Contributing to the Silence (or “Why I’m Happy to not have a home Campaign”) (#Shadowrun)

•February 27, 2021 • Leave a Comment

One of the reasons I haven’t posted a lot here after October was the lack of a home campaign going on. I’m running several games of Shadowrun in both 5th and 6th Edition as part of Heroes for Hire but I wasn’t really running anything for my home group. After the collapse of the previous campaign (and feeling a little penned in by it, truth being told) I was disheartened by (yet another) campaign’s failure. After that frustration passed and the success of my ongoing campaigns with American players convinced me that I could pull it off (my longest running campaign through Heroes is the longest campaign I’ve run ever), I started feeling obligated to think about Shadowrun campaign.

That was part of the problem… I felt obligated.

I had this feeling that it was expected of me by my friends to put something together and keep them entertained. It was never something that anyone has actually demanded of me, it was just this feeling I’ve had… I’ve wrestled with this particular issue before and I have on and off for years. I feel I have to run something. I’m the GM… what do I contribute when I’m not providing entertainment?

Isn’t running a campaign that I’m being paid for running a game that I’m obligated to do? Well… yes… yes it is. So if I’m obligated, why are these campaigns so enjoyable for me to run? It’s the same system, the same rules, the same setting that I’ve run countless times over the years. There’s one major difference: the players.

I am blessed to have such a large and diverse group of friends, many who have been gaming with me for a long time. And by gaming with me for all that time, they’ve likely played a metric ton of Shadowrun. It’s been my bread and butter for 20 years. As players who have gamed with me that long, I think my players have gotten jaded. There is nothing I can throw at them that they haven’t seen before. While characters may come and go, that player knowledge always creeps in. “Oh, we’re up against X? OK, we just need to do A, B and C and we’ll be golden…”

The approach is formulaic, even when newbie characters, who may have heard about insect spirits in the tabloids, seemingly know what to do when confronted by them and are immune to the fear that should paralyze them. The threats of the world are predictable for the players and their responses to them are predictable for me… so the game ends up feeling hollow.

All of the groups that have hired me are starved for Shadowrun. They’ve heard about it and want to try it, haven’t played since 2nd/3rd Edition, or simply want a change from D&D. For these groups, everything is new. They are fumbling their way through discovering who their character is, reacting to the abominations of the world with the sheer horror they deserve and they aim to tell a story with their friends rather than figure out which puzzle has been put before them again.

So, does this mean I won’t be running Shadowrun locally anymore? No way… I love the game and it will definitely rise again. However, I will not bow to obligation. I will wait until I’m struck by a story I want to tell and tell it the way I want to tell it. I will try to present something that maybe they won’t be able to predict. To that end, I will abstain from running a local Shadowrun game… lord knows I know a few other systems. I’m currently running a 7th Sea campaign with a much different mix of players and I am have a great time exploring the expanded world there, with players who actively pursue their own stories with fervor. I’ve had ideas for Ten Candles, Valiant and Monsterpunk… there are so many possibilities for new stories to tell. They simply need to be viewed through a different lens for now.

Shadows Over Las Vegas – Out of Reach (#Shadowrun)

•February 26, 2021 • Leave a Comment

It’s been about a week since the clean escape from DSI and redirecting blame among other parties.  Hugh gets a call from Zaray and it’s instantly apparent he wants something.  “Heeeey, Handy-man.  I’ve got a line on some work and I think your crew are ideal for it.  Meet me at 8:30 tonight in North Vegas?  Buy you guys a shawarma at the Shawarma Shack…”

Scene 1 – Bribing with Food

As promised, Zaray is at the dive food stall that is the Shawarma Shack.  The food is tasty, if a little dry and the ambiance is what you’d expect from a food truck, but the area is essentially an empty parking lot.  While the vegetables are somewhat fresh, any protein is typically spiced soy… the ork and troll one seasoned with Ghost Pepper, so it “tastes like something”.

Once everyone has their food, Zaray starts talking around a mouthful of shawarma.  “All right, here’s the deal… some European high roller is coming to town tomorrow night.  Guy by the name of Claude Vidal… some rich fucker from Marseilles.  He wants to blow his load in Vegas and naturally the PCC wants him to as well.  However, this poncy Frenchman has chosen to spend his money at Planet Horizon, which rubs a few people the wrong way, given everything Horizon has done to this town.  There are rumours that this guy Vidal is being targeted for assassination by some of the locals and it would create some bad blood with the rich old worlders if some aristocrat dies on our soil…”

Zaray takes another mouthful of shawarma before continuing.  “Naturally, Vidal has refused a protection detail, for fear of it cramping his style.  So PuebSec wants to pay you some of their good government money to go where they can’t… into the casino on the Strip.  They want you guys to thwart any attempts to kill Vidal as well as finding out who’s trying to kill him.  They are willing to pay you guys 6,000¥ apiece to keep Vidal alive, doubling it if you put an end to the people behind it.  They’ll want a commcode from one of you so that if they respond to a call of gunshots, they can delay accordingly if you’re doing their jobs for them… though I do recommend you use something you don’t mind ditching afterwards… so, what do you guys think?”

Zaray may be cavalier in his methods, but he wouldn’t bring it to the team unless he felt it was legit.  He won’t negotiate much on cost, seeing as he already feels the runners are being overpaid.

Once the team signs on, Zaray gives them a thumbs up.  “Excellent.  I’ll let the cops know they’ve hired themselves some criminals.  They love being reminded of that.  Once you guys know a commcode you’re willing to give the cops, let me know and I’ll pass it along.  Good hunting.”

Claude Vidal
French Aristocrat
Possible Sources – Celebrity Gossip Contacts, European Contacts
2/3 – Claude Vidal is one of those people who is famous because they have old money.  He can tie their family line back to pre-Republic nobility and for that he is famous.
4/6 – He managed to emerge unscathed with the Project Omen debacle, as when the nobility conspired to topple the Republic, he wanted no part of it.  Many conspiracy theories still place him amongst the conspirators.
6/8 – He is a bachelor and fervent player.  Unlike much of the French aristocracy, he isn’t hung up on keeping the family name alive.  He is one for enjoying life to the fullest.  That said there are several outstanding paternity suits…
8/10 – The French Republic is still mending fences with the upper class and Vidal is the face of those efforts.  His death would be dangerous to the rebuild efforts, but the government can’t convince him to make himself so available.

