Nanotech Raid

The runners are hired by Evo to hit Whitecoat Pharma (a Shiawase subsidiary) compound in Tacoma. They are to break into the nanotechnology lab and steal a project called UR-216. Damage to the unit is to be minimized. They are not to open the internal case under any circumstances.

 

Inside the cases are Urban Renewal Nanites. They will eat away at any form of concrete used to construct the building (including most of the compound in which they are stored), causing the concrete to become brittle in seconds. The project is in a large black steel case, and inside are 20 black cylinders. Each cylinder has enough nanites to bring down a 3-story building.

 

Payment for the successful theft of all 20 cylinders is 50,000¥, and it is a reduction of 2,500¥ for each cylinder lost or ruptured.

 

 

Map Legend

Shiawase Biotechnology Lab

2nd Floor

1 – Stairs. Monitored by security. The Basement is protected by an orange card lock and the 2nd floor is protected by a red card lock.

2 – Elevators. Monitored by security. Card key access is required to reach both the upper and basement levels (red clearance).

3 – Urban Renewal Nanite Test Facility. Red clearance with a retinal scan required for entry and monitored by security. The front portion of the room is an observation room. Beyond the observation room, the room has been lined with Plasteel to keep the UR Nanites from spreading into the structure of the building. The room has a miniature of a city block built, with full substructure (sewers, power lines, etc) built for observation.

4 – Transient System Nanite Test Facility. Red clearance with a retinal scan required for access and monitored by security. This room has several different parts; each is a section for a different nanite test. There are animal cages, where they test the nanites on rats and other small animals. There are also several stasis tanks where identical clones are stored for “pre-human tests”.

5 – Free-floating Nanite System Test Facility. Red clearance with a retinal scan required for access and monitored by security. Similar layout to the Transient Test Room (Room 4)

6 – Batch Processing. Red clearance and retinal scan required for access and monitored by security. A hacker could wreak havoc in this room. This room is full of computers and scientists who control which nanites are manufactured and in what quantities. Several guards are stationed here, just to ensure nothing goes wrong.

7 – Nanite Storage Facility. Red clearance with a retinal scan required for access and monitored by security. This is where the runner’s paycheck is stored. Each culture of nanites is stored in a receded countertop that only presents the case with valid authentication. Without out a keycard, they will have difficulty extracting the case. The security measures are set-off with an Anti-Tamper Level 3. The tamperer receives a shock (6S Damage) and an alarm sounds. The spider locks down the room until security arrives.

8 – Nanite Manufacturing. Red clearance with a retinal scan required for access and monitored by security. Nanite manufacturing is entirely automated, with a handful of people supervising the construction. If the wrong type of nanite rolls down the line, they hit the emergency stop button, which sends a warning to the security office about a possible problem. One of the technicians heads for room 6, accompanied by two guards.

 

1st Floor

1 – Stairs. Monitored by security. The Basement is protected by an orange card lock and the 2nd floor is protected by a red card lock.

2 – Elevators. Monitored by security. Card key access is required to reach both the upper and basement levels (red clearance).

3 – Offices. The Northern most offices have windows outside. An exec sits behind each desk, and a guard sits in a chair reading the newspaper, or some other mundane activity. The doors have orange clearance locks and a PanicButton under each desk, just in case. There is access to the local network in each office, and a hacker can mask his intrusion using the exec’s desk.

4 – Cafeteria. Monitored by security. Several guards and lab techs will be in here at any given time, and they will come and go at random.

5 – Security. Biometric Palm scanner required for access (security staff only). Only security personnel may enter the security office. There are over 20 guards present in the building, many of which are in here. There is also a combat mage, two hackers and a security spider.

6 – Surgery / Implantation Room. Monitored by security with orange clearance required. Clients of Shiawase can come here to have their latest cybernetics implanted, or for the richer clients, have nanoware injected. 6 surgeons and 4 guards are always present.

7 – Equipment Storage. Orange clearance required and monitored by security. All the Cyberware and Nanites that are scheduled for implantation on that day are stored in here. The Cyberware are stored in vacuum-sealed boxes, and nanites are stored in syringe vials, ready for injection. None of the vials or boxes are labeled as to what they are, only by patient number, and a runner who injects himself with nanites must roll on the random injection table* (not all nanites are friendly).

8 – Records Room. Orange clearance with a palm scan required for access and monitored by security. Hard copy of patients, and their record of what they have had implanted removed or injected with. The runners can learn what is in each nanite vial if they are willing to take the time to rifle through all the patient records.

9 – Mainframe Computer Room. Orange Clearance with a palm scan required for access and monitored by security. A hacker will be rendered useless if the mainframe is destroyed (extra money may be earned if the runners swipe pertinent information off the mainframe). If fire is detected in this room, the door is locked down, and chemical fire suppression is introduced. The runners will suffocate rapidly unless they’ve taken precautions (Characters can hold their breath for 48 seconds (16 Combat Rounds), unless taking physical actions.  After that, they lose a box of Stun unresisted for every Combat round they can’t breathe).

10 – Washrooms. There will be 1D6 guards and technicians in here at any given time.

* – Random Injection Table (Roll 1D6)

1 – Cutters. (6P Damage after 1 minute)

2 – Taggants (RFID) (broadcasts users location and any coded messages, Signal 4)

3 – Placebo.

4 – NanoTattoo Rating 3 (can augment camouflage patterns)

5 – Oxy-rush Rating 4 (Can hold breath for an extra 2 hours, +4 to fatigue tests)

6 – NanoSybiotes Rating 3 (Add rating to natural healing tests)

 

Basement

1 – Stairs. Monitored by security. The Basement is protected by an orange card lock and the 2nd floor is protected by a red card lock.

2 – Elevators. Monitored by security. Card key access is required to reach both the upper and basement levels (red clearance).

3 – Cyberware Manufacturing. Red clearance required with a palm scan for access and monitored by security. The room is massive and has a lot of technicians and guards working around the automated machines that do the harder work. The din in the room is quite loud, and all the technicians wear ear protection. If runners enter the room without some form of sound dampening they receive a -3 dice modifier for sound based Perception Tests.

4 – Nanite Activation and Quality Assurance. Red clearance and a retinal scan required for access and monitored by security. Once a prototype is designed and manufactured, it is originally tested here. The room is full of electron microscopes, so that the nanites actions and level of performance can be observed. Several guards and technicians work away at this diligently.

5 – Nanite R&D. Red clearance with a retinal scan required for access and monitored by security. New nanites are being researched at all times in here. There are two scientists in this room carrying the Red Keycard, but they are also heavily guarded. The room is filled with scientific equipment that allows workers to work on a microscopic level.

 

>> Anyone know what we’re after?  Nanites make me a bit uneasy and I’d like to know what I’d be transporting, or at least know it isn’t going to kill me.

>> Wes

 

>> You’ve got to figure it’s a medical colony of some form.  It is a pharmaceutical company after all.  Whether it’s for improving your health or not, I won’t weigh in on.

>> LabRat

 

>> Actually, from what I’ve heard, this company does all sorts of nanite research, not just medical stuff.  So, if those rumors are true, they could be just about anything.

>> Probe

 

>> Great, thanks for settling my mind there Probe.  This shit’s just like magic…if I can’t see it, I don’t trust it.

>> Wes

 

>> Funny, I’ve known a few people who can see bullets just fine, but have been on the receiving end too many times to trust them.  This job is all about the things we don’t know and can’t see.  Perhaps you’re in the wrong line of work?

>> Burn

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~ by 1nsomniac on March 30, 2009.

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