Double Dealing

Preparing to Play

As Halley’s Comet approaches the Earth the manasphere of Earth has been slowly changing.  The change has been subtle enough that only the most attuned to mana have taken note.  Some attribute the change to the comet, other attribute the change to the emotions of a hyped up society.  Regardless of the cause, Mother Nature is already reacting to the change.  Animals are undergoing mutations, as are various plants.  New forms of plant life are springing up across the globe.  Some are subtle variants of existing plants, while others look radically different from the previous generations.

A new plant called Ravenweed has been discovered in the Orient.  It is a fern-like plant with deep violet leaves and black veins.  After close examination and study since its first sighting, Ravenweed has proved to have curious potential as an aid to the Awakened.  The plant emits a strong odour as a defense mechanism against predators, as well as having natural camouflage at night.  Once plucked it rapidly loses its magical potential, so the plant must remain living right up until it is processed for use.  It can be preserved using a mixture of herbs into a paste, similar to chewing tobacco.  The social elite also like the plant, as Ravenweed cigarettes are circulating on the market for five times the cost of a standard cigarette.  Magicians that chew on Ravenweed paste momentarily gain a boost of power to their magical abilities.  The downside is the price of Ravenweed, the smell emitted from Ravenweed overpowers the other herbs in the paste and if used frequently enough, Ravenweed will permanently stain teeth black.

A man calling himself Akiro hires the team.  Akiro is Kimeshi Yamana, a Yakuza recruiter.  He wants the team to liberate a small shipment of Ravenweed from the piers as it comes in.  The Ravenweed is currently in the hands of the Eighty-eights, a Triad gang.  The team will have to liberate the truck they carry the weed in, as the back of the truck is modified to fit hydroponic tanks to keep the Ravenweed alive.

Prior to delivery, the team is contacted by their fixer/another Johnson.  They need to meet with another Johnson right after they’re finished, as it may pertain to the run they complete.  Once the Ravenweed is delivered, the new Johnson wishes to meet with a team representative.  The new Johnson tells them to watch Akiro, as he is very interested to see who he is selling the weed to.  The Johnson works for Pentacle Distributing, a Mitsuhama subsidiary.  Akiro is supposed to sell to them, but the Johnson suspects that they are only getting part of the package.

The Johnson’s suspicions prove true, as Akiro is caught selling half the shipment to Pentacle and the other half to varied buyers in the underworld and other corporations.  Armed with this information, the Johnson contacts the team again after a few days and asks for a two-part deal: deliver a message to the Shigeda-Gumi that deviation from contracts will not be tolerated and secondly, kill Akiro.

Akiro’s death will have a ripple effect in the Shigeda family and may cause trouble for the assassins later on.

Scenarios

Meeting the Employer

What’s Up, Chummer?

A Yakuza recruiter calling himself Akiro requests that the team meet him at The Rubber Suit in downtown Everett.  The club is a hot spot in Everett, especially for Shotozumi Yakuza.  Non-Japanese and especially non-human runners are advised to enter through a back door to avoid problems

The team is escorted to a loft overlooking the Rubber Suit, where a tastefully dressed middle-aged Japanese man sits, waiting with a smile.

He greets the team with a mixed level of respect, depending how “pure” he feels the team is.  He asks that a shipment arriving at midnight at the Everett docks be intercepted and redirected to a “friendly location”.  He is vague about what the shipment is but he will reveal that the current owners of the merchandise are Triads and need not be shown mercy.

Tell it to them Straight

If the PC’s have a Yakuza contact, they should be connected to the job through them.  Otherwise, use a fixer or another relevant contact.  A known Johnson is looking to hire decent runners for a quick snatch and grab that won’t tie back to the hiring party.  If hired from someone outside the Yakuza, the runners are warned about the Johnson’s “spotty” reputation.  The meet is at 8PM at the Rubber Suit in Everett.  Any metahuman runners should be warned by their contact that the back door would be a better choice for entrance.

The Rubber Suit is a very happening place.  Despite the high Japanese presence, there are a fair number of metas in the crowd, brave enough to put up with the jeering, or strong enough to be left alone.  The runners should likely enter through a back door to avoid creating a problem.  Outside of the main portion of the club is a VIP staircase up to a loft overlooking the club.  It is up here they will find the Johnson.

“Konnichiwa,” he greets with a bow.  He will only return as much respect as he is shown.

“You may refer to me as Akiro-san for the duration of our dealings, which I hope will be beneficial and swift.  A shipment that I require is entering the metroplex tonight at midnight through the Everett shipyard.  Unfortunately, I do not own the shipment.  You will obtain it for me.”

Akiro will be brief and vague.  He will not reveal what the shipment is, only that it is fragile and must be shipped with care.

If asked who owns the shipment, he waves the team off.  “You need not be concerned.  The shipment is currently in the hands of vagabonds…Triads…you need not worry about their welfare.”

If asked about payment, he offers the team 10,000¥ for the theft and delivery of the goods.

Akiro provides the team with an address in Snohomish for delivery of the merchandise after its theft.  Akiro will guard most information cautiously, but remains laid back and confident.

Behind the Scenes

Akiro’s real name is Kimeshi Yamana and is a long time recruiter for the Yakuza.  He has been a member of the Shigeda-Gumi in Everett for a long time and has earned a lot of respect within the family.  He has entered into a business contract with Pentacle Distributing of Mitsuhama that he has to fulfill and needs fresh telesma to offer.  The incoming shipment is of a rare herb that has useful properties.

Akiro/Kimeshi Yamana

B: 3  Q: 2  S: 2  C: 5  I: 6  W: 5  E: 5.3  R: 4

Init: 4 + 1D6

Karma Pool/Professional Rating:  2/3

Active Skills:  Computer 5, Etiquette(Corporate) 4(8), Negotiations 6, Pistols 3, Karate 3

Knowledge Skills:  Mitsuhama Corporate Policy 4, Yakuza Politics 6, History 4, Psychology 8

Cyberware:  Datajack, 150 Mp Headware Memory

Akiro looks like a Japanese businessman, though his demeanor gives away the fact that he is a criminal.  He is confident and relaxed in a meeting, having done it many times.  He has little respect for “gaijin” and “kawaruhito”, but does his best to conceal those feelings when conducting business.  His hair is thinning and starting to go grey, but the man has an aura of respect.

If the runners walk away and decide to investigate they won’t find any info on any shipping manifest (it’s not a registered shipment).  The biggest Triad in Everett is the Eighty-eights.  Plus the team might want to know a little more about Akiro.

