… roughly 45,000¥ worth).

>> Wait, we’re getting paid to steal fruit?  What is this, kindergarten?
>> Burn

>> Don’t underestimate this stuff.  If it has magical properties, it’s worth a lot of money to someone.
>> Glasgow

>> I can second the not underestimating.  Last time I was in one of these corporate greenhouses, every second plant was designed to kill you slowly.  I realize there’s security applications for these things sometimes, but some of these plants are simply abominations.  I’ve seen men get dragged down underground and heard them scream as they were devoured.  The area around the trees was so tainted that we were powerless to go rescue the guy without being drawn in ourselves.  If you ever want a sign that Mother Nature is pissed off, these Awakened plants are it.
>> Relic

Best Left Buried (Shadowrun)

•May 12, 2015 • Leave a Comment

This was one of the two events I ran at the Spring Phantasm convention in 2015 (the other being a modified variant of Freefall).  The game went over well, with the desired level of panic this type of mission should evoke.

The runners are contacted by their fixer about a job just outside the Metroplex in the Salish-Sidhe Council. The job promises good pay for a recovery mission. Judge will meet them at Club Penumbra to discuss the particulars at 8PM.

Scene 1 – Meeting on Hallowed Ground

Club Penumbra’s heyday is long past, but it is still one of the foremost meeting places for runners in search of work. The acts are not top billed singers, but they still pull in some decent talent and the bar is well stocked. The team’s fixer is waiting at the back of the club at a private table. A white noise generator is resent to prevent eavesdropping and he greets them warmly, if a little fatigued.

Glad you guys could make it. My client has dug up information out of the Salish Nation about a find in a mine, that has peaked his interest. He wants to sponsor a team to go out to this mine and do some tracking. While the mine is known for its heavy metal mining operation, they recently uncovered an uncharacteristic gemstone in the tunnels. In order to ascertain any special properties the stone has, he wants it recovered for his own personal research. In exchange for this recovery, he is willing to pay 6,000¥ apiece to bring the stone back.”

Judge is authorized to negotiate a little bit, but seeing as it is a recovery job from a less-than-secure area, the pay is starting off relatively average. Mr. Johnson is a private purveyor of magical goods, who intends to cut the stone apart for multiple foci and make his money back quite easily.

Once the team has negotiated and taken the job, he provides a little more detail. “Great. The mine is in the Pend Orielle area. It’s a long standing lead and zinc extraction mine that was acquired by AN Meridian, a Saeder-Krupp subsidiary, a decade or so ago. Since the dragon got his claws into the place, production has been ramped up and the mines have taken over the river banks through much of the area. While they claim the lead extraction process has done no environmental damage, I’d advise against drinking the water in the area all the same. The locals are pretty loyal to Saeder-Krupp as a whole, but the local tribes are advocates for nature preservation. I’m sure you can find those who are watching the company closely.”

Judge will answer their questions as honestly as he can before leaving them to prepare for the trip to the Salish-Sidhe Council.

AN Meridian – Mineral Processing Company

Possible Contacts – Corporate contacts (Heavy Industry, Manufacturing), Tribal Elders in Northern Salish Lands

Thresholds (Direct Contact/Matrix)

1/1 – A company that controls mines over Europe and parts of rural North America, specializing in metals.

2/3 – Acquired by Saeder-Krupp in the 40’s, they were instrumental in snatching up metal rights in much of Western Europe and spotting opportunities to revive failing operations worldwide.

4/6 – AN Meridian has been at the center of a few controversies over the years for accidents and environmental catastrophes, which S-K was quick to clear out management as an example and clean up the mess, where possible.

5/8 – The Pend Orielle facility was looking defunct, but they drilled down deeper and found new deposits, as well as something new. Rumours circulate that there was an enormous amber gemstone uncovered, but no such find has been claimed by the company thus far.

Scene 2 – Harvesting the Earth’s Veins

After crossing the border into Salish lands, it will take a couple hours to reach the Pend Orielle area. It was a picturesque forested river once upon a time, but Saeder-Krupp’s exploitation of the area has vastly stripped the area of the riverside landscape. The town the mine is associated with is still a nice vacation hamlet. AN Meridian has done their part to conceal the mining operations from the tourists, but much of the river outside of town is off limits to tourists.

Despite the recent discovery in the lead-zinc mine, business carries on as usual. Infiltrating the mine may prove tricky, as there are always people milling about the area. During the day, AN Meridian is extracting the ore and at night Awakened World Research moves in to study the site the gemstone was unearthed from.

Security is actually lighter during the day, since no one is interested in stealing lead and toxic run-off, but AWR has thaumaturgical specialists (read: Magical Support) on site to study the tunnel.

The site is comprised of several elements:

  • The tunnel itself is a small tunnel leading to a deep shaft. At the bottom of the shaft is a large cavern that has been carved out via drilling and blasting. Lead ore is collected by lifter and dumped into an elevator that lifts the ore into the processing plant. The beginnings of a couple new shafts have begun, but all have been abandoned. One is where the gemstone was discovered, the others have been sealed off after cave-ins claimed the lives of several miners.