Matrix:  The primary network they access is PuebNet, represented by a dreamcatcher rimmed by idols from each of the tribes that make up the nation.  The iconography here is simple, a vast prairie with rolling hills and deserts, each landscape varying slightly depending on the city you log in from.  For Vegas, the prairie is split by bright lights, a long road and large stacks of poker chips.  The old Welcome to Paradise sign standing prominently over everything.  The Noise in North Vegas is only 1.

Scene 2 – Preparing for Arrival

The runners have roughly 24 hours to prepare for Vidal’s arrival.  Unfortunately, they don’t have a lot to go on.

If the runners choose to check out Planet Horizon prior to Claude’s arrival, they will find that the resort casino is very well guarded.  Horizon doesn’t mess around when it comes to the safety of their guests.  First off, there is a dress code… if they don’t look the part, they don’t get in.  If you aren’t a member on one of Horizon’s social media platforms and actively broadcasting, you don’t get past the doors.

The resort is spread over three towers, each one is themed for different forms of media, spanning 150 years.  One for the towers is focused on music, another on TV and trideo and the third on feature films.  If a hacker is able to get into the casino’s system, they can learn that Claude is staying in the movie third of the casino.

The casino is chock full of the latest in sensor technology.  MADs, chemsniffers, cameras, motion detectors in sensitive areas and ultrasound projectors are just some of the precautions put in place to protect the patrons here.  They have a high-level mage on call who watches for signs of magical manipulation and a security rigger, trained to recognize the signs of technomancer manipulation of the game machines.

Because this is a Horizon establishment, they enforce their own security here and they often look to incapacitate on the floor before dragging off for interrogation and potential disappearing, if need be.

The area around Planet Horizon is wall-to-wall people at any hour of the night and the spam zone of the Strip hits a prospective hacker on the street with a painful -8 Noise penalty, but inside the casino, the Strip is cut out and the only system available is that of the casino.  Horizon armed guards keep the entrance way clear, especially when a VIP is being escorted in.  The streets are so crowded and the casinos so highly guarded, that the odds of assassination by shooting on the way in are very low.

Scene 3 – Arrival at Planet Horizon

When Claude rolls up at the entrance to Planet Horizon, a crowd of royalty groupies are there to greet him and he receives their praise with a laugh and a sweeping bow.  His personal security urge him indoors, but he can’t help but posture a short while longer before stepping inside.

Once he is in the casino, he gets checked into his hotel room and leaves the bulk of his travel necessities in a safe in his room before he returns to the casino floor.  He heads to the banker to convert a sizable amount of coin into chips before heading to the Baccarat tables.

There are three ways assassins will attempt to kill Claude Vidal:

The first will be a subtle attempt by an adept capable of changing her features.  She will watch to see which waitress is serving Vidal and then take on her identity to deliver a drink poisoned using smuggled in supplies.  She has a birthmark/tattoo that serves a visual clue that it’s not the same person.


Chameleon Assassin
B3  A6  R4  S3  W4  L4  I5  C5  Edge 4 Magic 5
Init 9+1D6, PL 5, ML 6, SL 8

Qualities:  Blandness

Skills:  Acting Group 4, Athletics Group 4, Blades 3, Unarmed 4, Pistols 3, Disguise 4, Palming 3, Sneaking 5, Negotiation 3, Etiquette 3, Perception 4

Knowledge Skills: English (Native), Zuni 4, Hopi 4, Spanish 4, Kinesics 3, Meditation 3

Powers:  Facial Sculpt 4, Melanin Control, Keratin Control, Killing Hands, Voice Control 1, Flexibility 2, Cloak, Inertia Strike, Penetrating Strike 2

Metamagic:  Masking

Gear:  FFBA (8), Waitress uniform, Commlink Rating 4

Weapons: Unarmed (Acc 5, 3S/3P, Reach 0, AP -2)

The second comes in a two-part ruse.  One is an absolutely gorgeous dryad woman, who comes on to Claude hard and is all over him.  She does her best to keep her eyes on him the whole time (to a notable extent).  Anyone with knowledge in magic may recognize the behaviour of a magical ritual spotter and will need to locate the connection to the casting mage.  A teammate will have a matter of hours to track down the caster and kill him.  His spirits will attempt to buy him time to finish the ritual.


Dryad Eye Candy and Spotter
B3  A4  R4  S3  W4  L3  I5  C8  Edge 3 Ess 4.9
Init 9+1D6, PL 5, ML 5, SL 13

Qualities:  Catlike, Glamour, Low-Light Vision, First impression, Symbiosis, Creature of Comfort, Distinctive Style, Moderate Addiction (Alcohol)

Skills:  Acting Group 5, Athletics Group 3, Close Combat Group 3, Pistols 3, Stealth Group 3, Influence Group 6

Knowledge Skills: English (Native), Spanish 4, Seduction 5, Psychology 4, Magical Theory 3

Augmentations:  Tailored Pheromones 2, Toxin Extractor 3, Vocal Range Enhancer, Silky Skin, Clean Metabolism

Gear:  Moonsilver Nightgown (7), Commlink Rating 4

Weapons: Unarmed (Acc 5, 3S, Reach 0, AP 0)


Ritual Caster
B6  A4  R3(6)  S6(9)  W7  L3  I5  C4  Edge 3 Magic 6
Init 8+1D6 (11+2D6), Astral Init 10+2D6, PL 7(10), ML 6, SL 7, AL 7

Qualities:  Thermographic Vision, Toxin/Pathogen Resistance, Astral Chameleon, Made Man, Prejudice (Mundanes, Outspoken)

Skills:  Clubs 4, Unarmed 4, Blades 6, Conjuring Group 5, Sorcery Group 6, Stealth Group 3, Astral Combat 4, Assensing 5, Perception 4, Negotiation 3, Intimidation 3, Con 3

