A Game of Inches – Cut the Cord (#Shadowrun)

This was the second run of my home group’s ongoing Bogota campaign.  While the first job was meant to be an interesting intro to the region, this run was to show them one of the big threats of the area; namely Aztechnology and the power gulf between the runners and the resident rulers.

It’s mid-afternoon when Jaguar is contacted by his old friend, Cinco.  He tells Jaguar that he could really use some extra manpower for an op he’s itching to pull off, that will gain favour with the residents of the city.  He’s willing to pay them, of course… he’d like for Jaguar to bring any able-bodied people he can muster to the Puesta de Sol housing development in the Western District.  His men are holding the location and he’ll chat with them upon their arrival.

Scene 1 – Battleground

The Puesta de Sol (Setting Sun) Housing Complex was once a decent place to live.  Since the war broke out, it has served as a staging center for military, mercenary and ganger alike.  The buildings are now a ruined, bullet hole-riddled battlefield that gangs still fight over on the regular.  Bodies of recently killed gangers lay around the open areas of the complex, stripped of anything useful and piled like old logs.

Signs for Bogota Libre! Dot the area, showing who was now in control.  When word got around, they’d be forced to move on before the Aztecs showed up, but for now, this served as their command center.

A soldier in urban camo emerges from around the corpses and greets Jaguar warmly, asking them to come with him.  Inside the largest of the common buildings, they are led to the basement, which is still vastly structurally intact.  Gang tags cover every inch of the walls and the furniture all shows signs of being repeatedly rebuilt. Cinco stands before a makeshift table made of a steel door and cinder blocks for legs looking over a holographic representation of Western Bogota. 

“Jag!  Glad you could make it.  Let me show you what we have planned…”

He motions to the holo-projector on the table and with several hand gestures, he zooms in on a portion of the Western District.  “All right, the keepers of this city, Aztechnology, take great pride in their little golden citadel in the ABC. However, to keep the citizens in line, they make concessions.  They make deliveries of supplies and weapons into key gangs’ turf so they remain the dominant power in the region. So, they control the anarchy. What I propose is that we hit the next convoy to come out of their little walled citadel, deliver the food, water and medical supplies to those who really need it.  The balance of power will shift and that bastard Espinoza will be forced to actually do something if they want to control the district. I’m offering you and each of your crew 2500¥ in cred with another similar amount in gear for their aid in this attack.”

Cinco is limited in the resources he has to offer, which is why he’s offering them gear from the Aztec convey in subsidy for cash.  He’s willing to offer them a greater share worth of equipment, so any successes in a Negotiation roll will be added in total equipment, but the cash amount will not increase.

If the runners agree to Cinco’s terms, he claps Jaguar on the back.  “Fantastic! This is going to be like old times… OK, my sources inside Azzie Central have told me that this is the route the convoy will take…”

A line zig zags through the ruins of the Western District that stops in various points to deliver goods to select groups.  “We can hit them anywhere along this route, though we’d prefer to hit them before the first drop, if we can. The advantage to waiting until later on would be that they’ll have taken fire from at least one desperate gang… what are your thoughts?”

Cinco will listen to the runners input and will consider their suggestions.  He will reject a plan that allows more than half of the cargo from being distributed, but will listen to solid tactical input and may allow for the first drop to be made, if they can make a solid case for it.

Matrix:  The Western District has only scattered Matrix nodes that are up and running this far from the ABC.  The sporadic signal confers a Noise of 2. Anyone with Matrix here is on the public grid, but SolNet can be accessed.  The ABC is a member of SolNet, the Aztlan Grid, represented by a spinning Aztec calendar stone. While on SolNet, the AzGrid icon looms in the sky overhead like a jade gargoyle.  Non-Aztec citizens will have a harder time accessing anything of import here.

Scene 2 – Bunkering In

Where ever the runners and the rebels opted to strike at the convoy, there could be potential issues the team encounters.  Depending on the tactical plan the players cooked up, there could be additional obstacles the team will need to deal with first.

Gangs – The primary obstacle the runners are likely to have to deal with are local gangs that consider the area the ambush will occur in their home turf.  If the gangs are rivals to the intended recipients of the merchandise, they can likely be bought off with a promised take of some of the spoils. If the runners have opted to intercept the convoy at one of the drop points, the gang will be invariably hostile and better armed than most.

Bogota Gangers (human baseline)

B4 A4 R3 S4 W3 L2 I3 C3  Init 6+1D6

Physical Limit 5, Mental Limit 4, Social Limit 5

Armor 9/12

Skills: Automatics 4, Blades 4, Intimidation 5, Perception 3, Pilot Groundcraft 4, Unarmed 4

Knowledge:  Gang Turf 4, Local Area Knowledge (Zona Oeste) 4

Qualities: Toughness

Uzi IV (If Aztec Sponsored, replace Uzi with Colt M23)
Armor Vest (if Aztec, Armor Jacket)
Meta Link

Scavengers – While some scavengers will be of the metahuman variety, not everything being salvaged is desired goods… other things in the city need to eat as well.  Feral animals or Ghouls prowl the streets, looking for a new source of food. If the area the runners chose is relatively isolated, they could find a ghoul nest or a pack of wild dogs that call the area home.