Akiro

Appropriate Contacts:  Matrix Search (TN 5), Street (TN 6), Syndicate (TN 4)

Success            Results

0                         Who?

1                          He’s a Yak, ain’t he?

2                          Sure, he’s a recruiter for the Yakuza.  Got a lot of respect in the newest Yakuza ring.

3                          The guy’s real name is Kimeshi Yamana.  Long timer in the Shigeda-Gumi.

4                          The guy makes a killing selling stolen property.  He sells items stolen in other countries, or untraceables to needy parties in the plex.

5                         He specializes in magical supplies.

Eighty-Eights

Appropriate Contacts:  Matrix Search (TN 5), Street (TN 5), Syndicate (TN 4)

Success            Results

0                         Are they a sports team?

1                          They’re the biggest Triad in Everett.  They actually gained a lot of ground recently…

2                           Their membership has grown substantially.  Most gangs won’t mess with them anymore.

3                           They ship a lot of contraband in through the docks from China.  All sorts of stuff.

4                           They use small ships so they can sneak through harbor security easier.  They must of brought thousands of kilos of guns, drugs and magical gear in.

5                            They’re making thousands of dollars selling a new, rare herb called Ravenweed.

If the team learns enough about the Triads, they may have heard the term Ravenweed.

Ravenweed

Appropriate Contacts:  Matrix Search (TN 5), Magic (TN 4)

A fern-like plant with a dark purple leaf and black stem and veins, it is a plant that has emerged since the hype Halley’s Comet has started.  The plant has distinct magical potential and has a high street value.  When mixed with an appropriate blend of herbs, the plant can be mixed into a paste, not dissimilar from chewing tobacco.  The social elite has also taken it in, as the current trendy item are Ravenweed cigarettes.  The plant emits a strong odour to ward off predators, but once plucked the plant dies quickly and loses all magical potential, so it must be used soon after harvesting.

Ravenweed is very hard to find and expensive.  Magicians that use it may have social penalties, since the paste emits a foul odour and stains teeth black.  It tastes bitter when chewed, but it provides a +1 die bonus to all Magical Active skills during ingestion.  A “stick” of Ravenweed paste lasts about five minutes.

Pushing the Envelope

The meet itself shouldn’t be tricky.  The problem that may be faced is the environment the meet occurs in.  There are a lot of Yakuza in the club so metahumans need to tread carefully, especially orks and trolls while in the club.  Of course, if any of the runners have enemies within the Yakuza, especially the Shotozumi-Rengo, they could bump into them.  If the runners really need a push, an outright riot can break out.

Debugging

The only thing that could go wrong is if the team offends or tries to injure Akiro.  He has bodyguards all over the loft and throughout the club.  The team will be hunted by the Yakuza for a long time should they try anything against Akiro.

If the team heads for the docks to conduct the theft, go to “Eighty-Eight Problems”

If the team rejects the run, go to “Irritated Buyer”

Eighty-Eight Problems

What’s Up, Chummer?

The docks at Everett are two very different places during the day and night.  During the day it is a bustling place of business.  Once the docks close and the sun sets the criminal element creeps into the dockyards.  Illegal shipments of all varieties come through the docks and gangers rule the fringes around the harbor.  After a minor skirmish with local gangers the team will find the docks looking fairly quiet right up until midnight.  At the same moment a large yacht pulls into a private dock while a cube van, decorated with the logo of a gardening shop, drives through the conveniently open gate.  The van backs up the concrete dock and several men climb out of the van and boat and chat for a while before offloading the shipment from the boat.  It takes several Triad members to move each long box into the back of the truck.  After the boxes are loaded only a handful of men board the yacht and pull away while the rest walk off the pier to cars in the parking lot.  There are 14 Triad members (3 cars of 4 and the two in the truck).  When pursued the ten Triad members able to shoot (the other four are driving) will open fire on any pursuing vehicles.  The truck is a Dodge Caravan (L-R Transport) Minibus and is not armored.  If the team can stop the van, they can take the cargo to its destination.

Tell it to them Straight

The Everett docks are easy enough to find.  They are in the core of one of Everett’s industrial regions.  If the runner wait until nightfall to approach the docks they will see the docks mostly empty, but it is obvious something is supposed to happen.  A lot of the equipment is still active and people move around in the shadows between the dingy warehouses.  The front gate is wide open, though there is a cluster of a half dozen gangers leaning on the fenceposts acting as lookouts.  If anyone moves to enter the yard, they will confront the team with threats and likely, violence.  The gangers will flee if they are getting too badly pounded.

Inside the dockyard, most of the warehouses are dark, though it appears that a couple of them are being used for a gang party.  Several cars are parked in the parking lot, three of which have people behind the wheel.

At midnight, a yacht pulls into a private dock, while at the same time a van pulls through the front gate and heads for the docks.  It has “Wong’s Gardening” printed on the side of the van.  It backs down the concrete dock, to the new arrival.  Several Chinese men get out of the boat and a few more from the van, except the driver.  They load several sturdy wooden crates into the back of the van before a couple men board the yacht and pull away.  While the rest walk behind the van as it pulls off the dock and then to the waiting cars.  The cars then follow the van out of the shipyard.  The van is bound for Tiger territory and won’t take long to get there (20 minutes).  The team will certainly want to prevent the van from arriving.  However, damaging the van is a bad idea, since it is not armored and its cargo is fragile.

Behind the Scenes

The gang at the docks are the Kabuki Ronin and the Chinese men are the Eighty-Eights, a Triad trying to edge their way into the Yakuza’s turf.  The crates are hydroponics beds for transporting Ravenweed.  The Kabuki have been paid by the 88’s to watch their backs while the transition takes place.  Half the gangers are at the party while the other half are patrolling the grounds.  The van is a Dodge Caravan (L-R Transport) and the cars are Buick Park Avenues (Toyota Elite).  (See Rigger 3 for vehicle stats).

If the van makes into Tiger territory, the team will be faced with far greater numbers.

Kabuki Ronin / Tigers

B: 4  Q: 4  S: 4  C: 3  I: 4  W: 4  E: 6  R: 3[5]

Init: 4 + 1D6

Karma Pool/Professional Rating:  2/3

Active Skills:  Clubs 4, Etiquette(Street) 2(6), Edged Weapons 4, Intimidation 4, Pistols 3, Brawling 3, Bike 3

Knowledge Skills:  Police Procedures 4, Police Politics 3, Japanese Culture 2, Go 3 (replace Japanese Culture with Smuggling Routes and Go with Combat Biking for the Tigers)

The Kabuki Ronin are painted up to look like the Kabuki of Japanese Culture, with white faces and accented features.  Their heads are shaved save for a ponytail out of the top of the head.  They are armed with Predators and Katanas as well as being lightly armored.  Most assume they are affiliated with the Yakuza, though they are not and are willing to accept work from a wider range of customers, including the Triads.