  • Up the riverbank, the ore lifted out by elevator is loaded onto a conveyor and dumped into the processing plant. The environment is toxic to those not in safety gear (summoning spirits here is tricky, as the area is aspected to a poison tradition… -2 to non-toxics). In this large facility, the company uses heat and chemicals to extract the lead and other metals from the rock. Once extracted, they are melted down, formed into bricks and loaded into storage for shipment.

  • The security force on the grounds sees several perimeter stations and a centralized command post near the mine. Drones and guard dogs are used to police the wooded grounds.

Once into the facility, they can learned a few pieces in one of a few ways (interrogation, conversation, data steal, etc). What they find out while here:

  • The gemstone was taken away almost the same day they dug it up. Once word reached management, the parent company was notified. AWR learned of the find and swept in to claim it for research. AWR’s local branch office is in Pend Orielle, taking out a temporary lease on a vacant office tower.

  • AN Meridian has seen some rough times of late, with two previous attempts at digging out new tunnels ending in cave-ins that claimed the lives of roughly a dozen miners. Those areas have been left alone while internal affairs looks into the matter, but an astral sweep of the area shows something off on the astral plane. The ant hive nearby have sealed the cave-ins back off again, to cover up any trail.

  • AWR has been spun in a positive light in the eyes of the local public. While many vilify AN Meridian for tainting the Earth and corrupting the soil, AWR’s mission in Pend Orielle is to protect the sanctity of the local manasphere. While astral survey crews put on a smiling face to make the locals believe that S-K is helping the area, they are merely paying lip service until the gemstone is analyzed and consumed, before AN Meridian is given a passing grade and AWR moves on.

The gemstone that was found is a gemstone that formed amongst the heavy metals at an intersection of two dragon lines. While it’s not intrinsically magical, it is rich with refined reagents, which can be the core of multiple foci. The ant hive not far away was disturbed by the digging and by absorbing several miners into the hive, they learned of the gem and now want it to summon their Queen. They are digging day and night to reach AWR to take the stone for the hive, as well as potentially get hosts for new drones.

Once the team has learned about AWR and their possession of the gemstone, they will probably move on in order to get the gemstone for their employer. The players should not be permitted to learn about the insect hive at this point.

Awakened World Research – Thaumaturgy/Astral Research Company

Possible Contacts – Corporate contacts (Magical Goods/Theory), Residents of Pend Orielle, Talismongers/Talisleggers

Thresholds (Direct Contact/Matrix)

1/1 – A subsidiary of Saeder-Krupp, specializing in the study of all things magical.

2/3 – The company is more about the study of magical oddities, rather than the training of security mages. They are kind of like Lofwyr’s own Atlantean Foundation.

4/6 – While they are primarily focused on the Old World, they have been taking a more active interest in the American Hemisphere, searching for anything long buried.

5/8 – The Pend Orielle facility has only been operational for about a month. Rumours persist that they were in town before that, but they quickly took over a building and began shipping in personnel from wherever could spare the manpower.

Scene 3 – The Ground Falls Out from Under

The Awakened World Research building is an office tower on the edge of town, with a parking garage, a decent amount of land and a great view of the forest surrounding the mine. Formerly an office tower for a local surveying company, Saeder-Krupp swept in and filled in a temporary lease with the owning company so they could complete the local survey of this gemstone and search for other manifestations of the dragon line intersection.

When the runners opt to penetrate the building, the ants that want the gemstone will breach the underground parking garage and assault the structure. To complicate matters, representatives for AN Meridian are in the building to negotiate the transition of the stone, but some of them are flesh form ants, who will interfere with both S-K security and the runners to protect the gemstone from being stolen away from the hive again.

Map Plan:

7th Floor – Executive Offices

6th Floor – Research Level 2 (target is stored here)

5th Floor – Research Level 1

4th Floor – Office Level 2

3rd Floor – Office Level 1

2nd Floor – Cafeteria

Ground Floor – Reception

Basement – Parking Structure, with Loading docks at the bottom-most level.

The ants will enter the basement at the lowest level and use the freight elevator to reach reception and the cafeteria quickly. If the runners opt to take an elevator up, the power goes out just after it starts moving. If the opt for the stairs, the power goes off while they’re still at reception.

The hive will rush into the building and start laying waste to all human life, dragging who they can back into the tunnels for inhabitation as new drones. The entire scene should be a running firefight between the runners and the hive, until they reach the gemstone and escape the building. The hive will do everything they can to stop them from escaping, including bringing down the building in order to keep the gemstone from leaving the grounds (they can always dig it out later). If the GM deems it necessary, they can add in a shaman to give the hive a face that the team can destroy.

>> Oh, some mage wants some shiny new magical bauble.  Typical.  Nothing better to spend their hard-earned nuyen on, as usual…
>> Stanek

>> Better than drinking it all away, or slotting it in the form of chips.  What difference does it make if it’s some mage, or the corporation that gets a hold of this thing?  In either case, it gets consumed and sold to the highest bidder.  At least this way, I get paid.
>> Breach

>> Just keep your ears to the ground… Saeder-Krupp pretty much runs that part of the country and there have been some disappearances and accidents around that mine lately.  Something else is going on and it’s probably best you don’t find out what in person.
>> Digger

Shifting Paradigms – Prey for Me (Shadowrun)

•May 4, 2015 • Leave a Comment

This story is the first in what I hope will be a series of short stories that are tied together by the source of the inspiration. As part of a personal challenge, I chose to write a story inspired by the lyrics of songs from a single album. Since it was what I was listening to when I had the idea, I chose to use Korn’s “Paradigm Shift” as the source. The source could be from title, a chorus, even a single line, depending on my interpretation. The hope is that the story will be enjoyable, whether you’re a fan of the song or not. So here’s hoping you enjoy the experiment.