Knowledge Skills: English (Native), Spirits 5, Magical Theory 5, Talismonger Shops 4, Mojave Hot Spots 2

Spells:  Prodigal Spell ®, Death Touch, Imbue ®, Manabolt, Clairvoyance, Combat Sense, Demolish Gun, Mind Probe, Melt Armour, Increase Reflexes, Increase Strength, Resist Pain, Armour, Sight Removal, Ward ®, Homunculus ® 

Metamagic:  Masking, Extended Masking, Efficient Ritual

Gear:  Armored Jacket (12), Bonded Sustaining Focus 3 * 2,Commlink Rating 4

Weapons: Unarmed (Acc 7(10), 6(9)S, Reach 0, AP 0), Imbued Combat Axe (Acc 7, 14P, Reach 2, AP -4)

The final attempt will come from a massive troll that has been busily playing games all evening in the casino.  When all attempts to be subtle have failed, he will blithely walk over to the table and smash Vidal’s head into the table, before winding up to make a killing blow.  The runners will need to be fast to stop the troll for long enough that casino security can intervene and take the troll down.


Massive Troll Enforcer  (the name is a Zuni cannibal demon)
B11  A4  R3  S10  W3  L2  I3  C3  Edge 2
Init 6+1D6, PL 12, ML 4, SL 5(7)

Qualities:  Exceptional Body, Adrenaline Surge, Did You Just Call Me Dumb?, In Debt, Distinctive Style

Skills:  Acting Group 3(4), Athletics Group 3, Close Combat Group 6, Firearms Group 4, Perception 3

Knowledge Skills: English (Native), Zuni 4, Poker 3, Koshari Establishments 3

Gear:  Armante Suit (8), Commlink Rating 4

Weapons: Knucks (Acc 12, 11P, Reach 1, AP 0)

If the runners are able to interrogate or acquire a commlink from the assassins, they can learn who sent them to kill Vidal and subsequently, where the Koshari boss calls home.

Scene 4 – Stopping the Bankroll

Once a trace has been run on the Koshari boss that has ordered the death of Vidal, the runners find themselves in North Vegas at a mechanic’s shop that doubles as a chop shop.  At this time of night, the legitimate side of the business is closed and the activities within are illegal, so the Koshari won’t wait to open fire on anyone who spots them hacking apart cars.  Collateral damage here is not an issue, so the runners can be let off the chain.

Some may carry Cobra SMGs (Acc 4(5), 7P, 0AP, All, 2(3)RC, 32c) or Defiance T-250 (Acc 4, 10P, -1AP, SS/SA, 5m), instead of the Black Scorpions.  The Boss carries a tomahawk (Acc 6, Reach 1, 5P, – 2AP) and Warhawk (Acc 5, 9P, -2AP, SS, 6cy)

With Vidal safe and the Koshari behind it dead, the runners can get in touch with Zaray and arrange for payment.

>> Trying to finish a job in a casino on the Strip? Are you mental?
>> Baroque

>> Actually, as a bodyguard, your job is easier, since casino security is on your side (for a change).
>> Candid

>> What doesn’t make your job easier is that this guy Vidal has made several enemies with deep pockets. Expect some talented people to make the attempt.
>> Scope

A Long Silence

•February 14, 2021 • Leave a Comment

It has definitely been a while since I have made a post here. The lion’s share of that has to do with Heroes for Hire doing very well during the pandemic. I’ve been running games over Discord/Roll20/Foundry VTT for several months now and I currently have 4 full-length campaigns running, so much of my free time has been spent on writing material for the campaigns. As a result, I am way behind in posting material at this point.

However, I have also altered my writing style to compensate. My games are nearly 100% improvisation these days, with only a few guideposts to keep the vehicle on course. Once I get caught up in my oldest material, the posts will be significantly shorter and (hopefully) quicker to post on a regular basis again.

I am not dead. Just riding a creative binge that has produced a lot of Shadowrun and 7th Sea material of late. I will resume posting run material again soon, as I hammer out my schedule into a well-oiled machine.

Shadows Over Las Vegas – Opening Stakes (#Shadowrun)

•October 28, 2020 • Leave a Comment

This is the second run in the weekly Heroes for Hire Campaign set in Las Vegas.

It’s been a week and a half since the team’s last job when Grifter is contacted by his former employer, Mr. Johnson.  “Grifter.  Are you busy presently?  I have… let’s call him a ‘professional associate’…that needs a team to handle a task for him.  Simple data steal.  Think your team would be interested?  I can give you an hour to confer, if you need…”

Once the team has said they’re interested, Mr. Johnson says “Excellent!  You’ll need to pick a team representative and he will pick them up in front of the Nugget on Fremont at 7:30 tonight.  Let me know whom he’ll be meeting with.  Don’t be late.”

Scene 1 – Mobile Meeting

The Nugget has undergone several overhauls over the years and it is the nicest stop on Fremont Street, though it is still outclassed by the massive resorts along the Strip.  The street is still quite busy, but regardless of the foot traffic a limo pulls up at 7:30 sharp.  A chauffeur gets out, rounds the vehicle and pulls the curbside rear door open.  Addressing the chosen runner he motions into the back of the car.

Sitting in the back is a manicured Chinese man.  He looks bored by the whole situation, wearing a handful of gold rings on his fingers and a crisp suit that likely costs more than the team member’s rent for the year.  “Welcome.  Please, help yourself to the bar.”  The man motions to the driver and the limo pulls away from the curb.

“I appreciate your willingness to meet with me under these unusual circumstances.  I’m from out of town and don’t know the city well, so I felt that this was simplest.  You may call me Mr. Chen.  The people I represent are very interested in starting a business here in Las Vegas, but the market here is rather cutthroat.  We need an edge.  That is where you come in.  There is a company in Boulder City called Desert Sun Investments.  They have a file on their server that was promised to us called HPLV-IP76 (High Profile Las Vegas Investment Portfolios 2076).  They have recently backed out of our arrangement and I need what I was promised.  Therefore, I’m willing to pay you and your associates 9,000¥ apiece to get what I’m owed.  Does this sound like something your group can handle?”