The Tigers are an Asian gang in the Western portion of Everett who are closely tied with the Eighty-Eights and other Chinese gangs.  The Tigers are an adept gang numbering fifty members.  They are almost considered to be an extension of the Triad.

Eighty-Eights

B: 5  Q: 4  S: 4  C: 3  I: 4  W: 3  E: 6  R: 3[5]

Init: 4 + 1D6

Karma Pool/Professional Rating:  3/3

Active Skills:  Car 4, Etiquette(Triad)(Street) 3(4)(5), Edged Weapons 4, Intimidation 4, Pistols 5, Brawling 3, Submachineguns 5, Negotiations 3, Clubs 3, Throwing Weapons 3

Knowledge Skills:  Police Procedures 4, Smuggling Routes 4, Underworld Politics 4, Everett Knowledge 3, Arms Dealers 2

The 88’s are all wearing black, but there is no uniform.  The only identifying mark is the tattoos around the knuckle of the third finger.  The Chinese symbol for eight sits on either side of the knuckle.  They carry submachineguns at their sides as well as sidearms under their armored jackets (4/2).  The Triads are ruthless and will not hesitate to fire, even when innocent bystanders are nearby.

Pushing the Envelope

The Kabuki are very present at the docks.  More and more gangers might get involved, tying the runners up and delaying their plan of action.  Excessive gunfire on the part of the team, the gangers or the Triads might draw the attention of Lone Star.  The Triad truck can get past the police, since it is a registered vehicle and they are shipping plants.  This could complicate things for the runners since the Star would detain them for questioning while their paycheck drove away.

Debugging

The number one problem the runners could inflict upon themselves is causing the van to crash, or shooting it to pieces.  If the runners have destroyed the cargo they were supposed to deliver, the run ends.  Their reputation should suffer having botched a run due to not thinking things through and perhaps Akiro could arrange to make problems for the team.

If the van gets away from the team and into Tiger territory, allow them to continue to track the shipment through contacts or careful recon to a Triad controlled greenhouse.  It will stay in the greenhouse for a while before being sold to buyers.  They can raid the guarded greenhouse for the goods, though they’ll have to borrow/steal/own a transport to move it.

If the team goes to deliver the merchandise, go to “Delivered”

If the team decides to keep the rare plants, go to “Backstabbers!”

Delivered

What’s Up, Chummer?

The drive through Everett can be as eventful or uneventful as required, but once the runners are in Snohomish they should be free and clear.  The address is an old, but still functional farmhouse with a greenhouse in the back.  Yakuza are all over the property, but it’s Akiro that greets the team when they pull the truck into the lot.  He is very pleased with the prompt delivery.  He will order a couple of Yakuza men to inspect the back while Akiro hands out their payment.  With the payment dished out the team captain’s phone rings with offer of another job that must be dealt with promptly (aka right away).

Tell it to them Straight

Having to drive through the darker side of Everett means the team is going to be hard pressed to keep their cargo safe from street gangs.  Depending on how easily the team escaped with their paycheque should determine what level of resistance they meet.  Once they get out of Everett and into Snohomish they shouldn’t have much difficulty (unless they’re driving a van riddled with bulletholes and attract attention).

The final destination is in rural Snohomish.  It’s an old farmhouse, which appears to be fairly well maintained, despite its age.  Newer than the rest of the land, there is a greenhouse on the grounds, which seem to contain varied and exotic plant life.  It is in a distant corner of the property, so the runners can’t make much out.

Akiro steps out of the farmhouse to greet the runners as the van pulls onto the property.  He asks the runners to step out and away from the vehicle while his men inspect the cargo for damage and their bounty.  If everything checks out, he will pay the team the offered amount.  If the cargo has been damaged, or the team has helped themselves to some of the payload, it will come out of their pay.

If all goes well, a prepaid limo is standing by to take the team back to the urban plex.  Once inside the car (provided they take the offer), the team leader has his cellphone ring.  It’s the team’s fixer and something has come up.  An anxious Mr. Johnson is very interested in hiring them for a run and wants to meet with them right away.  He is waiting for a team representative at the Alabaster Maiden Nightclub.

Behind the Scenes

For the most part the delivery should go off without a hitch.  Use the stats for the Kabuki Ronin in the previous section in the case of a ganger attack.

Gangers

B: 4  Q: 4  S: 4  C: 3  I: 4  W: 4  E: 6  R: 3[5]

Init: 4 + 1D6

Karma Pool/Professional Rating:  2/3

Active Skills:  Clubs 4, Etiquette(Street) 2(6), Edged Weapons 4, Intimidation 4, Pistols 3, Brawling 3, Bike 3

Knowledge Skills:  Police Procedures 4, Police Politics 3, Japanese Culture 2, Go 3 (replace Japanese Culture with Smuggling Routes and Go with Combat Biking for the Tigers)

Tigers, Red Rovers or some insignificant slots from a local street corner, these guys are just trying to make a buck, either wanting the team’s car, clothes or whatever they might be hauling in the van.  Lightly armed and armored, they shouldn’t pose too high a threat.

Pushing the Envelope

Gangers are the weapon of choice.  If runners are getting away too easily, hit them with a ganger orchestrated roadblock, or a go gang that’ll chase ’em to the border.  Of course, the Triads may not give up their payload without a fight and may try to destroy the shipment rather than let it fall into enemy hands.

Debugging

Attacking the Yakuza will cause nothing but problems.  Showing up with a riddled van and destroyed cargo will also reflect poorly on the team.  The Yakuza will not easily be duped and know how much Ravenweed they are receiving.  If the amount delivered differs they will either be docked pay, or lose reputation for being untrustworthy.

If the team goes to meet the new Johnson, go to “Irritated Buyer”

If the team decides they require a little downtime, go to “Payback Time”

Backstabbers!

What’s Up, Chummer?

If the team has decided they’re better off trying to sell or keep the Ravenweed, or double cross their employer in anyway, they should suffer repercussions.  Severity will greatly depend on the power level of the game and GM prerogative.

Tell it to them Straight

If the runners have gone this route, they have screwed up.  If they have betrayed Akiro, the Yakuza should come down hard on them.  Word will also propagate through the shadows that the runners have messed with a Johnson and their rep will take a hit.  They may have made a little money for any backyard deals they make, but runs should be harder to come by.

Behind the Scenes

Yakuza hit squads will be on the lookout, as well as possible Triad groups as well.  If the team screwed over Mr. Johnson, it will be Mitsuhama that hunts them down.  They will make themselves a nuisance for a while…long enough to make the team realize their mistake.