Somehow you bring the violence out in me
I’m just a shell of what I used to be
Passion is sometimes a fucked up thing for me”

Ethan Young strode through Garfield Park in Tacoma as the sun set on the Metroplex. Moving away from the playground and baseball diamond, he stepped onto one of the paved trails and made his way toward Puget Sound. The wind was pleasantly broken up by the surrounding trees and he moved at a leisurely pace.

His eyes scanned the path as he moved northward. His eyes settled on a jogger who was stopped to check her commlink. She reviewed her biomonitor for her heart rate and changed up her playlist to something more up-tempo. He could tell she was athletic and took care of herself. His eyes lingered on her ass and a smile tugged at his lips. She glanced back over her shoulder and saw him walking casually up the path, paying him no mind. He was just another guy working a crappy nine to five. During the time she looked back, he drank in her features. She was young… definitely under 20. Perfect.

As she took off at a jog, he increased his pace to ensure she stayed in his field of view. He knew this path extremely well. He knew of a few places he could close the gap unseen until he reached a short cut, where he could get ahead of her. Then he would just need to wait…

Ethan moved up when he could, enjoying the view of the girl’s gravity-defying curves bouncing as she moved. His anticipation had nearly peaked when he saw his mark on a tree that told him he had arrived at his short cut. The girl was a good runner, so he would need to travel at a good pace to stay ahead of her.

His mind raced with the thoughts of what he could do with an exquisite specimen like the one he would soon have. He travelled his route on instinct, knowing where each marker was out of the sheer number of times he had been here. This was his hunting grounds.

He came to the maintenance road that ran through this part of the woods. He was half way there and the clear path would allow him to make up for lost time.

As Ethan moved down the weathered pavement, the overhead lamp that lit the road suddenly cut out, plunging the area into near pitch blackness. His eyes tried to adjust to the sudden loss of light, but in that instant, he knew something was wrong.

There was a nearby crack and a white hot pain in his right shin. The bone there splintered as a bullet slammed through it. Unable to carry his weight, he collapsed onto the pavement letting out a cry of agony as he fell. Disoriented, he tried to pull himself out from the middle of the road and brought up his commlink. The display lit up only for two words to appear: No signal.

Despite his ragged breathing, he made out the sound of movement in the brush on the far side of the road. He reached for his inside jacket pocket, but saw a red light appear from the darkness and centre on his chest.

I wouldn’t do that, if I were you, Mr. Young.”

The voice was steady and cold. Confident and angry. Ethan’s hand froze.

Take your weapon out slowly, grabbing the butt of the gun with your index finger and thumb and toss it away.”

Ethan really didn’t want to leave himself defenceless, but he saw no alternative. He moved at a glacial pace, removing the weapon and tossing it into the brush at the side of the road.

What do you want with me? Do you know who you’re messing with?” Ethan said, mustering as much bravado as he could through clenched teeth.

I have a very good idea who you are Mr. Young. How else would I know where to find you? You keep meticulous notes and buried them pretty deep. Deep enough to fool the cops… but not me.”

I have no idea what you’re talking about…” the laser sight was still trained on his chest, but Ethan’s eyes were starting to adjust to the darkness again. He made out a silhouette standing on the far side of the road, not moving at all.

Oh I’m sure you do. Accountant to the wealthy, Mafia stooge, rapist and murderer… quite the reputation.”

That was all hearsay. They threw all that out of court… maybe you should watch the news.”

Yes. Yes they did… but what’s the saying? Justice is blind? Cops can be bought. I cannot. I did a little rummaging… found these nice little nuggets…”

The man’s commlink lit up, showing damning footage of Ethan with teenage girls, financial transactions showing him purchasing sedatives in bulk and eye witness testimony. Ethan used the light from the commlink to try and see the man he was dealing with. He was tall and gaunt, almost skeletal in stature. The light was positioned poorly though and he still couldn’t make out his shooter’s face.

If all that was real, why didn’t they use that in court?” Ethan said. The pain in his leg was a steady fire, save for the point of entry, where things felt cold. He could tell he was bleeding pretty badly, but he couldn’t see anything and didn’t dare move for fear of being shot a second time.

These didn’t surface thanks to these,” the man said, bringing up financial records showing bribes being handed to key Knight Errant officers, as well as transcripts of threats being issued, citing death if they brought the evidence to light. “The Mafia must really want to keep you out of jail… how deep are you into it with them? How would they feel if they knew you were out hunting girls again?”

Ethan knew the answer to that, but refused to answer. “Hey, I’m a businessman and they protect the men who protect their interests. What’s it to you?”

What’s it to me?” the man said, with a chuckle that sounded like a low rattle. “My daughter was Meagan Forrester.”

Ethan felt the blood drain from his face. “She was the girl that…”

That you killed? Yes.”

It was an accident! The drugs weren’t supposed to kill her! Just make her more…compliant…”

The gunshot happened a split second after his last word. It only registered a short time later that the man had quickly tipped the barrel away and shot just past him.

