Negative Veloxity

The team has been contracted to strike the Ares-owned Alaskan Spaceport to sabotage the probe Velox II prior to it being shipped to Cape Canaveral for launch. Subtle sabotage is preferable, as a probe is hard to fix once it has begun on it’s flight path, but grounding it is acceptable. Minimize collateral damage.

The site is heavy guarded with automated security systems, milspec gear on the Knight Errant detachments present, as well as significant magical presence as well. The runners will be hard-pressed to complete the job if they draw too much attention.

Maps and Security:
Cold weather and snow
Military grade soldiers
Automated defenses (drones, sentry guns)
Guard animals
On-staff mages, deckers and riggers

Matrix Ratings:
Red-9/10/10/9/9/9
3: Probe-10
6: Scout-10 with trap Crippler-8 (marker)
9: Trace-10 with trap Killer-8
12: Passive Alert, Security Deckers, Ripper-10 (mark-rip)
15: Construct-14 (Killer-10, Ripper-8 (bind-rip), Scout-10)
18: Trace-15
21: Sparky-10
24: Active Alert, Psychotropic Black IC-8
27: Nonlethal Black IC-12
30: Nonlethal Black IC-15

Map Legend:
Upper Base

1 – Freight Elevator. Monitored by both levels of security.
2 – Elevators. Monitored by both levels of security.
3 – Stairs. Monitored by both levels of security.
4 – Loading Bay. C09 observed. The loading doors are locked and can only be opened from the inside by receiving a code from a docked truck. The door from the rest of complex is blocked by a KP6. The storage room door is locked with another KP6 lock. The loading bay is littered with crates of varying size, and numerous guards watching over the items.
5 – Storage. Locked away by a KP6 lock and overseen by C09 in multiple points around the room. The room is filled with large crates, most holding smaller satellites for lesser purposes. There are numerous forklifts in the room for moving items in and out of the storage room and on or off of trucks.
6 – Bathrooms.
7 – Offices. C09 observed and protected by Ca8 locks. The commanding officers present on base have offices where they can do their work in private. They have access to almost any file on site, but each officer has a biomonitor that triggers a silent alarm if they’re killed while on base. Each office also has a PanicButton under the desk.
8 – Armory. C09 observed, and protected by Ca7 locks. In case the base were to fall under attack, the heavy weapons given to soldiers are stored in this room. Only a senior officer can authorize access to the heavy weapons.
9 – Security. PS7 protected. Numerous security personnel are in this room at all times, as are the mages, deckers and riggers. Extra weapons are stored here. Runners foolish enough to attack this room should have serious problems with the guards.
10 – Cafeteria. C09 observed. The room is full of soldiers on break. They won’t be carrying their standard assault rifles or milspec armor, but will still have their side arms.
11 – Storage. KP5 protected and C09 observed. Food, toiletries and other mundane necessities are stored in this room. A fridge on the back wall stores meats and other frozen goods.
12 – Bunk Rooms. C09 observed. Several soldiers will be sleeping at any time of day (shifts), and all belongings will be stored in their locked footlockers.
13 – Briefing Room. KP6 and C09 observed. Any briefings required for the soldiers to receive will be given here. Things like inbound trucks to arrive or rumours of a possible breach will be discussed.
14 – Soldier’s Lounge. C09 observed. Soldiers that don’t want to grab a bite to eat can come to the lounge for a game of pool, cards or watch the trid. Several soldiers will be in the room relaxing if the runners venture inside.
* – Vending machine block. Any kind of junk food people want is available here.