Pushing the Envelope

Have stuff go south right away.  When the team goes to try and fence their goods, have their fencer be a local Yak affiliate and have an ambush in waiting.  Not only should the team be denied getting paid but, if possible, destroy the Ravenweed so the team lost their rep for nothing.

Debugging

Things have already gone wrong…things can always get worse.  If the players have decided that they want to scrap their reputation, then let them dig as much as they want…

Irritated Buyer

What’s Up, Chummer?

The Alabaster Maiden is a trendy nightspot where metahumans brush shoulders with humans while music and cigarette smoke circulate heavily through the air.  The statue the club was named after stands in the center of the lobby; a mage with a look of shock permanently frozen on her face.  The club is busy and loud.  The private booths are toward the back of the club, away from the bar.

Where most of the booths are a place for necking couples and avid partiers, one booth seats a businessman in a finely pressed suit.  He is a man of distant Japanese heritage and speaks flawless English.

He inquires about the run the team just finished and secretly hopes the runners will keep their previous employer’s business quiet.  He already knows they worked for Akiro and what they delivered to him.  He wants the team to find out who he sells it to.

Tell it to them Straight

The club is not as busy as Dante’s Inferno or the Penumbra, but there are enough people in the club to easily disappear into the teaming masses present at the club.  The bar is lined with people, the music beats with a quick rhythm, and for once humanity seems united as humans dance with dwarves dance with trolls.  Separated by a few steps down from the dance floor, the booths are barely segregated from the rest of the club.  The din of the nightclub would mask almost any conversation.  Most of the booths are used by avid partygoers doing shots or couples looking for a secluded spot to make out.  Separate from the rest is a booth with an expensively dressed Japanese man.  He wears a suit, but nothing out of place in context to his environment.  It would be the perfect attire to advertise a fun time as well as deep pockets.

When the runner sits down the Johnson inquires innocently about the runners’ previous run.  Regardless of their answer he tells the runner about Akiro, as if it was their first time hearing the name.  He wants the team to follow his delivery truck and find out whom he sells his merchandise to.  Reward for this info is 5000¥ plus reimbursement for any expenses you incur for materials and gear.

Behind the Scenes

The money might seem like a lot for one night’s investigation.  The Johnson works with Pentacle Distributing, a subsidiary of Mitsuhama.  Pentacle is supposed to get 100% of any telesma Akiro acquires, but it has come to the corp’s attention that Akiro has been selling Pentacle goods to outside buyers.  If Akiro does deliver everything, 5000¥ is a drop in the bucket compared to the street value of the plant.

Mr. Johnson

Appropriate Contacts:  Matrix Search (TN 6), Corporate (TN 5)

Success            Results

0                         This guy’s a Johnson of how many…?

1                          The guy’s a pro.  Works for a magical corp I think…

2                          He’s Yoshiro Mitono.  He’s a MCT lackey.

3                          Has a great rep in the shadows.  Don’t screw with him and you get paid.  Double cross him and you’re fertilizer.

4                          Not just a Mitsuhama lackey.  He does all meets for Pentacle Distributing.

Pentacle Distributing

Appropriate Contacts:  Matrix Search (TN 5), Street (TN 6), Corporate (TN 4)

Success            Results

0                         Might have heard of em…

1                          They make lots of magical goodies…not as many as the Azzies, but a lot.

2                          Owned by Mitsuhama.  Strange that a robotics corp has such a large magical holding.

3                          Pentacle’s been busy trying to acquire new magical telesma for their foci and fetishes

4                          Items with real magical potential are wanted by magical security on MCT grounds…

5                          They don’t care about purity.  They want something they can breed and reproduce at will.

Pushing the Envelope

This is fairly straightforward.  An old enemy could be in the crowd, or a bunch of human supremacists could start raising trouble if the runner’s a metahuman.

Debugging

Not much could go wrong here.  The runner could insult Mr. Johnson, which would be bad for their rep and possibly their longevity.  Blabbing about their run for Akiro could persuade the Johnson to look elsewhere for a runner more likely to keep their mouth shut.

If the team goes to follow Akiro, go to “Long Time, No See”

If the team decides they refuse the run, go to “Payback Time”

Long Time, No See

What’s Up, Chummer?

The team will likely return to the greenhouse they delivered the Ravenweed to.  The plants are still there.  The Yakuza present will be doing patrols of the grounds and the surrounding street, which could lead for problems if the runners opt for a close recon.  The Ravenweed will be loaded onto the gardening van the next evening and driven all over Seattle.  He sells a couple to the higher up Yakuza to earn favour, he sells a couple to Aztechnology for a high turn around value and a plant to a talismonger for resale.  He then drives the van to Pentacle Distributing and delivers the last of the Ravenweed for a tidy profit, though it is less than he received from other buyers.  Then the truck returns to Wong’s Gardening and the Yakuza get into a plain sedan and drive away.  When presented the evidence, he asks if he could place the team’s services on retainer for a few days, just in case he needs them again.

Tell it to them Straight

The Dodge Caravan doesn’t leave Akiro’s farmhouse until the next evening.  The Ravenweed remains under heavy guard from the Yakuza, while the soldiers patrol the grounds and the surrounding streets.

Around midnight, the gardening van is reloaded with the Ravenweed and the Yakuza, lead by Akiro leave Snohomish for the Downtown core.  Two Yakuza cars closely follow the van.  The convoy of Yakuza cars drives deep into a gated community, of which the runners will have a hard time entering.  Two units of Ravenweed are given to one of the residents, a high-ranking member of the Shotozumi-rengo.  With that delivery done, Akiro heads into the heart of the Downtown core to a small office building in the shadow of the Aztech pyramid.  It’s an Azzie thaumaturgical research lab and they pay generously for the rare plant.  Not far from Aztechnology is a small lore shop run by a Yakuza-sympathetic man named Fu Chong.  He can only afford on of the plants, but he can sell it for a premium price (runners can buy it, if they wish, for 10,000¥).

Once Chong has his weed, Akiro drives to Pentacle Distributing near the docks and offloads the rest of his cargo, making a nice chunk of change for himself.

When the team contacts the Johnson and provides him with evidence of Akiro’s activities, the Johnson doesn’t look impressed with what the footage shows.  He asks if he could put the team on retainer for a couple of days, in case he requires their services again.  Regardless of their response, he pays the team, takes the footage and heads out to figure out his options.

Behind the Scenes

Akiro is not holding his end of the bargain with Mitsuhama.  He feels cheated by the mega since they demand a discount for giving him an outlet for his often-substandard magical supplies.  With premium or rare telesma, he has been finding alternate buyers for some time now, telling Pentacle “the take wasn’t as good as originally thought”.