You raped and killed my little girl.”

I did my homework… there was no father in her life and her Mom worked so hard to support her that she was practically an orphan. If you ditched her when she was alive, why avenge her in death?”

The silence conveyed a rage that Ethan wouldn’t have thought possible. “I left because I loved her.”

How does that work, exactly?”

There was a long silence before the figure spoke again. “I suppose I will have to show you.” He tapped his commlink and the light over the path that had gone out earlier lit up again, highlighting the road. It took a moment for Ethan’s eyes to readjust to the light, but when his eyes focused on his assailant, he recoiled.

The man standing over him bore a striking resemblance to girl he had abducted a month before. His features were pale, like white skin barely stretched over bone. His fingers were long and clawed and his eyes milky white with thick cataracts. The ghoul looming over him grinned, revealing a row of sharp, jagged teeth.

Perhaps now you understand why I left?”

Ethan nodded vigorously that he did. His eyes darted toward the direction he had tossed his gun, but made no effort to move toward it. “H-how did…?”

How did this happen? Went to Touristville in Redmond for a night of slumming… got mugged in alley and was scratched in the scuffle. Apparently, my mugger was a carrier.”

I thought ghouls were just mindless killers…” Ethan said, dragging himself away as subtly as he could.

Oh many are… but I was ‘fortunate’ enough to keep myself sane during the change. It’s a mixed blessing, really. On one hand, I got to keep who I was. Still good with a computer and I still remember my wife and little girl…”

The ghoul took a big step forward , keeping his gun trained on the Mafioso who was bleeding all over the road. “On the other, I have to rationalize with myself every time I eat, that I’m not a monster. I try to feed on the dead or dying…”

The ghoul inhaled and sighed, as his stomach audibly growled. “Do you know how hard it is smelling your blood, hearing your panicked heartbeat pounding in my ears and remain composed?”

P-please… I can change…” Ethan pleaded.

Says the man who dodged the court charges and is stalking new victims in a week’s time? I hate what I am. Despite every fibre of my being being ecstatic when human flesh passes my lips, I loathe what I have to do to survive. Yet today, I believe I will enjoy what I have to do. I live to see another week and I’m leaving the city a little safer…”

Oh God… please… show mercy…”

The ghoul smiled as his white eyes fixed on Ethan’s brown ones. “I’m not without some compassion…” From a back pocket, the ghoul drew a long knife and clutched it in a taloned hand. “I will spare you my fate. I will make sure you don’t live long enough to become the monster I am.”

Ethan screamed briefly as Stephen Forrester lunged forward and claimed his vengeance, savouring the taste of the Mafioso and embracing at last what he had become.

Forgetting the Fundamentals

•April 28, 2015 • 1 Comment

So, I’ve been trying to get through my backlog of Shadowrun material of late.  I’m behind in my sourcebook reading by a substantial amount and I’m trying to get up to speed before I head off to GenCon in the summer.  In reading through “Run Faster”, I got to the chapter entitled ‘Bosses and Betrayers’… a chapter about the relationship between runners and Mr. Johnson.  Reading it drove home one fact…

I had forgotten one of the fundamental truths about Shadowrun:  Mr. Johnson is an asshole.

They way my players deal with Mr. Johnson is always kind of glossed over in terms of how the business transactions are conducted.  They meet the guy, agree to terms before doing something dastardly and then go get paid.  Occasionally, Mr. Johnson sets them up and they go looking for payback…

But Mr. Johnson never has the runner’s best interests in mind, that’s a given.  But lately, we’ve kind of used the meets for a simple “what’s the job and how much do we get paid?” before getting down to the nuts and bolts.  Then, at the end, they deliver the macguffin, demand compensation for hardships Mr. Johnson neglected to mention and move on.

But… Mr. Johnson is an asshole.  He doesn’t want to pay the grease beneath his boots for their services… he’s a conniving, scheming sonuva bitch with a personal agenda and a massive retainer.  He’s a pivotal adversary in nearly every Shadowrun and I’ve been relegating him to a sidenote, just so we can get into the action.  Some of my best villains have been former employers in previous editions… so what changed?

Perhaps, it’s the fact that I have players that have been gaming with me forever and I just want to give them what they came for.  Laziness I’m sure plays a role in that as well.  I can own that I kind of assembly line my material to some degree, so I can run games more often, rather than develop material fully… though I have found that extra effort typically goes unused as my players have a way of destroying all of my plans from the word ‘go’.

Nevertheless, the majority of my players have been around the block many times now.  So maybe it’s time for a little more duplicity from Mr. Johnson… keep the runners on their heels, so that after dealing with whatever massive disaster they just encountered, now their face has to bring their A-game, just to make sure they get their cut from a man who would much rather keep his money and take what he wants off your cooling corpse…

So, for other GMs out there, how do you portray your Mr. Johnsons?  Are they the double-crossing, scheming reluctant partners of runners that they were destined to be?  Or are they little more than plot devices that facilitate the main event?  Perhaps something in between… what makes the employers of your Shadowrun game unique and exciting?

Trojan Horse – Relics of Paranoia (Shadowrun)

•April 17, 2015 • 2 Comments

This is the final chapter of the Trojan Horse mini-campaign.  It took a long time to get here, especially for something that was only six parts, but I hope that I can take away from this to put together other intertwined storylines and get away from the one-offs to some degree…

The runners are contacted by Mr. Johnson from the past several campaign events who asks the team to meet him at his usual spot at the Barn Burner in Auburn for 8PM.

