Shadows Over Las Vegas – Running a Few Errands (#Shadowrun)

The team is called up by Brick-Base and opens with the wish that they have set aside their differences and are ready to work.  He wants to meet with them back at the Classic to discuss more work.  He wants them to arrive for 8PM.

Scene 1 – Back Again

The Classic is a brick and mortar restaurant in the Downtown core styled in mid-20th century Vegas.  The place looks like an old diner with the wait staff carrying on that aesthetic.  The media system pipes classic Rat Pack music and the place completely and shamelessly cashes in on old Vegas nostalgia.

Brick-Base is nursing a large black soykaf when they arrive.  His demeanor is business-like and he looks tired.  Grifter will get confronted in the diner by a thug who recognizes Grifter (due to Tough and Targeted).  Assuming the violence didn’t escalate too much, once the team gathers, he takes a hard swallow of his coffee and gets down to business.

“All right, I’ve got a line on some work.  I’m going to be upfront with you guys… I don’t like this guy.  He’s scum of the Earth, as far as I’m concerned, but his money is good.  That said, he’s got a series of errands that need doing and he’s looking for competent individuals who don’t mind their hands getting dirty.  Are you still interested in hearing the details?”

If yes,

“OK, the first task involves breaking up a pirating operation and stealing a specific file from their archive.  Once you have the file, he has two targets within that file that he wants you to raid.  He will provide you an unmarked vehicle and you’re to smash an underground lab, followed by knocking off some smugglers.  Once you have his shopping list, you’re to drive the car to an address in Henderson, park the car and walk away.  Your payment of 8,000¥ apiece will follow.”

If no,

“Yeah, I agree.  Fuck that guy.  Instead of that job, I can offer you an alternative.  I have some old associates who are looking for a protection racket for some precious cargo.  You keep their vehicles rubber side down and they’ll reward you.  They might even have a follow-up task for you after for some extra cred.  They’re willing to pay 5,000¥ each for the protection detail.”

Essentially, the two jobs are the two sides of the same coin.  Both costs are negotiable at a rate of 500¥ per net hit.

Once the runners have opted into one job or another, Brick-Base will provide them the details of their choice.  If they chose to take the original job:

“All right, here is the location for a tech support company in North Vegas.  Place is called Bahaitee Gahni (pih-ah-hah-eye-teh kah-nee)… it’s Shoshone for ‘Three Houses’.  Not a big shop, but run by the Comanche.  These guys used to run this city and they still have their fingers in a lot of pots.  They have dug up intelligence on their rivals and Mr. Johnson wants it.  Break in, steal their black ops data and send it over to me.  Then, after review, Mr. J will tell you which targets he’d like you to hit next.”

If they took the backup job:

“All right, there is a delivery truck that is going to depart from the Nellis-North Vegas border from the NaturaVat plant there.  They aim to travel through North Vegas to Sunrise, through Sunrise into Henderson, where the truck is going to disappear from GridGuide.  You need to ensure the truck makes it to Henderson in one piece.  Once the truck is off the grid, I will send you GPS coordinates for a building in Henderson.  Rumour has it that it is being used to distribute some nasty shit into the city.  Go in, destroy any contraband you find and kill anyone protecting it.  I’ll add another 3,000¥ apiece to the job if you wreck the joint.”

Bahaitee Gahni (Three Houses)
Tech Support Company
Possible Sources – Corporate Connections, Long-Term Las Vegas Contacts
2/3 – Three Houses is an old tech support company that actually managed to survive the Crash, unlike the nation that used to house it.  I suppose they made good money when all the local tech crashed and burned…
4/6 – They are traditionalist in the Ute kind of way… if you’re not Native, don’t even try
6/8 – They know their way around and can service all sorts of hardware, even going back to before the Crash.  They have earned a few really solid contracts.
8/10 – They are a Comanche front and harvest data from client machines as a means of extortion and data mining.

Food Manufacturing Company
Possible Sources – Corporate Connections, Conspiracy Theorists
2/3 – NaturaVat is an Aztechnology subsidiary that specializes in the mass production of cheap foodstuffs.
4/6 – Many of the Midwest’s food banks and shelters rely on the soy slurry these guys churn out in bulk.
6/8 – Conspiracy nuts think that NaturaVat puts chemicals in the soy to make the poor buy their products.  There have never been any convincing articles put out that refutes the claim.
8/10 – Aztechnology have done their best to distance themselves from the brand, as the Aztec association might damage sales in many areas where Aztlan is viewed as the enemy.

Matrix:  The primary network they access is PuebNet, represented by a dreamcatcher rimmed by idols from each of the tribes that make up the nation.  The iconography here is simple, a vast prairie with rolling hills and deserts, each landscape varying slightly depending on the city you log in from.  For Vegas, the prairie is split by bright lights, a long road and large stacks of poker chips.  The old Welcome to Paradise sign standing prominently over everything.

Scene 2 – The Old Boss

In the suburbs that make up North Vegas, the runners will find a two story small business draped in Ute symbols with the name Bahaitee Gahni written proudly on the side of the building.  The windows have been coloured a parchment colour with Shoshone symbols and words about pride, tradition and heritage.

