RPGaDay 2020 Day 20 – “Investigate” #RPGADAY2020

Today is my birthday!  And today’s prompt is “Investigate”.

Investigation is a quintessential piece of any Shadowrun game.  If you don’t do your homework, you won’t see the details Mr. Johnson excluded, you won’t know security before you break in and you certainly don’t know about the coincidental issues that happen to coincide with the job…

However… investigation on a massive scale isn’t exactly everyone’s cup of tea.  I’ve had some players basically Leroy Jenkins the job, thinking “We’ll deal with problems as they arise” and find out that there was more than they could handle, resulting in one or more character fatalities.  So, for those players who are of the ‘action’ variety, be prepared to have the the investigative work be handled in a few different ways.  While you could get that information from a Matrix dive, if you have no Decker, but have characters who want to ‘do’, make the information available by shaking down an employee.  They have a bodyguard detail and the team has to overcome security to interrogate the man and get what he knows.  There are always going to be shreds of information that the runners must get, but there should also be pieces of info that they can get…

As a GM, I have laid out so many elaborate traps, feints and dead ends for the players to investigate… but all of that duplicity takes time and effort on the part of the designers of that trap.  There will be records of it somewhere… hints that such a trap has been laid.  With those hints come design specifications, builders and engineers.  These people, those servers, those little pearls of wisdom should dot your landscape.  If a team is clever and efficient, give them the tools to run a clean job.  Better to subdue a security guard at home and get the passkey than extracting it from the corpse of a gunned down guard, after the alarm has already been tripped.  Reward careful planning, but ensure that they way the team can obtain those pieces of intel is something within the team’s capabilities and interests.

You (and your players) will find the legwork portion of your games more entertaining, if you tailor the means of obtaining that info to your players.

~ by 1nsomniac on August 20, 2020.

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