Mr. Chen is not being fully honest with the runners.  He was offered the file in question, but the man selling it was asking too high a price.  It was cheaper to hire runners.  He also knows there are other potential offers out there.  He is hopeful that he is acting quickly enough to avoid complications.

He is willing to negotiate on price (250¥ apiece per net hit), but assuming they can come to an arrangement, he nods in agreement.  “Excellent.  I look forward to our next conversation.”  As if on cue, the limo rolls back up to the Nugget to drop off the runner.  Mr. Chen hands the runner his AR business card.  “When you’re ready to exchange the data, contact me at this number.”

Mr. Chen
Black Ops Recruiter
Possible Sources – Corporate Contacts, Shadowrunner Contacts
2/3 – The only name that exists for this man is Wu Lei Chen.  He has only existed since about 7 years ago.  All previous records of him have been deleted.
4/6 – His stomping grounds are in Hong Kong.  He works for the Pacific Prosperity Group.  No idea why the PPG is interested in an inland desert city.
6/8 – Several AA corps that are part of the PPG have been expanding into Europe of late.  This could be tied to the expansion of the shipping network.
8/10 – Chen is pulling his weight around for Wuxing this time around…

Desert Sun Investments
Financial Trust Company
Possible Sources – Corporate Connections, Rich Associates
2/3 – Desert Sun Investments is an owned subsidiary of the Pueblo Corporate Council.  The national government wanted to keep an eye on their wealthiest citizens, so offered the best rates to those who kept their money “in-house”.
4/6 – The amount of wealth represented by the clientele in the company is such that PuebSec themselves monitor the building.
6/8 – While the company caters to the wealthiest citizens, the employees are not so well cared for.  The PCC has been ratcheting back on benefits to employees, which has caused some dissent.
8/10 – A financial advisor named Eric Lasseter has substantial gambling debts that need paying off and quick.

Matrix:  The primary network they access is PuebNet, represented by a dreamcatcher rimmed by idols from each of the tribes that make up the nation.  The iconography here is simple, a vast prairie with rolling hills and deserts, each landscape varying slightly depending on the city you log in from.  For Vegas, the prairie is split by bright lights, a long road and large stacks of poker chips.  The old Welcome to Paradise sign standing prominently over everything.  The Noise on Fremont Street confers a penalty of 3.

Scene 2 – Investigating the Investors

Aside from the Matrix investigations the team could do, they can do other forms as well.  The building is a three story glass box, tinted nearly black to try to keep out the desert sun.  There are no magical defenses on the building.

One of the unspoken security measures of the building is its location.  Boulder City is an intolerant suburb and any metahumans in the group are going to stick out here.  T-Bone is likely to be labeled as a criminal by the locals, simply because he’s a cyclops.  It could result in an overly probing traffic stop, which might complicate their journey.

Security-wise, PuebSec maintains a presence here to protect the wealth of its citizens.  There are motion sensors throughout the building and everything is biometrically locked down.  The runners will need to be careful not to raise too many alarms or risk PuebSec showing up in large numbers.  The building is pretty lightly protected in the grand scheme of things and the account info in the stolen file will be rendered useless very quickly, once they realize what was taken (thankfully, that’s not what Mr. Chen is after).

The first course of action the PuebSec will do on the first sign of trouble will be to call for backup, which will come in the form of spirits.  If the spirits are disrupted, stronger spirits will manifest and a call for greater backup will go out.

Scene 3 – Raid the Building

The Desert Sun Investments building is a three story building of tinted glass with maintained grounds surrounding the building.  The runners will have to use off-site parking (which could complicate their escape later), as there is nothing here to leave a vehicle in, aside from a small amount of visitor parking, which could serve as a trap.

Through the day, the building is busy with employees and clients coming in and out of the building.  After dark, the busy is much lighter in terms of foot traffic, with only PuebSec and maybe a couple of late working employees in the building.  Patrols are light, but if the alarm gets raised, more officers show up quickly.

Each of the client files are assigned to the agents handling the cases, so the runners will need to figure out which agent was working on the file they need.  They can find out who has checked out each file on the main database (the file has been assigned to Eric Lasseter).  Lasseter has an office on the second floor.  The runners will need to get to Lasseter’s office and break into his encrypted workstation.

Spirits that Manifest are Force 4

The hiccup comes when they get to the workstation and decrypt it.  The file is sitting in the buffer, but if it isn’t scanned before they grab it, what they’re grabbing isn’t the data that Mr. Chen wants, but an identically named package hiding a Data Bomb.  The real file has been lifted from the system and is being transported for sale.  It will take some additional sifting to find the transfer record and the email that details the sale transaction.

Matrix:  The Desert Sun host latches onto its name and runs with it.  The surrounding landscape resembles the most barren part of the Mojave Desert, with barren sand and scrub plants.  DSI however, is a pleasant oasis, bathed in warm sunlight and cool, refreshing water.  The system secretary is a Pueblo pathfinder, who directs them to the appropriate spot around the pool to get where they’re going.

The advisors manifest as Pueblo wise men, while the security system is concealed in the system, disguised as a cactus.  In the security system, each node is encrypted.  They can view cameras, disable motion sensors and engage/disengage the emergency door locks.  Users in the system appear as Pueblo Natives, while IC appear as warpainted braves.

Host Rating: 7
ASDF Ratings:  Attack 7, Sleaze 8, Data Processing 9, Firewall 10

Security Processing:  Patrol IC is running all the time.  One Security Spider online at all times.

Once the alarm is raised, IC activates in the following order:  Probe, Killer, Track, Black IC, Crash, Marker and Sparky.  If an IC gets bricked, a new version of the IC is rebooted rather than moving to the next.  After 1D6 Combat Turns, a new Troubleshooter logs on.

Scene 4 – Following the Money

Using the transfer record, the runners can trace Lasseter to the area around McCarran International Airport.  The signal stops moving at a Park and Fly parking lot in Paradise.  Once they locate the area, they will need to act quickly to intercept the package.