Scene 1 – The Light at the End of the Tunnel

The Barn Burner is a Southwestern style restaurant that still insists on real meat in their dishes, despite the higher price point given the later hour, the restaurant isn’t as busy as it might usually be and Mr. Johnson has reserved a large portion of the restaurant, sectioning off the same table they met him at previously. Mr. Johnson shows up half an hour before the meet and he seems on edge. At a glance, it might seem nervous, but those skilled at reading social cues can see that he is excited, but potentially in a time crunch.

Once everyone has gathered, he allows the runners to order from the menu before they get down to business.

All right… the end is in sight. Our man on the inside in Europe used his connections to track down the technomancer responsible for the development of this psychotropic IC. You guys destroyed the master copy, but without getting rid of the mind behind it, the project isn’t truly dead. The bad news is that his cover was blown in the process of learning the intelligence. While he is an expert in getting out of these sorts of situations, it means we no longer have an insight into Evo’s network. I can give you a geographic location, but the ultimate location will fall to you to track down. From what Daniel unearthed, the operation is fairly well entrenched, so they can’t simply pull up stakes and move on, so you probably have some time before they realize what we’ve discovered and pull out of the area. We need you to go to the location, track down this technomancer and end this, once and for all. We are offering 15,000¥ apiece for you to see this through.”

At this stage, the runners will hopefully accept the job just be rid of this IC program, but Mr. Johnson is willing to negotiate some in order to keep the team on board.

Once the runners have accepted the terms, Mr. Johnson tells them that the facility is in central Arkansas in the CAS, but an exact location is unknown. The location will be rural and intentionally low key. They will be flown into Little Rock where they can start their legwork. Since they are under a slight time crunch, Mr. Johnson is flying them out by private charter the moment they’re ready to go. Bringing personal gear (within reason) is an option.

He provides the team a commcode for them to reach him once they require an exit from the Confederation.

Mr. Johnson (Brad Smyth)
Thresholds: Matrix (1), Corporate (2), Shadow Community (2)

1 – Mr. Johnson is Brad Smyth, a ten year employee of Ares.
2 – Mr. Johnson has built up a very positive reputation in the shadows as a good man to work for. In one instance where a runner team was double crossed by Ares, Mr. J logged onto Jackpoint and explained why the team had screwed up and told the other runner teams in the area to avoid making the same mistakes.
3 – Never married or had kids. Has had several dates, but seems to go out of his way to avoid attachments. Leading rumours are that he wants to avoid having another person being used as leverage against him.
4 – Has survived three assassination attempts and Ares watches him closely, as he is a strong shadow asset for the UCAS branch.

Daniel Wills
Thresholds: Matrix (1), Corporate (2), Law Enforcement (2)

1 – Daniel is a veteran of Knight Errant, who has been in Intelligence for seven years.
2 – Efficient and studious, Daniel is known for his precision and sense of duty to Ares. Expert in reconnaissance and a solid fighter.
3 – Married to his career and seems to spend every third month in a new city, often studying a new target or on the occasional deep cover assignment.
4 – Was recently spotted in Western Europe, but suddenly disappeared and hasn’t been seen since. Rumours are circulating that he may either be on another undercover assignment or one of his marks caught up with him.

Scene 2 – Forgotten Titans

When the runners arrive in Arkansas, the weather is a pleasant change from Seattle, being milder and drier, but the area is not exactly known for its tolerance. Orks and trolls will not be looked on kindly and non Confederates will be looked at with suspicion (some more than others… if the character can be mistaken for Aztec, they may even be driven out of town). If characters are well versed in Etiquette, they can latch on to the insular nature of the area (especially in the areas outside Little Rock) and learn about new activity from corporate outsiders.

Rumours point north of the city to the area around Greenbriar and Damascus. The small communities are more judgmental to minorities, but at the same time, great centres of gossip. The farming communities talk about private buyers of local produce and meat in large quantities. All sales are large but handled privately to avoid a paper trail. Both towns are along highway 65, but the Damascus farmers always see the trucks head south, while Greenbriar sees the trucks head North. The main route in between is Route 25, a two-lane strip of black top that weaves through farmland. If the runners head down route 25, they reach Quitman, which tells a similar tale of trucks buying up all the fresh produce and heading west (which is the way they just came). Knowing that something is in the middle of the three towns, the runners can hammer down the area.

Searching the area on the Matrix, they can unearth a piece of history: there were several Titan missile silos in the area, built during the Cold War. While they’ve all been decommissioned long ago, it was too large a financial undertaking to dismantle the structure, so they were sealed up and buried. In the area the runners are searching, there were two silos, but the one along highway 65 is a frequented area with traffic and is labeled as a historic site. The other location, silo 374-8 was sealed and forgotten, the farmland it sits on falling into disrepair.

If the runners check it out, they find a farm field stripped bare of overgrowth and a worn road of tire ruts heading into the middle of the farm field. The silo is not so abandoned as initially thought.