Pushing the Envelope

The recon should be fairly straightforward.  Problems can and should arise with gang threats, Yakuza spotting their tail or Lone Star perceiving “strange activity”.  If the runners proceed with caution and get the evidence they need for their employer, this part should go like clockwork.

Debugging

If the team follows too closely, the Yakuza should respond in kind.  If they lose their mark they should be able to reacquire them using astral check or GridGuide (depending if they have a mage and/or decker).  Getting the shipment destroyed or confiscated will result in an upset Johnson (he didn’t get his cut), reduced payment and the run’s end.

If the team is willing to be put on retainer, go to “Payback Time”

If the team wishes to be free of their commitment, the run ends.

Payback Time

What’s Up, Chummer?

The Johnson from Pentacle summons the runners to another meet at a hotel in the downtown core.  It takes place in a darkened conference room, with only two places illuminated.  The Johnson sits at one and the other is directly across from him.  When the team’s face is seated, the Johnson starts the meet.  Akiro’s actions have angered management at Pentacle and they seek to correct the problem.  Akiro is to be killed in any manner the runner’s see fit.  The man may be a powerful Yakuza recruiter, but he is a liability to the corp.  His death will not likely be investigated by law enforcement, seeing as he is known to be tied to the underworld of Seattle.  The manner of death doesn’t concern him, so long as the runners don’t get caught or leave a trial that can be traced.

Tell it to them Straight

When the Johnson contacts the team’s face a couple days later, the tone of the Johnson’s voice is one of urgency and business.  He asks to meet them at the Laubenstein Plaza downtown.  Ask at the front desk for a Mr. Yamato.

When they arrive at the decadent Laubenstein Plaza and ask for Mr. Yamato, they are escorted through a large banquet hall to a slightly less extravagant conference room.  The room is dark save for two lights lit on the table.  One illuminates the Johnson, who works busily on his laptop.  Another light is lit, across from the Johnson awaiting the runner.  When the runner sits down in the leather chair, the Johnson closes the laptop and looks across the table at his temporary employee.  If the runners were on retainer, this will be settled up before the run.

He tells the runner that Akiro has severely violated his agreement and an example must be made to prevent others from thinking they can cheat Johnson’s employer.  He provides the team with an optical chip.  On it is a file to be seen by a select few within the Shigeda-gumi.  It will notify the Johnson, via the Matrix if it has been opened more than once, so the runners are not to meddle with the file.  They are also to kill Mr. Akiro.  How he dies is not important, only that he does.  Due to the nature of the work and the risk involved, he is willing to pay 8000¥ to each runner for their services.

Behind the Scenes

Pentacle has other ventures involved in the Shigeda-gumi of the Yakuza and wants to tell them that they are not untouchable.  By killing Akiro, he hopes the message will be made that much clearer.  The runners will be happy to know that Akiro isn’t aware of the danger his life is in.  He is at his home in Everett.

Pushing the Envelope

The meet should go off without a hitch unless the runners really screw something up, like trying to carry a sidearm into a luxury hotel.

Debugging

Attacking the Johnson would be bad.  Rejecting the run is flirting with disaster, especially if the team has been on retainer.  It will be seen as going back on their word, plus they now have information that could prove very bad for Mitsuhama should it be leaked.  They might opt to make the runner disappear.

If the team agrees, go to “The Death of Akiro”

The Death of Akiro

What’s Up, Chummer?

Akiro, or Kimeshi Yamana, lives in a sprawling single floor house inside a gated community of Everett.  Regardless of the relative safety offered from a gated community, Akiro’s house has several added security features on his property.  He has guards, dogs, wards, watchers and a security system.  There is only one mage in the security detail and a few soldiers have some light cyberware.  Akiro also has two adept bodyguards that rarely leave his side.  It will be easier on the runners if they can sneak in, bypassing the security system.  Depending on the time of day of the attack Akiro has a daily schedule he follows.

Tell it to them Straight

Doing their legwork will reveal Akiro’s real name and with his real name, they can find out where he lives using the Matrix.  He lives in a AAA gated community (Norma Beach) in a sprawling house over 4000 square feet in size.  He has ample security measures but several of them aren’t stellar.

His security system is accessible from the Matrix and his mage is fairly low level.  Hanzo and Takeshi, two powerful adepts, guard him at all times.

Behind the Scenes

Akiro will be at home for three days after the runners meet with the Johnson, after which he boards a plane to arrange more “business”.  The runners will likely want to eliminate him at his home.  Below is the floorplan for Akiro’s estate.

Akiro's House

Akiro's House

Room Details:

Foyer – The room looks very large since it opens into the living room and dining area.  The ceilings are high up with a chandelier hanging over the dining room table and subtle lighting around the living room.  The art niche is full of ancient Japanese items like scrolls from the Tokugawa era and ancient sculptures.  The bookcase on the wall to the right are filled with Japanese philosophies as well as some outside reading like Sun Tzu.  The living room furniture is designed with a business setting in mind, though it is elegantly carved out of wood and accented with bamboo.

Garage – There are two cars in the garage.  One is Sioux Mercury Grand Prix (L.S. Ford Americar), modified beyond the standard with increased armor, photovoltaic paint and an Oil Sprayer.  The other is a Citron 1030 (Eurocar Westwind 2000) in glossy silver.  It looks like it’s rarely been driven.  Unlike most garages, this one is pristine.  The Grand Prix looks heavily used but well maintained.  The Citron is under a tarp.  The storage room is filled with extra tires and parts for the cars.

Bonus Room – This extra bedroom has been converted into a storage room for tools.  Tools for gardening and auto repair line the walls and cabinets stand in front of the windows.  The room has no furniture.

Guest Bedrooms – These rooms have been converted into bunkrooms for the guards and the personnel caring for the grounds.  The beds are little more than army cots in rows and two high.

Study – The room is done in wood paneling and heavy wooden furniture.  A powerful computer is built into the desk, which is connected to the world Matrix via satellite uplink.  This computer could be one of the ways the message is delivered to the Yakuza.  Books line the wall and a library of optical chips is inside the desk.  Everything from recent contracts to known affiliations.  The desk is locked and requires the palmprints of Akiro and his two bodyguards to access the data.

Kitchen and Leisure – The kitchen is adorned with stainless steel appliances and the cupboards stocked with the finest of foods, though it is mostly Japanese cuisine ingredients.  The nook is where the kitchen table sits, where Akiro can look through the bay window into the yard.  The leisure area is filled with leather furniture and a marble coffee table.  This would be the entertainment area.  A large trideo sits on the north wall between the windows, while the mantle over the fireplace doubles as a bar.  The room could easily sit a dozen people and all of them in great comfort.