The parking lot has two groups in it.  Lasseter and his two body guards and across from them a corporate buyer and his entourage.  The file is on an optical chip that Lasseter is carrying.  Lasseter’s buyer has two marksmen with him and drone surveillance above.  If a fight breaks out, each group has two separate objectives.  Lasseter has paid his bodyguards to keep him safe, so they will work to extract Eric.  The buyer wants the chip and when fighting breaks out, his men will work to separate the chip from the keeper, so they can get it for free.

Bodyguards carry Ares Predator Vs loaded with gel rounds (Acc 5(7), 8S, AP -, SA, 15c). The Buyer is not armed.

The buyer’s guards are more professional and carry HK-227s (Acc 5(7), 7P, AP -, SA/BF/FA, RC (1), 28c).

Dalmations are armed with AK-97 Assault Rifles with Frangible rounds and arrive to cover the buyer’s escape (Acc 5(7), 9P, AP +2, All Modes, RC -, 38c, Internal Smartgun Added, Double Armor vs Barriers).

If the runners can secure the chip, they can contact Mr. Chen about transfer.  If the runners let the buyer acquire the chip, he signals for pick up by the airport shuttle and will take the shuttle to the airport for a flight out.  The runners will need to intercept him at some point and get the chip from him before he gets on a plane.

>> Stealing something from some independent financial company? Sounds like a milk run. What’s the catch?
>> Pryors

>> The catch is that the company is completely in the pocket of the PCC Government. PuebSec can follow you right into the building, or chase you all the way to L.A.
>> Mongo

>> There are some underworld types that have their investments handled there and they won’t take kindly to their slush fund getting exposed…
>> Crow

Let’s Blog Challenge

•October 14, 2020 • Leave a Comment

I don’t normally do these sorts of challenges… but hey, I almost never get tagged in these challenges.  So, I figured I’d take a stab.  Thanks to sopantooth for the nomination and a nod to the creator at Renee’s Corner.

So the rules for this are:

Rules of Let’s Blog

Mention the creator of the award and the blogger who nominated you.
Copy paste the rules.
Answer the 10 questions sent by the nominator.
Write your 10 questions for the nominees.
Nominate 5 bloggers for this award and let them know via comment on one of their posts.

Keep the thumbnail as the thumbnail of this post.
Answer your own questions.

So here are the Asked 10 Questions:

  1. How much is too much?

Context dependent… some things there’s no limit.  Others, even one is too much.

  1. Why are you crying?

Stubbed my toe…. Again.

  1. Are you ready to trust robots?

Could they really do any worse than we have?

  1. Shouldn’t we know better by now?


  1. If countries were people, which country would be your best friend and why?

I’m not sure… Sweden seems pretty chill.

  1. What conspiracy are you closest to believing?

I mean, they’re all pretty out there.  For the sake of getting people’s backs up, let’s go with “9/11 was an inside job”.

  1. What small, insignificant thing makes you unreasonably mad?

Repeating myself continually.

  1. Does that commercial for AT&T 5G where Lily from AT&T talks about sourdough bread kind of make you want to destroy the entire world and everyone in it?

Never seen it.  I’m counting myself lucky.

  1. What animal gets the Darwin Award for Best Evolution?

I’m gonna go with the crocodile… I mean this thing hasn’t changed much in millions of years because it got to the point where it was like, “You know what?  I’m already a crazy death lizard… why mess with perfection?”  You go, crocodile.  Be a murderous bastard.

  1. Why do people get so mad at squirrels for eating bird food when squirrels are a hundred times more interesting than birds?

I mean, birds are flying dinosaurs… squirrels are flea-bitten, poofy-tailed rats.  I choose the dinosaurs in disguise.

My 10 Questions (and my answers to them):

  1. What’s your favourite genre of game?

Science fiction is definitely my go-to, specifically cyberpunk/far-future.

  1. What’s your least favourite genre of game?

Romance.  I have yet to see a romantic RP game come off as anything but cringe.

  1. What is your favourite new game mechanic?

I am enjoying the departure from standard dice rolling.  Combining deck building, dexterity games and in-game mechanics to alter fate mix up the formula some.  My favourite new idea in a game that I’ve played is the countdown method in Ten Candles.

  1. What is your go-to game and why?

Shadowrun is definitely my go-to game.  I love the setting and the lore of the game.  I’ve been watching the story evolve for 5 editions now and it’s been a wild ride.  Mechanically, the game has been a mixed bag, but I do my best with what’s provided in that regard…

  1. What is the best thing about the RPG hobby?

Collective creativity.  The main reason I got into RPGs was my love for a good story and being able to tell a story with a group of friends is an ever-changing experiment that I have yet to get tired of in 20+ years.

  1. What is the worst thing about the RPG hobby?

Discrimination.  I hate to say it, but there is still a lot of sexism and racism in the community and I’m not a fan… the convention circuit showcases this all too often.  I often find that women are (overall) better players than men, so to find that so many women don’t feel welcome at the game table is genuinely disheartening.

  1. How has your gaming fared during the pandemic?

Strangely, more active.  My board gaming past time has suffered without being able to get together with friends, but my RPG hobby is thriving thanks to Discord and Roll20/Foundry.  Several people have checked out Heroes for Hire for Shadowrun, as it is a seldom offered online offering and I’m being kept pretty busy writing campaigns for newfound clients.

  1. Why use the D20 system?

I don’t.  Don’t like the thing.

  1. Crunch or fluff:  which is more important?

In my opinion, fluff.  Being able to roll a bunch of dice and knowing every rule is far less important than being familiar with the setting and telling a good tale within it.  Without the fluffy bits, it doesn’t matter how clever your system is…

  1. What’s your gaming pet peeve?

Showing my age on this one… devices.  I’m a traditional gamer, in that I like dice and paper character sheets.  When I look up at my players from behind my GM screen and see a group of players all distracted by cellphones and laptops, it annoys me.  Why am I going to all of this trouble when no one is listening?

As for 5 people to challenge to this thing…

Casting Shadows – Cool thoughts about the RPG hobby

Black Campbell – Ongoing resources to several neat systems

Dicegeeks – a nice resource for nerd bloggers and DMs

Adam Jury – Canadian game developer one of the best writers in the hobby today

Corruption Points – Nice analysis of tabletop games in video game terms

First Foray into a new Medium (#Shadowrun)

•October 7, 2020 • Leave a Comment

I’ve been asked by friends and clients over the years about the inclusion of the Matrix in my games of Shadowrun… it’s a notorious subject among those who have run Shadowrun over several editions.

So, I tried my hands at the whole YouTube thing… talking about the shortcuts I take in order to make the Matrix accessible as part of the main game. If you’ve got the time to spare, check out the video and if there’s anything you’d like me to talk about, let me know.


Shadows Over Las Vegas – The House Always Wins (#Shadowrun)

•September 11, 2020 • Leave a Comment

This is the first run for my primary Heroes for Hire campaign, set in Las Vegas.  It centers on a complex mash-up of characters that don’t always see eye-to-eye, which includes:

  • T-Bone, a cyclops adept who is (at least initially) unaware that their feats of strength are magically fueled
  • Grifter, an adept and a former lone wolf assassin whose past is something he has buried deep
  • Helping Hand, a con man who has left a trail of broken deals behind him
  • Parallel, a haunted former Christian who is now a Chaos Mage, coming to grips with a magical gift he didn’t want
  • Blue Screen, a technomancer with no memory of his past after having his brain hacked by… someone.

The story so far has been quite interesting with the player interactions.  The plot has been shaped by their actions, so hopefully the ideas from this campaign can see use in some context.

The team is contacted by their fixer, Brick-Base, and told that they’ve got a line on some work.  A Mr. Johnson has a need for a team to handle a “delicate matter with an indelicate touch”.  If they’re interested in hearing more details, Brick-Base will meet with them at The Classic for 8PM.

Scene 1 – Blast from the Past 

The Classic is a brick and mortar restaurant in the Downtown core styled in mid-20th century Vegas.  The place looks like an old diner with the wait staff carrying on that aesthetic.  The media system pipes classic Rat Pack music and the place completely and shamelessly cashes in on old Vegas nostalgia.

In the back corner of the restaurant sits Brick-Base.  The diner table in front of the massive troll seems almost comically small, even though the booth is one of the few that was “built for trolls”.  The massive bouncer sits with a large diner burger the size of a dinner plate (troll-size me!) which he is heartily digging into when the runners arrive.

Once the entire group has gathered, or 8PM arrives (whichever occurs first), Brick-Base will get down to business.  “Glad you guys could make it.  I’ve got a client who needs some work done…stuff that he doesn’t want becoming public, if it can be helped.  Mr. Johnson has recently been swindled out of thousands of nuyen thanks to the introduction of counterfeit chips to several casinos on the Strip.  It’s a pretty ballsy move, given the players that own those establishments… The quality of the counterfeits is solid.  Unfortunately for the distributor, one of the fakes was dismantled and a stray hair was found in the label.  While not enough for a magical trace, it gave them a name:  Alejandra Garza.  Find Ms. Garza, find her operation and shut it down.  Mr. Johnson wants the equipment destroyed and all physical counterfeits destroyed before they reach circulation.  Provide video evidence of the destruction and he’s willing to pay each of you 7,000¥ for the effort.

Brick-Base is willing to negotiate up to a maximum of 9,000 each runner.

Once the runners have agreed to the terms, their contact nods.  “Excellent.  I’ll let him know he has a team.  Good hunting, guys… and try not to wreck too much of the city.”

Alejandra Garza
Professional Counterfeiter/Pro Poker Player
Possible Sources – Underworld Connections, Gamblers
2/3 – Alejandra is a known gambler at the Flamingo and Bellagio.  Decent card player and uses her good looks to distract marks.  A good hustler, but no criminal record.
4/6 – Given the people she has been seen to fraternize with, it is believed that she is part of the Verontesse family.
6/8 – Has been spotted spending a lot of her time away from the Strip at Bruno’s Laundry.
8/10 – Don’t let her lack of criminal record fool you, she runs the counterfeiting ring…

Matrix:  The primary network they access is PuebNet, represented by a dreamcatcher rimmed by idols from each of the tribes that make up the nation.  The iconography here is simple, a vast prairie with rolling hills and deserts, each landscape varying slightly depending on the city you log in from.  For Vegas, the prairie is split by bright lights, a long road and large stacks of poker chips.  The old “Welcome to Paradise” sign standing prominently over everything.

Scene 2 – Reaching Out

Working solely from a name, the runners will need to figure out who Alejandra Garza is.  A Matrix search can yield some results, as can hitting up contacts.  Some information is publicly available, such as her likeness and her personal life info, as per social media (learning she’s a professional poker player is pretty easy, looking at her online profiles).

This legwork can be a double-edged sword, though.  Should their inquiries reach the wrong people, such as a Mafia contact or a forum post in a Matrix host, Alejandra can be tipped off that a group of runners are on the lookout for her and make herself scarce, cashing in a few favors to make their lives more difficult, if they get mixed in with her business.

Track the actions the runners take to see if it warrants siccing PuebSec or random thugs on the runners as the conduct their investigations.

This scene is abstract, allowing the runners to hit up contacts, dredge the Matrix and generally get a feel for doing research to complete their job.

If the runners decide to hit up the Strip, Paradise is her usual busy self.  Knowing her hot spots, the runners can learn that while Garza is a known player, she missed the last tournament at the Bellagio.  These two establishments have had no incidences of counterfeit chips entering circulation, but almost every other casino on the Strip has.

With enough sources, they will get a clue pointing them to Bruno’s Laundry in Spring Valley.  It’s a neighbourhood laundromat where there is video footage of Alejandra visiting very frequently with the same basket of clothes every time.

Scene 3 – Going to the Cleaner’s

Bruno’s Laundry is a nondescript laundromat set into a strip mall in a subdivision of Spring Valley.  The area is busy through the day with people traveling to and from stores on the daily errands of the day.  The laundromat also has several customers inside, carrying on with their casual labors.

The only employees on staff upstairs are Bruno (in the office), two civilians (Annabelle in the office and Jimmy on the floor, helping customers with the machines when needed) and two guards protecting the stairwell to the basement in the service hall in the south west of the building.  The laundromat is a legitimate business, save for what goes on in the basement.