Scene 3 – Buried Death

The Titan complex consists of three subterranean structures, connected by corridors. The main entrance enters the central hub by elevator (which has been returned to service with a few upgrades), but the other buildings also have surface access as well. The silo naturally has a hatch, but it has been welded closed from when the silo was decommissioned. North and South buildings both have air vents, but they are narrow and claustrophobic. Characters with Body over 3 simply cannot squeeze into the tiny opening, but small drones could navigate the tunnel system to gain access to the complex below.

The grounds on the surface are designed to retain that feeling of desertion. Aside from the fresh tire tracks and the occasional presence of a truck, the area looks derelict. A sensor network has been installed in the area to observe people who near the facility (there are tourist plaques in regards to the Titan project, that house sensor packages that look, scan and listen to anyone nearby). The local bird population are biodrones that do flyovers to observe the perimeter. The Elevator won’t come to the surface without an Evo bioscan (the call button is a thumb print scanner, disguised to look like the old button) and the stairwell hatch is locked with a maglock. The runners may be hard pressed to gain access undetected. If they alert Evo to their attempt to gain entrance, they will be met with a security team bunkered in ready to fire. The entire complex was designed to withstand missile strikes, so the building is insulated from the outside Matrix and gaining access to the internal Matrix is not easily accomplished from the outside (hotwiring any of the devices that are on the outside will see the external security node severed from the network).

The original blueprint for a Titan missile silo

The original blueprint for a Titan missile silo

Central Building

The central building is likely to be the point of entry the runners are forced to take. The main portion of the complex is designed to weather the wash from launching rockets and dissipate the damaging effects. The cableway that connects the silo to the central building is now the primary access point to the silo, now that the silo hatch has been sealed. With the old 20th century hardware removed and modern equipment installed, the amount of room required for cables was greatly diminished and made the cableway into a traversable conduit. At the bottom of the stairs/shaft is a doorway that leads into the western part of the building, which is sealed by a heavy iron door.

The area beyond used to be a radioactive ward and to serve as a buffer for any blast that still managed to move this far into the complex. The area has been repurposed into a medical center, cafeteria and holding cell (the old decontamination showers are now a glorified gas chamber). Evo security maintains minimal security in the area, but the back-and-forth flow of security helps improve coverage.

South Building

The southern building, which used to be a residence complex for the crew managing the missiles, is now Evo Security. The armory, barracks and most of the garrison station here reside in this building. Resistance will be heavy is the runners choose to breach the building, but the option of using the blast doors to lock security away is a viable one for a time, until the manual overrides are engaged.

This building also serves as a observation station for everything that goes on in the silo. If the runners access the silo first, security will seal the exits and move to contain and execute the intruders. If security ever loses control of their Matrix security they will quickly move to shut down the system and resort to the manual lockdowns the old Cold War architecture provides. Security typically carries SMGs due to the tight quarters. If an alarm is raised, they will use APDS ammo, unless the runners are in a sensitive area, in which case they use Frangible rounds (Run & Gun).


The silo is a strange mix of urban decay and impressive reclamation. The old components of the silo pertaining to launching rockets have decayed, but the core structural elements have been reinforced and improved with current age electronics. The center of the silo, where the Titan rocket used to stand is a vast open hollow. All the areas below level 4 have full of stagnant water after years of seepage from above. The stairs that ring the northern circumference grant access down from levels 1 through 4, where the stairs further down are submerged. The landing of level 5 have been walled off and have been converted to a holding tank, where the water is purified so it is drinkable for the personnel stationed here.

The old components that used to form the digital spine of the silo have been removed and replaced with modern manufactory hardware. Level 2 and 3 have been converted to assemble common household and personal appliances. Each of these are being assembled with the intention to install the psychotropic IC into it before hitting the market. The employees in this area are not trained combatants, but will run for help if they see the runners moving through the area.

Level 4 is where the IC will ultimately be implanted, but for now, is a quality assurance department, where the assembled drones and appliances are tested to ensure they function within standard parameters. On the south side of level 4 is the abandoned elevator shaft that went down to level 9. The shaft has been pumped out and a freight elevator installed. The shaft goes down to level 9 at which point the user requires a retinal scan to gain access to the basement level.

The room beyond the elevator is a large manufacturing floor, with robotic equipment and no personnel. The room is cut off digitally from everything above. As the runners enter all the equipment freezes and seems to wait for their next move. As the runners cross the room, lights overhead flood the room in bright light. The ceiling in the space is thick glass and the lights shine down through the ceiling from the water above. Shooting out the lights is impossible without rupturing the glass ceiling. The room activates four Duelist drones who engage the runners, powered each by a Machine Sprite.

If the runners get past the Duelists and the machinery which will attempt to thwart their advance, they can get into the chamber beyond, which is a large medical room, full of computers designed to keep someone alive, despite nature’s efforts to the contrary. In the center of the room is a thin man, strapped to a gurney. He is pumped full of stimulants, his skull is open so his brain is constantly being analyzed and an IV full of nutrients keeps him from starvation and dehydration. When the runners draw close, he looks them but lacks the strength to speak. Instead, he breaches their commcode and sends them a simple message: “Kill me”.

The runners have little choice… whether they kill him directly or disconnect him from his medical rigging, he will die. Upon leaving the room, the robotics floor is quiet until they hear a thump from overhead. A depth charge has been thrown into the water and once it settles onto the ceiling of the lab, it detonates. The glass cracks and water begins filling the room. After a short time the pressure on the cracked glass gives way and the water begins flooding the room. The runners will need to escape before the room fills with water and they drown.