Lanai/Porch – This L-shaped porch looks over the back portion of the property.  Just off the porch are flowerbeds and a large pool.  The pool and porch are fenced off from the rest of the yard, so they are not disturbed by the guard patrols, or visible to outside threats.

Private Garden – This formerly outside garden has been enclosed into a type of solarium using armored glass.  The garden is a Zen garden where Akiro and other Buddhist followers go to meditate.  There are many different plants growing in here, some of them transplanted from other parts of the world.  A small rock garden is set in a corner where incense burns before a statue of Buddha.

Master Suite – A large king-size four-poster bed is the number one furnishing in the room.  The furniture is all cherrywood and ornately carved.  A rice paper screen divides the bedroom from the sitting area by the windows.  Two large plush chairs sit infront of the window with a small table between.  On the table are numerous books on varied topics.

Akiro’s daily rituals are as follows:

08:00 – wake up

08:10 – meditation in Zen Garden

08:30 – shower, shave and get dressed

09:00 – breakfast in kitchen nook

09:30 – curl up in front of trid with newspaper (leisure)

10:00 – teleconference meeting in the study

12:30 – lunch in kitchen nook

13:00 – Trid (leisure)

14:00 – (Warm weather) Swim in the pool:  (Cold weather) Karate practice in Foyer.

15:00 – shower

15:15 – meditate in Garden

15:35 – teleconference in the study

18:30 – dinner in kitchen nook (may have meeting and dine in dining room at GM discretion)

19:30 – enjoy a drink and watch a movie (leisure)

21:30 – get report on daily activities from guards and personnel

22:00 – retire to bedroom sitting area and read.

23:00 – go to sleep

Yakuza Soldiers

B: 5  Q: 4  S: 4  C: 3  I: 4  W: 3  E: 6  R: 3[5]

Init: 4 + 1D6

Karma Pool/Professional Rating:  3/3

Active Skills:  Car 4, Etiquette(Yakuza)(Street) 3(4)(5), Edged Weapons 4, Intimidation 4, Pistols 5, Brawling 3, Submachineguns 5, Negotiations 3, Clubs 3, Throwing Weapons 3

Knowledge Skills:  Police Procedures 4, Smuggling Routes 4, Underworld Politics 4, Everett Knowledge 3, Arms Dealers 2

Though the newest Yakuza family hasn’t been around long in the grand scheme of things, the Shigeda Yakuza are no pushovers.  Many follow modern thinking and wear decent armor and use high tech gadgets.  Depending on the time of year, they wear longcoats or plated vests and carry Ingram Supermach SMG’s.

The Yakuza mage uses the following stats:

Yakuza Mage

B: 3  Q: 4  S: 3  C: 4  I: 4  W: 5  E: 6  R: 3[5]

Init: 4 + 1D6

Karma Pool/Professional Rating:  3/3

Active Skills:  Car 4, Etiquette(Yakuza)(Street) 3(4)(5), Sorcery 5, Conjuring 4, Pistols 5, Aura Reading 4, Submachineguns 3, Negotiations 3, Throwing Weapons 3

Knowledge Skills:  Police Procedures 4, Smuggling Routes 4, Underworld Politics 4, Everett Knowledge 3, Talismongers 3

Though the newest Yakuza family hasn’t been around long in the grand scheme of things, the Shigeda Yakuza are no pushovers.  Many follow modern thinking and wear decent armor and use high tech gadgets.  Depending on the time of year, they wear longcoats or plated vests and carry Ingram Supermach SMG’s.  The mage has the spells of Manabolt 5, Detect Enemies 5, Compel Truth 5, Agony 5, Bullet Armor 3, Physical Mask 3

Hanzo and Takeshi are both Grade 3 Initiate Adepts.  Hanzo specializes in guns, where Takeshi specializes in blades.

Hanzo

B: 6  Q: 6  S: 5  C: 4  I: 4  W: 4  E: 6  R: 3[5]

Init: 9 + 3D6

Karma Pool/Professional Rating:  4/4

Active Skills:  Car 4, Etiquette(Yakuza)(Street) 3(4)(5), Edged Weapons 4, Intimidation 4, Pistols 6, Karate 4, Submachineguns 6, Centering (Chanting) 3, Athletics 3

Knowledge Skills:  Police Procedures 4, Smuggling Routes 4, Underworld Politics 4, Everett Knowledge 3, Arms Dealers 3

Hanzo is a silent warrior who takes pride in his abilities.  He wears a black shirt and jeans with full body form fitting body armor underneath (4/1).  He carries a pistol and a submachine gun and he usually lays down fairly accurate cover fire while Takeshi gets Akiro to safety.  He has the Adept powers of:  Improved Reflexes 2, Level 2 Sixth Sense, Level 3 Pain Resistance, Level 4 Body Control, Level 2 Mystic Armor, Astral Perception.  He has the Metamagical powers of Masking, Centering (Athletics/Stealth), Centering (Pistols).

Takeshi

B: 6  Q: 6  S: 5  C: 4  I: 4  W: 4  E: 5.52  R: 3[5]

Init: 9 + 3D6

Karma Pool/Professional Rating:  4/4

Active Skills:  Car 4, Etiquette(Yakuza)(Street) 3(4)(5), Edged Weapons 7, Intimidation 4, Pistols 5, Karate 6, Athletics 4, Centering (Chanting) 3, Cyber-Implant Combat 4

Knowledge Skills:  Police Procedures 4, Smuggling Routes 4, Underworld Politics 4, Everett Knowledge 3, Iaido 3

Cyberware:  Two Retractable Spurs (Wrists, single blade)

Takeshi follows Bushido and finds honor in his work for his long time master.  He wears a black kimono with gold belt.  Beneath his kimono, he wears full body form fitting armor (4/1).  He carries a daisho on himself at all times and stays close to Akiro, since it usually falls to him to escort Akiro to shelter if a threat arises.  If an enemy draws close he will quickly dispatch of them and resume his position at his master’s side.  He has the Adept powers of:  Improved Reflexes 2, Astral Perception, Smashing Blow, Level 2 Counterstrike, Level 2 Mystic Armor.  He has the Metamagical powers of Masking, Centering (Athletics/Stealth), Centering (Edged Weapons).

Pushing the Envelope

Perhaps Akiro has a guest staying at the house and there is extra security, or when the team’s in the house more Yakuza show up for an emergency meeting, increasing the number of security.  Of course, perhaps the data on Akiro’s security is out of date and it is a lot more elaborate than thought.