Lower Base

1 – Freight Elevator. Monitored by both levels of security.
2 – Elevators. Monitored by both levels of security.
3 – Stairs. Monitored by both levels of security.
4 – Freight Storage. C13 observed and KP8 protected. All equipment that has been assembled, but is still sometime away from delivery is stored in this room. Several guards patrol the room, circling the crate islands.
5 – Electrical. Ca6 protected and C13 observed. The power for the base runs into this room. It powers the heat, the security system and all computer servers. The servers are at the far end of the room, and the power levels are closely monitored. If anything in the room is disrupted, the alarm sounds. If main power is cut, a backup generator fires up (unless the runners have messed with that as well).
6 – Armory. Ca8 protected and C13 observed. The additional weapons for security are stored in here, though the collection isn’t nearly as impressive as the one on the upper floor.
7 – Bathrooms. The room is divided into two within, to keep men and women separate.
8 – Technician’s Lounge. C13 observed. Similar to the soldier’s lounge upstairs, though the equipment is in much better condition. Technicians populate the room, save for a few off-duty guards.
9 – Assembly. Cb6 protected and C13 observed. Smaller components that don’t require perfect conditions are built here to keep the clean room free for more important jobs. Several technician’s work away diligently on elaborate mechanical components for the various projects being completed by AresSpace.
10 – Observation. C13 observed and Cb8 protected. This room overlooks the clean room, so scientists can observe without being fully suited up. A couple of guards watch over their progress while making idle chatter with the techs.
11 – Sterilization. RS8 protected. Any tech entering the clean room must pass through this room. They have to put on a clean suit and be sterilized so they don’t bring any contaminants into the room. The door into 12 is locked by a keypad with large buttons (so you can press them while wearing the suit). Once the code is entered, the room checks the entrants for dust and other contaminants, and if any are detected, entry is denied.
12 – Clean Room. KP6 protected and C13 observed. This is where Velox II is being worked on. Several techs in white suits work away at getting the probe ready for launch. The door into the hall is a one-way door (can’t open it from hall) that can only be opened by using two sets of codes to confirm the door should be opened to remove any project from the room. If the clean room’s contaminant level increases to dangerous levels an alarm sounds.
13 – Security. PS6 protected. Though inferior to their upper floor counterparts, the security on the lower level is similarly armed. There is at least one mage on the lower level.
14 – Trideo Modeling. Cb7 protected and C13 observed. Any satellite project being undertaken by Ares in Alaska is viewed in three dimensions in this room. Techs can edit and test changes in the model using the latest SOTA computers before assembling the real thing in the labs.
15 – Tech Cafeteria. C13 observed. The technicians get a higher quality of food than the soldiers upstairs, but it is still cafeteria food.
16 – Microtronics. Cb6 protected and C13 observed. Robotics work away at computer components too small for human hands. Technician presence is minimal, usually to ensure things run smoothly, and to pick up parts as the machines finish their work.
17 – Conference Room. C13 observed. This room serves as a think tank when a snag in assembly arises, or a new design is required. The walls are covered in white boards and projection screens, while the room’s center is an ocean of chairs around a large table.
18 – Offices. Cb7 protected and C13 observed. The head techs on shift have access to these offices. The offices have filing cabinets full of technical specs, and computer terminals with access to digital copies of the same.

>> Mr. J wants us to sabotage a satellite during the height of the space race to get to halley first?  And there’s no mention of the pay level?  That makes me a bit suspicious.
>> Stargazer

>> It could mean you can name your price, though that could lead to a major bidding war for the prestige this could get you if you pulled it off…
>> Knight Killer

>> The Ares space program would take a major PR hit if their satellite went up without them discovering the sabotage… if you could take credit for the job, be rest assured Ares will paint a huge target on your ass after this.
>> Wraith

The team has been contracted to strike the Ares-owned Alaskan Spaceport to sabotage the probe Velox II prior to it being shipped to Cape Canaveral for launch. Subtle sabotage is preferable, as a probe is hard to fix once it has begun on it’s flight path, but grounding it is acceptable. Minimize collateral damage.

The site is heavy guarded with automated security systems, milspec gear on the Knight Errant detachments present, as well as significant magical presence as well. The runners will be hard-pressed to complete the job if they draw too much attention.

Maps and Security:
Cold weather and snow
Military grade soldiers
Automated defenses (drones, sentry guns)
Guard animals
On-staff mages, deckers and riggers

Matrix Ratings:
Red-9/10/10/9/9/9
3: Probe-10
6: Scout-10 with trap Crippler-8 (marker)
9: Trace-10 with trap Killer-8
12: Passive Alert, Security Deckers, Ripper-10 (mark-rip)
15: Construct-14 (Killer-10, Ripper-8 (bind-rip), Scout-10)
18: Trace-15
21: Sparky-10
24: Active Alert, Psychotropic Black IC-8
27: Nonlethal Black IC-12
30: Nonlethal Black IC-15

