RPGaDay 2020 Day 17 – “Comfort” #RPGADAY2020

Today’s prompt is “Comfort”

I mean, I’m a pretty lazy person overall.  I can own that.  But when it comes to playing RPGs, comfort can be a real problem.  Getting comfortable in a system, or a formulaic approach to running games can see you get caught in a rut.  It can lead to stagnation and boredom for an ongoing campaign when your material becomes predictable.  It can spell the beginning of the end of a finely crafted plot arc.

So what to do?

Change it up!  Throw in the occasional, unexpected plot twist.  Explore darker facets of the setting, or conversely throw in something lighthearted to alleviate a tense period in the plot.  Have side mission that pulls them out of their mindset on the game.  Keep your players guessing as to the true direction of the game.  Build misdirection right into your plot if you can.  Avoid tropes wherever possible (let them guess right a couple of times) and don’t let them catch their breath.

Never fear an abrupt about face if you find your players guessing where your plot is going.  Do not strictly adhere to your plot stubbornly… as the GM, adapt and throw them off the trail.  That guy who was supposed to be your big bad?  Kill em!  That macguffin the players correctly intuited is important?  It only helps them for part of the mission and there’s another level to that dungeon they didn’t know about!  Roll with the punches.  Your players are smart and you are one to their many.  They will see through your plans.  The trick is to improvise and seldom tip your hand that this wasn’t the plan all along…

~ by 1nsomniac on August 17, 2020.

One Response to “RPGaDay 2020 Day 17 – “Comfort” #RPGADAY2020”

  1. […] https://1nsomniac.wordpress.com/2020/08/17/rpgaday-2020-day-17-comfort-rpgaday2020/ […]

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