In the basement, the storage and maintenance space has been converted into a side hustle under the eyes of the locals.  A group of Mafia thugs are working to stamp out fake chips for the Luxor.  When the runners enter the space, the Mafiosi go for their guns.

Odds are, the runners will make quick work of the opposition and be able to smash the equipment, but there is the chance that someone in the laundromat upstairs will hear the gunshots and have alerted PuebSec.  

One indication that they’re not done is the lack of their target.  If the runners take any of the Mafiosi alive, they can learn that Garza is accompanying a shipment of chips bound for Circus Circus.  Plundering the man’s commlink reveals their planned route and that they can catch up if they speed a little.

Depending on the time they take, they may have to shake off PuebSec on site or on route.

Scene 4 – Chasing the Chips

Armed with the information that the chips are on their way to another casino, they will need to drive aggressively to catch up, or get there before the chips enter circulation at Circus Circus.  

The vehicle is parked in a side street, not far from the Strip in Paradise, where select people are able to receive a number of “complimentary chips” that they can spend to get them into circulation and cost the casino money.

If the runners catch up to them on route, they will have an armed caravan of vehicles to deal with, while they attempt to stop the Aztechnology Governor (Bulldog) from escaping.  If they catch up to Garza after they’ve stopped, they find a series of vehicles parked around the street and the Governor parked, with the back door open, distributing chips.

Alejandra Garza

Alejandra is a striking brunette Latino woman with hair just past her shoulders and a permanent smirk on her face.  Dressed in modest attire compared to the plunging necklines of her poker tournament days, she has done her best to ensure her life as a mob counterfeiter and her life as a professional poker player don’t collide.

B3  A5  R4  S3  W5  L4  I4  C5  Edge 3  Init = 8+1D6
PL5  ML6  SL7

Armor 9

Skills – Clubs 5, Etiquette (Street) 4(6), Con 5, Pistols 4, Unarmed 5
Qualities – First Impression
Gear:  Armoured Vest (9), Browning Ultra-Power (Acc 5(6), 8P, AP -1, 2RC, 10c), Stun baton (Reach 1, Acc 4, AP -5, 9S(e)) 

So long as the team recorded the destruction of the machines, the chips and the death/punishment of Garza, they will get paid.

Karma reward max for the job is 6.  They can earn Notoriety by killing Garza in a way that can be traced back to them.  If they end up in a firefight and/or kill officers in PuebSec, they gain Public Awareness.

>> The Strip, cheating casinos, the Mob… all these years and some things really never change, huh?
>> Joseph Brightfeather

>> Coming from those who cook the books?  That’s rich… we have Rispetto, unlike you thugs.
>> Johnny O’Crap

>> Yes, because cheating the system is respectful.
>> Joseph Brightfeather

>> If you bring this old fight onto my server, I will brick the both of you.  Take it offline, before I break out the Black IC.
>> Insomniac
“The shadows never sleep, so why should I?”

A Game of Inches – In Pursuit of a Traitor (#Shadowrun)

•September 4, 2020 • Leave a Comment

This was the seventh run in the Bogota campaign and was a diversion from the main plot, as the players sought to catch up with their traitorous Johnson before he had a chance to escape.

The team has spent the better part of a week to rest up and heal their injuries after the last job and are now ready to pursue their previous employer; a mercenary named Ruben Ortiz.

Scene 1 – Tracking Down the Villain

Using Switch’s tracking bug, they can locate the chip they handed off to the most densely populated part of the Western District.  Whether it’s via research or boots-on-the-ground reconnaissance, they discover that the address is the HQ of the 10,000 Daggers mercenary company.

As the normal of the Western District would dictate, the runners are going to have to deal with the local gangs, who are looking for the latest means of showing off.

Once away from the gangers, they find the building that the mercenary company calls home:  an old medical clinic converted into a barracks.  The mercenaries engender themselves to the nearby residents by opening the doors to locals in need of medical care, but with a carefully worded inquiry, the runners can arrange a meeting with the company. 

A Middle Eastern man is their liaison with the company.  “Welcome.  The name’s Hakan Mirza.  What sort of problem do you need to have solved?”

Hakan is a consummate salesman, willing to spout off prices for services his company can perform (and those prices are beyond the reach of standard residents), but won’t discuss current contracts.  If the runners insist on meeting with Ruben Ortiz, Hakan is dismissive.

“Our agents are busy in the field on Company business.  I cannot give out their location.”

When confronted with the notion that Ortiz has been feeding info to the Aztecs, Hakan is dismissive at first.  If the runners tell him about the previous job, the tracer and his deliberate concealment of target information, Hakan will escort them onto the base to the location of the tracer signal.  It confirms that Ortiz has the chip, as it leads to his foot locker.

Only with significant information will Hakan tell them that Ortiz was taking on a “private contract” and took a small group with him.  Knowing the intelligence is bad, Commander Mirza acts on his men being put in jeopardy.  He heads to the command center and attempts to reach Ortiz, only for comms to be jammed and him not being able to get through.

“If Ortiz is sending intel to Aztechnology and is walking good men into a trap, then he has betrayed the Company.  Here are the coordinates he stated he was investigating.  He has burned his bridge and we will not seek vengeance.”

Scene 2 – The Consequence of Betrayal

With the coordinates of Ortiz’s expedition, the runners can converge on the location.  Judging by the area, the firefight hasn’t been over for too long.  The wall protecting the ABC from the locals looms overhead, but is just outside the perimeter defenses’ range.  Insurgents are still in the area (not Bogota Libre) and the way the runners conduct themselves will determine how the insurgents react to more heavily armed intruders.

They’re already riled up from the exchange with the Daggers and these insurgents (at least claim to) only speak Portugeuse.  If the runners converge directly on the coordinates that were relayed to Ortiz, the insurgents will open fire, thinking that they were fed the same bad intel.  Being able to meet with them and relay that they are not with the Aztecs is in their best interests, but could prove difficult to convince the skeptical and jumpy Amazonians.