Map Legend:
Upper Base

1 – Freight Elevator. Monitored by both levels of security.
2 – Elevators. Monitored by both levels of security.
3 – Stairs. Monitored by both levels of security.
4 – Loading Bay. C09 observed. The loading doors are locked and can only be opened from the inside by receiving a code from a docked truck. The door from the rest of complex is blocked by a KP6. The storage room door is locked with another KP6 lock. The loading bay is littered with crates of varying size, and numerous guards watching over the items.
5 – Storage. Locked away by a KP6 lock and overseen by C09 in multiple points around the room. The room is filled with large crates, most holding smaller satellites for lesser purposes. There are numerous forklifts in the room for moving items in and out of the storage room and on or off of trucks.
6 – Bathrooms.
7 – Offices. C09 observed and protected by Ca8 locks. The commanding officers present on base have offices where they can do their work in private. They have access to almost any file on site, but each officer has a biomonitor that triggers a silent alarm if they’re killed while on base. Each office also has a PanicButton under the desk.
8 – Armory. C09 observed, and protected by Ca7 locks. In case the base were to fall under attack, the heavy weapons given to soldiers are stored in this room. Only a senior officer can authorize access to the heavy weapons.
9 – Security. PS7 protected. Numerous security personnel are in this room at all times, as are the mages, deckers and riggers. Extra weapons are stored here. Runners foolish enough to attack this room should have serious problems with the guards.
10 – Cafeteria. C09 observed. The room is full of soldiers on break. They won’t be carrying their standard assault rifles or milspec armor, but will still have their side arms.
11 – Storage. KP5 protected and C09 observed. Food, toiletries and other mundane necessities are stored in this room. A fridge on the back wall stores meats and other frozen goods.
12 – Bunk Rooms. C09 observed. Several soldiers will be sleeping at any time of day (shifts), and all belongings will be stored in their locked footlockers.
13 – Briefing Room. KP6 and C09 observed. Any briefings required for the soldiers to receive will be given here. Things like inbound trucks to arrive or rumours of a possible breach will be discussed.
14 – Soldier’s Lounge. C09 observed. Soldiers that don’t want to grab a bite to eat can come to the lounge for a game of pool, cards or watch the trid. Several soldiers will be in the room relaxing if the runners venture inside.
* – Vending machine block. Any kind of junk food people want is available here.

Lower Base

1 – Freight Elevator. Monitored by both levels of security.
2 – Elevators. Monitored by both levels of security.
3 – Stairs. Monitored by both levels of security.
4 – Freight Storage. C13 observed and KP8 protected. All equipment that has been assembled, but is still sometime away from delivery is stored in this room. Several guards patrol the room, circling the crate islands.
5 – Electrical. Ca6 protected and C13 observed. The power for the base runs into this room. It powers the heat, the security system and all computer servers. The servers are at the far end of the room, and the power levels are closely monitored. If anything in the room is disrupted, the alarm sounds. If main power is cut, a backup generator fires up (unless the runners have messed with that as well).
6 – Armory. Ca8 protected and C13 observed. The additional weapons for security are stored in here, though the collection isn’t nearly as impressive as the one on the upper floor.
7 – Bathrooms. The room is divided into two within, to keep men and women separate.
8 – Technician’s Lounge. C13 observed. Similar to the soldier’s lounge upstairs, though the equipment is in much better condition. Technicians populate the room, save for a few off-duty guards.
9 – Assembly. Cb6 protected and C13 observed. Smaller components that don’t require perfect conditions are built here to keep the clean room free for more important jobs. Several technician’s work away diligently on elaborate mechanical components for the various projects being completed by AresSpace.
10 – Observation. C13 observed and Cb8 protected. This room overlooks the clean room, so scientists can observe without being fully suited up. A couple of guards watch over their progress while making idle chatter with the techs.
11 – Sterilization. RS8 protected. Any tech entering the clean room must pass through this room. They have to put on a clean suit and be sterilized so they don’t bring any contaminants into the room. The door into 12 is locked by a keypad with large buttons (so you can press them while wearing the suit). Once the code is entered, the room checks the entrants for dust and other contaminants, and if any are detected, entry is denied.
12 – Clean Room. KP6 protected and C13 observed. This is where Velox II is being worked on. Several techs in white suits work away at getting the probe ready for launch. The door into the hall is a one-way door (can’t open it from hall) that can only be opened by using two sets of codes to confirm the door should be opened to remove any project from the room. If the clean room’s contaminant level increases to dangerous levels an alarm sounds.
13 – Security. PS6 protected. Though inferior to their upper floor counterparts, the security on the lower level is similarly armed. There is at least one mage on the lower level.
14 – Trideo Modeling. Cb7 protected and C13 observed. Any satellite project being undertaken by Ares in Alaska is viewed in three dimensions in this room. Techs can edit and test changes in the model using the latest SOTA computers before assembling the real thing in the labs.
15 – Tech Cafeteria. C13 observed. The technicians get a higher quality of food than the soldiers upstairs, but it is still cafeteria food.
16 – Microtronics. Cb6 protected and C13 observed. Robotics work away at computer components too small for human hands. Technician presence is minimal, usually to ensure things run smoothly, and to pick up parts as the machines finish their work.
17 – Conference Room. C13 observed. This room serves as a think tank when a snag in assembly arises, or a new design is required. The walls are covered in white boards and projection screens, while the room’s center is an ocean of chairs around a large table.
18 – Offices. Cb7 protected and C13 observed. The head techs on shift have access to these offices. The offices have filing cabinets full of technical specs, and computer terminals with access to digital copies of the same.

Advertisements

~ by 1nsomniac on October 12, 2009.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

 
%d bloggers like this: