RPGaDay 2020 Day 28 – “Close” #RPGADAY2020

Today’s prompt is “Close”

I wasn’t sure whether to take today’s prompt as in proximity, or as in shut… I’ve decided to take it as the latter.  Specifically, why I’ve never been able to close a campaign.  Much like everything else I’ve done in RPGs, the reason as to why has evolved over the years.  Originally, my writing was still indicative of story writing, rather than anticipating variance from allowing the players choice.  There were plot holes so huge that the whole premise came undone, strictly from a series of choices my players made that were completely logical.  I refrained from campaigns while I learned to adapt my writing style and managed to finish a couple of mini-arcs that went well.

Things came undone after that, however.  My players enjoyed a long period where if I tried to introduce continuity, they actively thwarted any attempts at having a continuing story line.  Characters that were to be recurring would be hunted down, killed, dismembered and reduced to ash, while they watched in order to ensure the villain wouldn’t return.  Buildings leveled to ensure nothing inside could be found and resumed… after a while, I simply gave up on ongoing campaigns.  As evidenced by a lot of the older material on this site, I ran one-off missions for years, because I felt there was no point in even trying to run a campaign.

I came to a conclusion a year ago.  I wasn’t happy.  I wasn’t telling stories I even cared about… I was simply running games for the sake of running something.  It was a by-product of a greater problem… I was miserable in my life in general and my games (naturally) followed suit.  I put the brakes on and stopped running games all together and spoke with my players about what I was unhappy with.  When I decided to resume gaming, I came back with a campaign that had the depth and the character/player types I wanted.

Now, that campaign that had been going strong has been put on hiatus due to a misread series of texts and two players quitting.  Relying so much on text, when context is lost without tone, is one of the many struggles of this pandemic.  Soon, the campaign will resume with new players… the plot will need to be altered slightly in order to accommodate, but like all of us in this age of COVID, stories can adapt too.  And I’ll be damned if I let yet another story I want to tell go untold.

I will get those chapters of stories up on here after August… I’m hoping that this daily post thing will have gotten me more accustomed to logging in and posting new material… time will tell, I suppose.

~ by 1nsomniac on August 28, 2020.

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