Soldiers await at the top of the elevator shaft for any survivors to emerge. The runners will need to get out past the security guards and escape the silo to call for an evacuation. The runners will likely wish to renegotiate the price tag… but the job is at last over.

>> Hoo boy, we’re going to the heart of the Confederation.  I’m sure they’d welcome me… with pitch forks, no doubt…
>> Burn

>> Maybe if you learn some people skills, they’d show you some Southern hospitality.  I’ve never had any issues.
>> Bandit

>> Yeah, because you’re a good looking woman with the right accent.  You may be a halfer, but you don’t scare the kids.
>> Burn

>> Wow, did Burn just give a compliment?  Just keep in mind folks that there’s a lot of Cold War stuff buried in that neck of the woods.  The Army says it was all cleaned up, but I wouldn’t put it past any of the locals to do a little bit of salvaging before the clean up crews arrived…
>> Wraith

Trojan Horse – Freefall (Shadowrun)

•March 31, 2015 • 1 Comment

This is the fifth part of the Trojan Horse campaign, plus a variant of this was used for the Spring Phantasm convention in 2015.  If you’re interested in what changes were made for the convention variant, please let me know.

The runners are contacted directly by Mr. Johnson (the same Johnson they’ve been hired by for the past couple installments). He tells them that he has some information from his source within Evo on their mutual interests and wants to meet with them to discuss business. He asks them to meet him at the Barn Burner in Auburn, as per last time at 8PM.

Scene 1 – Reach to the Sky

The Barn Burner is a Southwestern style restaurant that still insists on real meat in their dishes, despite the higher price point given the later hour, the restaurant isn’t as busy as it might usually be and Mr. Johnson has reserved a large portion of the restaurant, sectioning off the same table they met him at previously. When they arrive, Mr. Johnson is already at the table, reading the local news feed. If the runners join him early, he makes small talk as if they were old friends.

Once everyone has gathered, he allows the runners to order from the menu before they get down to business.

Thanks for coming. I hope the new accommodations we paid for are working out to your satisfaction. As you’ll recall, your team helped to insert Daniel Wills, an operative of ours into Evo in Europort, posing as Shimura Ito. His replacement has gone unnoticed and while it has taken some time, Agent Wills has finally given us some intelligence that will allow us to cripple Evo’s project severely. While Evo is keeping a very tight seal on the technomancer responsible for the psychotropic IC, we now know where the master copy of the program is being stored. It’s no wonder we were unable to pinpoint it’s location, as the data is being stored off-world, aboard Evo’s Shibanokuji Freefall Resort.

Therefore, we can offer you two possible approaches to this mission. The first option is to break into the launch control center in Svobodniy, Russia. If you can gain direct access to the orbital uplink within the compound, you can send a virus up to the mainframe and corrupt the data warehouse. Once the master copy is corrupted, it will refresh any child copies and render the entire program useless. The compound is heavily guarded with both government and corporate security, as Evo and Russia have joint ownership of the launch site. The second option means less pay and presents some unique challenges. Ares will sponsor your team and pay for a week’s vacation aboard the Freefall station. There will be no means of early extraction, weapons are expressly forbidden aboard the station and all people are heavily screened before being permitted to board the station. You would have from the moment you arrive to the moment you disembark to locate the mainframe, destroy the program and remain concealed. You are on Evo’s turf, so there’s no restrictions to how they choose to deal with you if you were caught.

Which option sounds more your speed?”

Neither option probably appeals to the runners, but it could give the runners to experience a job in space. Both jobs are high risk, so it depends on whether the runners wish to risk being captured aboard the space station, where they can’t escape, or deal with the heavily armed security in the spaceport.

The job pays the runners 20,000¥ each if they attack Svobodniy, or 10,000¥ if they go for Freefall (plus they get an orbital vacation). Whichever job they decide upon, Mr. Johnson gives them an optical chip that holds a Resonance based virus that will destroy the core program they are after (he highly recommends not slotting the chip themselves). He instructs them to install the virus, wait a moment and then jack in to ensure the core routines have been fully destroyed.

If the runners opt to go to Freefall, Go to Scene 2. If they decide to assault Svobodniy, go to Scene 3.

Mr. Johnson (Brad Smyth)
Thresholds: Matrix (1), Corporate (2), Shadow Community (2)

1 – Mr. Johnson is Brad Smyth, a ten year employee of Ares.
2 – Mr. Johnson has built up a very positive reputation in the shadows as a good man to work for. In one instance where a runner team was double crossed by Ares, Mr. J logged onto Jackpoint and explained why the team had screwed up and told the other runner teams in the area to avoid making the same mistakes.
3 – Never married or had kids. Has had several dates, but seems to go out of his way to avoid attachments. Leading rumours are that he wants to avoid having another person being used as leverage against him.
4 – Has survived three assassination attempts and Ares watches him closely, as he is a strong shadow asset for the UCAS branch.