Debugging

If the runners wait for Akiro to leave his home, he leaves in the Grand Prix with a multiple car escort.  If the runners attack, reinforcements will be called right away and the Yakuza will try to run the runners off the road to allow Akiro to make it to the airport.  Where it should be possible to kill Akiro in his car, make it very difficult.  If the runners try to steal items from Akiro’s house that would be deemed priceless, dismiss them as reproductions and worth very little when they go to fence them.

Picking Up The Pieces

It’s a Wrap

Depending on how the runners conducted themselves over this course of events, their reputation might be on the line.  Also, if they were witnessed by the Yakuza going into or out of Akiro’s home around the time of his death, they might come looking for retribution.  Of course, there is always the possibility that Mitsuhama might have plans for the runners, either for further jobs for Pentacle or, if one or more of the runners are wanted by Mitsuhama, rehired for a suicide run.

Awarding Karma

Award Karma according to merit of the character’s actions.  There are some bonuses the players can receive:

+1 if they deliver all the Ravenweed to Akiro

+1 if they are not spotted during their recon

+2 if they skillfully kill Akiro without detection/raising the alarm

Legwork

Here is a compilation of the legwork that may be applicable to the runner’s search.

People:

Akiro/Kimeshi Yamana

B: 3  Q: 2  S: 2  C: 5  I: 6  W: 5  E: 5.3  R: 4

Init: 4 + 1D6

Karma Pool/Professional Rating:  2/3

Active Skills:  Computer 5, Etiquette(Corporate) 4(8), Negotiations 6, Pistols 3, Karate 3

Knowledge Skills:  Mitsuhama Corporate Policy 4, Yakuza Politics 6, History 4, Psychology 8

Cyberware:  Datajack, 150 Mp Headware Memory

Akiro looks like a Japanese businessman, though his demeanor gives away the fact that he is a criminal.  He is confident and relaxed in a meeting, having done it many times.  He has little respect for “gaijin” and “kawaruhito”, but does his best to conceal those feelings when conducting business.  His hair is thinning and starting to go grey, but the man has an aura of respect.

Kabuki Ronin / Tigers

B: 4  Q: 4  S: 4  C: 3  I: 4  W: 4  E: 6  R: 3[5]

Init: 4 + 1D6

Karma Pool/Professional Rating:  2/3

Active Skills:  Clubs 4, Etiquette(Street) 2(6), Edged Weapons 4, Intimidation 4, Pistols 3, Brawling 3, Bike 3

Knowledge Skills:  Police Procedures 4, Police Politics 3, Japanese Culture 2, Go 3 (replace Japanese Culture with Smuggling Routes and Go with Combat Biking for the Tigers)

The Kabuki Ronin are painted up to look like the Kabuki of Japanese Culture, with white faces and accented features.  Their heads are shaved save for a ponytail out of the top of the head.  They are armed with Predators and Katanas as well as being lightly armored.  Most assume they are affiliated with the Yakuza, though they are not and are willing to accept work from a wider range of customers, including the Triads.

The Tigers are an Asian gang in the Western portion of Everett who are closely tied with the Eighty-Eights and other Chinese gangs.  The Tigers are an adept gang numbering fifty members.  They are almost considered to be an extension of the Triad.

Eighty-Eights

B: 5  Q: 4  S: 4  C: 3  I: 4  W: 3  E: 6  R: 3[5]

Init: 4 + 1D6

Karma Pool/Professional Rating:  3/3

Active Skills:  Car 4, Etiquette(Triad)(Street) 3(4)(5), Edged Weapons 4, Intimidation 4, Pistols 5, Brawling 3, Submachineguns 5, Negotiations 3, Clubs 3, Throwing Weapons 3

Knowledge Skills:  Police Procedures 4, Smuggling Routes 4, Underworld Politics 4, Everett Knowledge 3, Arms Dealers 2

The 88’s are all wearing black, but there is no uniform.  The only identifying mark is the tattoos around the knuckle of the third finger.  The Chinese symbol for eight sits on either side of the knuckle.  They carry submachineguns at their sides as well as sidearms under their armored jackets (4/2).  The Triads are ruthless and will not hesitate to fire, even when innocent bystanders are nearby.

Gangers

B: 4  Q: 4  S: 4  C: 3  I: 4  W: 4  E: 6  R: 3[5]

Init: 4 + 1D6

Karma Pool/Professional Rating:  2/3

Active Skills:  Clubs 4, Etiquette(Street) 2(6), Edged Weapons 4, Intimidation 4, Pistols 3, Brawling 3, Bike 3

Knowledge Skills:  Police Procedures 4, Police Politics 3, Japanese Culture 2, Go 3 (replace Japanese Culture with Smuggling Routes and Go with Combat Biking for the Tigers)

Tigers, Red Rovers or some insignificant slots from a local street corner, these guys are just trying to make a buck, either wanting the team’s car, clothes or whatever they might be hauling in the van.  Lightly armed and armored, they shouldn’t pose too high a threat.

Mr. Johnson – use stats found in SR3 pg. 258.

Yakuza Soldiers

B: 5  Q: 4  S: 4  C: 3  I: 4  W: 3  E: 6  R: 3[5]

Init: 4 + 1D6

Karma Pool/Professional Rating:  3/3

Active Skills:  Car 4, Etiquette(Yakuza)(Street) 3(4)(5), Edged Weapons 4, Intimidation 4, Pistols 5, Brawling 3, Submachineguns 5, Negotiations 3, Clubs 3, Throwing Weapons 3

Knowledge Skills:  Police Procedures 4, Smuggling Routes 4, Underworld Politics 4, Everett Knowledge 3, Arms Dealers 2

Though the newest Yakuza family hasn’t been around long in the grand scheme of things, the Shigeda Yakuza are no pushovers.  Many follow modern thinking and wear decent armor and use high tech gadgets.  Depending on the time of year, they wear longcoats or plated vests and carry Ingram Supermach SMG’s.

The Yakuza mage uses the following stats:

Yakuza Mage

B: 3  Q: 4  S: 3  C: 4  I: 4  W: 5  E: 6  R: 3[5]

Init: 4 + 1D6

Karma Pool/Professional Rating:  3/3

Active Skills:  Car 4, Etiquette(Yakuza)(Street) 3(4)(5), Sorcery 5, Conjuring 4, Pistols 5, Aura Reading 4, Submachineguns 3, Negotiations 3, Throwing Weapons 3

Knowledge Skills:  Police Procedures 4, Smuggling Routes 4, Underworld Politics 4, Everett Knowledge 3, Talismongers 3

Though the newest Yakuza family hasn’t been around long in the grand scheme of things, the Shigeda Yakuza are no pushovers.  Many follow modern thinking and wear decent armor and use high tech gadgets.  Depending on the time of year, they wear longcoats or plated vests and carry Ingram Supermach SMG’s.  The mage has the spells of Manabolt 5, Detect Enemies 5, Compel Truth 5, Agony 5, Bullet Armor 3, Physical Mask 3

Hanzo and Takeshi are both Grade 3 Initiate Adepts.  Hanzo specializes in guns, where Takeshi specializes in blades.

Hanzo

B: 6  Q: 6  S: 5  C: 4  I: 4  W: 4  E: 6  R: 3[5]

Init: 9 + 3D6

Karma Pool/Professional Rating:  4/4

Active Skills:  Car 4, Etiquette(Yakuza)(Street) 3(4)(5), Edged Weapons 4, Intimidation 4, Pistols 6, Karate 4, Submachineguns 6, Centering (Chanting) 3, Athletics 3

Knowledge Skills:  Police Procedures 4, Smuggling Routes 4, Underworld Politics 4, Everett Knowledge 3, Arms Dealers 3

Hanzo is a silent warrior who takes pride in his abilities.  He wears a black shirt and jeans with full body form fitting body armor underneath (4/1).  He carries a pistol and a submachine gun and he usually lays down fairly accurate cover fire while Takeshi gets Akiro to safety.  He has the Adept powers of:  Improved Reflexes 2, Level 2 Sixth Sense, Level 3 Pain Resistance, Level 4 Body Control, Level 2 Mystic Armor, Astral Perception.  He has the Metamagical powers of Masking, Centering (Athletics/Stealth), Centering (Pistols).

Takeshi

B: 6  Q: 6  S: 5  C: 4  I: 4  W: 4  E: 5.52  R: 3[5]

Init: 9 + 3D6

Karma Pool/Professional Rating:  4/4

Active Skills:  Car 4, Etiquette(Yakuza)(Street) 3(4)(5), Edged Weapons 7, Intimidation 4, Pistols 5, Karate 6, Athletics 4, Centering (Chanting) 3, Cyber-Implant Combat 4

Knowledge Skills:  Police Procedures 4, Smuggling Routes 4, Underworld Politics 4, Everett Knowledge 3, Iaido 3

Cyberware:  Two Retractable Spurs (Wrists, single blade)

Takeshi follows Bushido and finds honor in his work for his long time master.  He wears a black kimono with gold belt.  Beneath his kimono, he wears full body form fitting armor (4/1).  He carries a daisho on himself at all times and stays close to Akiro, since it usually falls to him to escort Akiro to shelter if a threat arises.  If an enemy draws close he will quickly dispatch of them and resume his position at his master’s side.  He has the Adept powers of:  Improved Reflexes 2, Astral Perception, Smashing Blow, Level 2 Counterstrike, Level 2 Mystic Armor.  He has the Metamagical powers of Masking, Centering (Athletics/Stealth), Centering (Edged Weapons).

Legwork Results:

Akiro

Appropriate Contacts:  Matrix Search (TN 5), Street (TN 6), Syndicate (TN 4)

Success            Results

0        Who?

1        He’s a Yak, ain’t he?

2        Sure, he’s a recruiter for the Yakuza.  Got a lot of respect in the newest Yakuza ring.

3        The guy’s real name is Kimeshi Yamana.  Long timer in the Shigeda-Gumi.

4        The guy makes a killing selling stolen property.  He sells items stolen in other countries, or untraceables to needy parties in the plex.

5        He specializes in magical supplies.

Eighty-Eights

Appropriate Contacts:  Matrix Search (TN 5), Street (TN 5), Syndicate (TN 4)

Success            Results

0        Are they a sports team?

1        They’re the biggest Triad in Everett.  They actually gained a lot of ground recently…

2        Their membership has grown substantially.  Most gangs won’t mess with them anymore.

3        They ship a lot of contraband in through the docks from China.  All sorts of stuff.

4        They use small ships so they can sneak through harbor security easier.  They must of brought thousands of kilos of guns, drugs and magical gear in.

5        They’re making thousands of dollars selling a new, rare herb called Ravenweed.

If the team learns enough about the Triads, they may have heard the term Ravenweed.

Ravenweed

Appropriate Contacts:  Matrix Search (TN 5), Magic (TN 4)

A fern-like plant with a dark purple leaf and black stem and veins, it is a plant that has emerged since the hype Halley’s Comet has started.  The plant has distinct magical potential and has a high street value.  When mixed with an appropriate blend of herbs, the plant can be mixed into a paste, not dissimilar from chewing tobacco.  The social elite has also taken it in, as the current trendy item are Ravenweed cigarettes.  The plant emits a strong odour to ward off predators, but once plucked the plant dies quickly and loses all magical potential, so it must be used soon after harvesting.

Ravenweed is very hard to find and expensive.  Magicians that use it may have social penalties, since the paste emits a foul odour and stains teeth black.  It tastes bitter when chewed, but it provides a +1 die bonus to all Magical Active skills during ingestion.  A “stick” of Ravenweed paste lasts about five minutes.

Mr. Johnson

Appropriate Contacts:  Matrix Search (TN 6), Corporate (TN 5)

Success            Results

0        This guy’s a Johnson of how many…?

1        The guy’s a pro.  Works for a magical corp I think…

2        He’s Yoshiro Mitono.  He’s a MCT lackey.

3        Has a great rep in the shadows.  Don’t screw with him and you get paid.  Double cross him and you’re fertilizer.

4        Not just a Mitsuhama lackey.  He does all meets for Pentacle Distributing.

Pentacle Distributing

Appropriate Contacts:  Matrix Search (TN 5), Street (TN 6), Corporate (TN 4)

Success            Results

0        Might have heard of em…

1        They make lots of magical goodies…not as many as the Azzies, but a lot.

2        Owned by Mitsuhama.  Strange that a robotics corp has such a large magical holding.

3        Pentacle’s been busy trying to acquire new magical telesma for their foci and fetishes

4        Items with real magical potential are wanted by magical security on MCT grounds…

5        They don’t care about purity.  They want something they can breed and reproduce at will.

>> So, let’s keep score here…we’re potentially torquing off the Triads, the Yaks and a AAA Mega?  Is that all?
>> Black-13

>> Hey, we do like a challenge, right?
>> Wraith

>> I’d certainly be interested in getting my hands on some of that telesma.  Could make a good chunk of money reselling that once you grew your own crop.
>> Spike

>> What is it with you shamans and smoking weird shit?
>> Mr. Black

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~ by 1nsomniac on October 13, 2009.

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