Whether the dissidents fall back or a peaceable solution has been found, the runners can see that the building that the intel they handed to Ortiz has been peppered with gunfire and shows signs of grenade detonations.  A total of seven bodies are found among the debris, none of them are Ortiz.  The Daggers operate in ten man teams, so they evidently took heavy losses in the attack.

An Outdoors (3) check is required to pick up the trail of the survivors out of the blasted building.  Once they find the way the fleeing soldiers took, it doesn’t take long for them to pick up a slow and steady blood trail.  After a few minutes of following the trail, they find a Daggers soldier slumped against a wall, life signs faint. He took a round to the leg and is bleeding, despite the field dressing designed to stop it.  The runners can try to stabilize his condition to keep him from dying for his comrades to rescue down the line, if they’re so inclined.

The blood trail continues, though with less frequency.  If they hadn’t already rolled enough successes, an Outdoors (4) test can help them reacquire the trail.  Otherwise, they’re going to need to save the soldier to find out which way they went.

The trail ends in a section of collapsed road.  The last member of the team lays in the rubble pile.  He has several wounds, but a Biotech (3) check reveals that he was killed recently from a gunshot to the back of the head.  Ortiz took out his own squadmate.  A faint blood trail heads under the road, towards the ABC.

Scene 3 – Into the Loving Arms

The blood trail Ortiz is leaving is heading directly toward the ABC.  As the runners pursue him through the tunnels, they may notice that the tunnels are growing wider and better maintained as they progress.

A visual/Matrix Perception (5) check is required to notice the trap laid in their path.  If they fail to notice the motion sensors built into the walls here, turrets pop down in front of them and behind them, while two gun drones sweep in from adjacent hallways to pin them down.

Gun Turrets
Body 2, Armor 6, Pilot 3, Sensor 2

All drones are Smartlinked and feature a Gas Vent system to avoid extra recoil.

The time the runners spend avoiding the drone net buys Ortiz enough time to reach the Aztec checkpoint under the wall of the ABC.  The runners will need to decide whether it’s worth it to pursue Ortiz, or abort the pursuit and plan to catch up with him later.

Ruben Ortiz
Aztec Merc

Ruben is a grizzled, muscular man with numerous scars and tattoos, including a prominent Huitzilopochtli glyph on the side of his face.  Always seen in fatigues and images of him fighting in wars around the world are available.

B4  A4(5)  R4(5)  S3(4)  W5  L3  I4  C3  Ess 2.8
DR = 12, Init 8(9)+1D6(2D6), 1 Maj, 3 Min, Move = 10/15/+1

Skills:  Athletics 4 (5 for anything involving balance), Biotech 2, Close Combat 4 (Blades 6), Firearms 6, Influence 3 (Intimidation 5), Perception 4 (5 for audio), Piloting 4, Stealth 5

Knowledge Skills:  Back Alleys, Aztec Cuisine, Military Tactics, Aztlan Spanish (Native)

Augmentations:  Wired Reflexes 1, Muscle Replacement 1, Dermal Plating 3, Cybereyes 3 (Smartlink, Flare Comp, Low Light, Vision Mag), Cyberears 3 (Balance Aug, Damper, Spatial Rec, Audio Enh 1)

Gear:  Full Body Armor (+5DR), Commlink Rating 4

Weapons: Browning Ultra Power (Heavy Pistol, 3P, SA, 10/9/6/-/-), Laser Sight
FN HAR (Assault Rifle, 5P, SA/BF/FA, 3/11/10/6/1), Laser Sight, Gas Vent
Combat Knife (Blades, 3P, AR 8 (2 if thrown)

If they decide to breach the checkpoint and kill Ortiz, Jose Salazar is grateful for a thorn in his side being removed, but the kingpin is still trying to rebuild his empire.  He offers 5,000 apiece for a bounty on the rogue merc.

>> I tell ya… vengeance against a corp is ill-advised.  If you retaliate, keep it small… too much damage and they’ve come back and ensure the job is done right the second time.
>> Revenge

>> Speaking from experience, are we?  That’s new for you.
>> Wraith

>> I got lucky and survived my first mistake.  Then made a second mistake.  You were with me for those… I’m fortunate to still be breathing.  I can learn… it just takes a lot of pain and violence.
>> Revenge

RPGaDay 2020 Day 31 – “Experience” #RPGADAY2020

•August 31, 2020 • 1 Comment

Today’s prompt is “Experience”.

This challenge as certainly been an experience… but I think that Experience is the single best tool for a GM.  No one starts as a great GM.  The best storytellers out there made plenty of mistakes along the way as a GameMaster and will make errors yet in the future.  The day a GM stops learning is the day their story stagnates.  Do not fear failure at the table.  When I started, I didn’t have a GM screen, the steeped fingers and the practice “All right” when the players have stepped right where I wanted them to.  Instead, I had a sea of books open, reams of loose papers, detailing my plot and a fevered scrambling to find the note I wrote for this situation.  We all start somewhere.

If you’re a new GM, looking to gain that experience, know that you will make mistakes and that it’s perfectly fine to do so.  If you’re good at winging it, you’ve already got a big chunk of what it takes to run a game down.  Can’t remember a rule?  Make it up so the game keeps moving and look it up after.  Players disputing a call?  Declare GM fiat and talk about it after the game.  The main trick is to keep the game from getting bogged down in a dissection of the rules.

So, as the RPGaDay month comes to a close, get out there… take up the mantle, make those mistakes and play the game of your choice.  Get those XP and you can become the GM your group has always dreamed of.

RPGaDay 2020 Day 30 – “Portal” #RPGADAY2020

•August 30, 2020 • Leave a Comment

Today’s prompt is “Portal”.

I mean, when it comes to playing an RPG, isn’t it kind of like a portal to a different world/dimension?  We aim to escape our present reality and enjoy an alternate existence for a time, where we get to be somebody else, doing something heroic.  Perhaps not heroic, but dastardly or selfish… live through the tension of a no-win scenario without the actual risk.  It allows us to indulge ourselves in ways we wouldn’t allow ourselves to in a real world situation and it challenges us in so many ways.  It’s why RPGs remain my personal favourite hobby.

It’s a short one today, but hey, there isn’t a lot more I can say.  RPGs are awesome.