The building is a legitimate business during the daylight hours, offering tech support to local residents (catering to those of Native American descent).  Their night hour businesses outside of customer support are harvesting information from machines brought in for service and going mining for details using them.  They specialize in blackmail, extortion and the sale of sensitive information.

As a result, armed security is far more prevalent at night, as customers should not be in the shop after hours.  Personal security is decent and Matrix security is naturally high.

Their black ops file is encrypted and data bombed, but when liberated it details all underworld operations that they were unable to dig up, including a Koshari drug manufacturing ring and smugglers running guns through the city that were illegally sold out of Nellis.  Other noteworthy items are a list of bribes made to city officials and a planned excursion for a Verontesse Sottocapo.

Matrix:  The Three Houses host clings to the old ideals of the Ute Nation.  The host resembles an old Native American camp, with three central teepees that make up the heart of the camp.  There are three tribes being represented by the structures:  Comanche, Shoshone and Ute.  All have a root dialect around the Shoshone language and due to the old staunch anti-Anglo mentality of the old nation, nothing is translated for the layman.

The iconography is based on the old plains Native appearance, with general users as villagers, security icons as warriors and IC as the spirits of nature that walk the Mojave as guidance and enforcers of the American will.

Host Rating: 7
ASDF Ratings:  Attack 8, Sleaze 7, Data Processing 9, Firewall 10

Security Processing:  Patrol IC is running all the time.  One Security Spider online at all times.

Once the alarm is raised, IC activates in the following order:  Probe, Black IC, Sparky, Killer and Track.  If an IC gets bricked, a new version of the IC is rebooted rather than moving to the next.  If the system is being overrun, a new Troubleshooter logs on after 2D6 turns.

Scene 3 – Competition from Outside

A group of independent smugglers have picked up a shipment of guns that have been smuggled off of Howling Coyote Army Base and aim to run the guns into Henderson into the hands of “interested parties”.  Mr. Johnson wants the runners to hijack the guns, while the alternate employer wants to protect them from the Verontesse.

The route leaves the NaturaVat factory on the border of Nellis, where the goods are concealed beneath large containers of unflavoured soy slurry for delivery to the local food banks and homeless shelters in Henderson.  From the parking lot, it will head out into North Vegas and go around the city center to drive through Sunrise, before avoiding the highway and taking the ill-advised route into Henderson proper.

If the runners are performing the raid, they will get to choose where to hit the delivery, but if the runners are protecting it, the Verontesse will make their move starting in Sunrise.  They will attempt to hack the van to break down as they slip off the grid, just inside of Henderson.  The attack will be a multi-vectored approach, with spirits, drones and support troops, who will opt to destroy the cargo, rather than allow them to reach their destination.


B4  A5  R4  S4  W4  L4  I4  C3  Edge 4

Init 8+1D6, PL 6, ML 6, SL 6

Qualities:  Toughness, Made Man

Skills:  Automatic 5, Blades 5, Intimidation 6, Perception 3, Pistols 4, Unarmed 5

Gear:  Armour Jacket (12), Commlink Rating 3

Weapons: Unarmed (Acc 6, 4S, Reach 0, AP 0), Knife (Blade, Acc 5, 5P, Reach 0, AP -1)

Colt Cobra TZ-120 (SMG, Acc 4(5), 7P, AP 0, All Modes, RC 2(3), Ammo 32c)

If the runners secure the guns either by loading them into the provided vehicle, or ensuring safe passage, they receive their new orders, which will take them deeper into Henderson.

Scene 4 – The New Bosses

The tenement houses that make up the bulk of Henderson are nondescript monoliths without windows or doors, stained red by the rain.  It’s in one of these old derelicts that the Koshari have set up a drug lab, where they can cook up narcotics without the chemical stench offending the neighbours.

As the runners explore the area, they will run into a ghoul warren, which they will need to deal with before they find the lab itself.  The lab is defended with turrets (to ward off the ghouls) and soldiers to keep the desperate away from the merchandise.


B4  A5  R4  S4  W5  L3  I4  C3  Edge 4

Init 8+1D6, PL 6, ML 5, SL 6

Qualities:  Toughness

Skills:  Automatic 5, Blades 5, Intimidation 6, Perception 3, Pistols 4, Unarmed 5

Gear:  Armour Jacket (12), Commlink Rating 3

Weapons: Unarmed (Acc 6, 4S, Reach 0, AP 0), Knife (Blade, Acc 5, 5P, Reach 0, AP -1)

Colt M23 (Ass. Rifle, Acc 4(5), 9P, AP -2, All Modes, RC 2, Ammo 40c, Added Laser Sight, Gas-Vent II)

The Koshari are manufacturing e3 and Betameth here and they will either need to acquire the goods or destroy them, depending on their employer.

With the lab disrupted, they can either park the car at the agreed upon location, or provide evidence to Brick-Base as to the job’s completion.

>> Cleaning up the streets ain’t such a bad job, chummer.
>> Proletariat

>> True, though the area around Henderson… it’s like cleaning a glass of water before pouring it into the sewers.
>> Skye

>> Well, let’s clear this one up: this isn’t about Henderson. As always, it’s making sure the shit in Henderson doesn’t drift northward into where the money is. Someone merely noticed that the toilet was backing up and is going to do a little plunging before it becomes everyone’s mess to clean up.
>> Desert Flower

~ by 1nsomniac on April 28, 2021.

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