Daniel Wills
Thresholds: Matrix (1), Corporate (2), Law Enforcement (2)

1 – Daniel is a veteran of Knight Errant, who has been in Intelligence for seven years.
2 – Efficient and studious, Daniel is known for his precision and sense of duty to Ares. Expert in reconnaissance and a solid fighter.
3 – Married to his career and seems to spend every third month in a new city, often studying a new target or on the occasional deep cover assignment.
4 – Was recently spotted in Western Europe, but suddenly disappeared and hasn’t been seen since. Rumours are circulating that he may either be on another undercover assignment or one of his marks caught up with him.

Scene 2 – Above the Clouds

If the runners opt to go aboard Freefall directly, Mr. Johnson will provide them with tickets to Svobodniy over commercial air and pay for a week’s vacation in the orbital resort. The city of Svobodniy doesn’t offer much to prospective visitors, despite its recent explosive growth, the the runners are only in town for a day before they are strapped into a personal shuttle and launched into orbit.

Freefall’s exterior is decked out with the Evo corporate logo and shows smooth lines and a clean white exterior. The station features a central column where three rings spin to create a sense of artificial gravity. The shuttle docks at the “top” end of the central column, where the rotation of the craft has no bearing. They are escorted from the airlock into an acclimation chamber were they receive a zero-G 101 from one of the local tour guides, before being strapped into an elevator carriage and brought to the ring where they will be staying.

Rings one and three serve as the main living areas. The floor of each ring faces the outermost hull, so the rotation of the ring generates centripetal force enough to mimic 1G of force. Ring two serves as the central draw for the resort, serving as a continuous promenade of shops, restaurants and sign-ups for unique attractions to an orbital environment, such as space walks, low-G acrobatics.

The spokes within each ring are for maintenance and security to use to navigate the ship and every second spoke has an elevator shaft to the central column. The central column has no artificial gravity and is the primary draw of Freefall. With long panoramic rotational windows, the view of the Earth’s horizon or the moon are available any time people wish (so long as the moon is visible from Freefall at the time). The column has a central access shaft, with various sections subdivided out of its length. The spoke hubs to the rings sport security stations, and directional information. Attractions are spaces like Tumble Rooms, Space Walk, the Slingshot and Super Hero Sparring.

The servers that house the data the runners need to destroy are in one of the maintenance spokes of Ring Two. They will need to find a way to access these servers that don’t put them at risk. While there are crawlways through here, due to the rotational force of the rings, the G’s within the spoke are high and pose a significant risk to anyone unsecured in the spokes.

The defences aboard the station are primarily automated, able to lockdown sections of the vessel and if the hull is breached, jettison sections into space. Security staff tends to keep a low profile, but when needed, they arm themselves with SMGs packed with Frangible rounds, so not to damage the ship. There is no on-board magical presence and the manasphere is artificially generated, so all Magic here is vastly weakened.

Scene 3 – Reaching Upward

If the runners opt to keep their feet planted on terrafirma, they can assault the Svobodniy launch center. The area is well defended, as it is the nerve center of the city. The city was on it’s way out, diminished to under 10,000 people before Yamatetsu, now Evo, moved into Vladivostok. In the years since, the city has been revitalized with the Evo purchase of the nearby launch center. The city was a mining and manufacturing town, with the main rail pipeline connecting Vladivostok with the west running through. Now, with the Freefall launch site here, hotels, restaurants and other signs of a tourist trap have been springing up with rapid frequency. The result is a city center with all the glitz of a corporate enclave, with an outer layer showing the city’s origins as a blue collar town. Little by little, the old town is being exterminated and replaced with a showplace with strong Evo loyalties.

The launch center is outside the city a considerable distance, due to the noise generated by orbital launches, but still quite visible, so that those staying in the city can watch each launch and return. Russian police always give Evo matters priority in the city. Out at the launch site, security is not taken lightly. Civilian presence outside the terminal is strictly prohibited and are shot on sight. The moment intrusions are detected, the entire compound is locked down, civilians are removed and elite security is dispatched, comprised of Evo trained security, Russian military personnel, drones and remote magical assistance. If the resistance is significant, a HTR team is dispatched with full military heavy armor (see Run&Gun) and a heavy arsenal designed for eradicating even the largest of threats.

The runners will have to figure out where the servers are kept on the facility and if security has been tripped, they will need to also reactivate the uplink to the station, (which is isolated the moment there is any sign of trouble). If they can corrupt the main copy at the station, when the station goes to validate its copy, the virus will be transmitted up to the station and spread from there.

The launch site at Svobodniy features the launch tower at the eastern edge, with the flame duct jettisoning the thrust from the rocket. The taxiway leads directly away from the launch tower to the hangar, where there is room for two orbital craft. Across the parking lot from the hangar are the administrative, mechanical and launch control buildings. All the central yellow buildings are connected by underground pathways and most of the more powerful computers are stored here. The computer the runners need to find is far below the launch tower.

The grounds are heavily patrolled by drones, sensors and personnel. Spirits are available on command. The runners will need to be extremely thorough in their Con in order to get in without being detected.

>> Going half way around the world to destroy some piece of software?  I don’t think they can afford me…
>> Havik

>> Yes, it’s a long way away, but in a time where we’re dealing with shit like CFD, one less digital threat might be worth making the trip.  Just pack warmly.
>> Wraith

>> Just remember that you’re in Evo’s backyard out there.  One misstep and they’ll make sure you disappear for good.  Especially should you damage their expensive toys they house there.
>> Ronin


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