Ghoul and Large Dog stats can be found in the SR5 CRB.

Once whatever obstacles have been cleared, the runners can detail how they are setting up the ambush.

Scene 3 – Springing the Trap

Cinco’s intelligence proves accurate as the Aztec slow-moving convoy rolls into sight.  The convoy consists of five vehicles: three troop transports and two cargo vehicles. The transports are in positions 1,3 and 5, with the cargo trucks in the spaces between.  The convoy is flanked on both sides by guards in full body armour and helmets, who scan the surrounding landscape for anything hostile. A network of airborne drones fly just ahead of the convoy, sweeping windows for the sign of anything alive.  Anything the drones spot is relayed to the guards outside the vehicles.

Each armoured transport carries two Aztec guards in the cab and six in the rear, stationed within the shell of Dodge Goliaths.  The soldiers inside the vehicle won’t deploy unless forced out and their equipment is biometrically linked to prevent it from falling into the hands of “troublemakers”.

The second and fourth vehicles are GMC Bulldogs loaded up with extra armour, designed to withstand roadside IEDs.  The front truck carries food and bottled water. The rear truck carries medical supplies and a selection of weapons.

The middle troop transport hosts the team’s decker.  Monitoring all data coming from the drones and the vehicles, he serves as the unit’s tactical oversight.  He has a mage on quick response for the moment things go sideways and the mage will provide astral oversight in the form of spells and spirits, if needed.  Cinco’s undisclosed objective in this is taking the decker and/or their deck.

While Cinco does aim to make good on his delivery promises, as a boon to Bogota Libre!, they want any tactical data the decker has on his deck.  Once they have a clear run, they aim to rush the middle Goliath and take the decker alive.

The vehicles have a primary objective to escape, while the guards on foot will kill the would-be thieves.  The runners will need to ensure their roadblock plans are solid to keep the trucks from escaping. The Goliaths may linger to lay down cover fire while the Bulldogs escape.

Extras:  Four FlaShields (large Flash Paks), Ram Plates increase the speed category for Ramming damage, Runflat tires

Extras: Personal Armor 6, Runflat tires, Suncell, Interior Cameras

Aztec Soldiers (human baseline)

B4 A4 R4 S4 W4 L3 I3 C3  Init 7+1D6

Physical Limit 6, Mental Limit 5, Social Limit 6

Armor 15(18)

Skills: Automatics 5, Blades 4, Intimidation 5, Perception 3, Pilot Groundcraft 4, Pistols 4, Unarmed 4

Knowledge:  Bogota Gangs 3, Corporate Security Protocol 5

FN P93 Praetor
Onotari Arms Violator
Full Body Armor + Helmet (Image Link, Smartlink, Headset)
Renraku Sensei
Combat Knife 

Aztec Decker

B3 A3 R3 S3 W5 L4 I4 C4  Init 7+1D6

Physical Limit 4, Mental Limit 6, Social Limit 7

Armor 15(18)

Skills: Automatics 3, Cracking Group 5, Electronics Group 4, Perception 3, Pistols 3, Unarmed 3

Knowledge:  Tactical Networks 3, Corporate Security Protocol 5

FN P93 Praetor
Onotari Arms Violator
Full Body Armor + Helmet (Image Link, Smartlink, Headset)
Microtronica Azteca 200 (ASDF = 3/1/3/4)

Augmentations = Datajack, Data Lock, Math SPU, Attention Coprocessor

Bogota Libre! (human baseline)

B4 A4 R3 S4 W3 L2 I3 C3  Init 6+1D6

Physical Limit 5, Mental Limit 4, Social Limit 5

Armor 9

Skills: Automatics 4, Blades 3, Intimidation 4, Perception 3, Pilot Groundcraft 4, Pistols 4, Unarmed 4

Knowledge:  Bogota Gangs 4, Guerrilla Tactics 4

Colt M23
Armored Vest
Meta Link

If the runners are able to successfully stop and steal the convoy’s contents, Cinco offers them a part of the take from within the weapons truck (assuming it was stopped).  One piece of gear rated at availability 14, valued at max 5000¥ can be found in the back. Smaller gear can be obtained. Anything else can be claimed in cash, up to a max of 2500¥.

>> Hold up… hitting a well-guarded Aztec convoy with what amounts to sticks and slings?  Are you insane?
>> Pershing

>> Wow… it’s not that wide a gulf in terms of equipment.  Yes, the locals are using dropped gear from the war four years ago.  But, the real challenge is getting the various factions to work together long enough to fight back.
>> Cinco

>> The Cartels used to run that city and even they couldn’t play nice with each other half the time.  What makes you think you can convince gangers to do what organized criminals couldn’t?
>> River Runner

>> The world at large doesn’t know what the Azzies did to take this city.  Once they do, there will be a rallying cry.  Then, we will be free.
>> Cinco

~ by 1nsomniac on August 23, 2019.

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