Heist of the Mojave Emerald

The runners are gathered together to pull off an old-fashioned jewel heist. This run was specifically developed for Irene’s character Sapphire. The Johnson in this case is Sapphire’s contact Rubin, whose connection with Sapphire will be concealed for a short while. He hires the team to break into a museum in Vancouver, where a newfound treasure is on display. The Mojave Emerald is an emerald that was located in the magically activated Mojave Desert, and is denser than the standard emerald, making it a marvel to the scientific community, and almost priceless to gem collectors. The runners will be paid 15,000¥ for retrieving the precious stone and smuggling it into UCAS territory. Blueprints of the museum are available on the Salish-Shidhe RTG and a plan of attack should be prepared before they hit the museum. Rubin will supply the team with a phone number where he can be reached when they complete the mission

Security Hazards:

Border guards at Salish border

Cascade Crow toll collectors

Cascade Ork raids

Lone Star and standard museum security

Motion Detectors, Cameras, Laser Trip Beams guard the emerald in a complex net, and the glass case surrounding the emerald is pressurized so the moment the glass is removed or broken an alarm sounds

 

Matrix Security:

Security and ACIFS – Green-7/6/8/5/6/8

Trigger Steps:

5 = Probe-5

11 = Probe-9

15 = Scrambler-7 (all security systems) & Silent Alarm triggered (security will sweep museum)

20 = Crippler-6

24 = Killer-8

30 = Blaster-8

34 = Sparky-6

 

If the runners are caught they will be arrested. Rubin will pay to free Sapphire (or equivalent character) but the other runners will be hung out to dry. The Star will conduct a lengthy interrogation of the other runners, unless they can afford to post bail (which will depend on the runners reputation and prior record). If the runners already have a record with the Star they will be VERY reluctant to release the runner. Rubin will pay the promised amount to the runners if they complete the mission, and will allow the team to negotiate the price up to 20,000¥ fairly easily. Sapphire will be paid an additional 100,000¥ a little later on, after the gem is sold.

 

Map Legend – Second floor

 

1 – Relics of Rome exhibit. KP5 protects the main entrance and it is C01 monitored. A small corner of the exhibit has been closed off and a small security office has been set up. Cb5 protects the office. Inside are 4 security guards, and a security decker.

2 – Stairwell. Monitored by closest security office.

3 – Elevator bank. Four elevators all monitored by all security offices.

4 – Map hologram. The interactive hologram is shut down, and can only be activated by hotwiring the table or by decker intervention. Either way may alert security. Watched by C01.

5 – The Life of President Dunkelzahn exhibit. East door protected by Cb6, west door protected by KP5. Two C01’s monitor the room.

6 – The History of the Awakening. East door protected by KP5, Northwest door protected by KP5. Two C01’s monitor the room.

7 – Naval Disasters 1900-2050. South door protected by KP5, northeast door protected by Ca8. Monitored by two C01’s.

8 – Precious Stones of the World. Ca8 protected on both doors. Monitored with two C01’s. The laser grid essentially fills the room and the motion detectors criss-cross around the pedestal the emerald sits in.

9 – Medieval Times. West door protected by Ca8, east door protected by KP5. Monitored by two C01’s.

10 – North America : Past and Present. South door Cb6 protected, east and west doors protected by KP5. Room observed by three C01’s.

11 – The Mysteries of Africa and Egypt. All doors KP5 protected. Observed by four C01’s.

12 – Geologic Oddities. West door protected by Cb6, north and west doors KP5 protected. Watched by two C01’s.

13 – European Empires. All doors protected by KP5 and have twoC01’s.

 

Most halls are monitored by C01. There is also a 50% chance that at least one guard is waiting around the next corner, patrolling the halls and rooms.

1-3 – One guard.

4-6 – Nothing there.

 

Map Legend – First Floor

 

1 – Front Desk Security. Only 3 guards present, watching all main floor camera feeds.

2 – Stairwell. Monitored by the appropriate floor.

3 – Ticket counters. No one there and no security.

4 – Elevator banks. Four elevators in each, all monitored by all security offices.

5 – Holographic Map. The interactive hologram is shut down, and can only be activated by hotwiring the table or by decker intervention. There are no cameras, as it is in plain sight of the security desk.

6 – The History of Planet Earth. East door protected by Cb6, west door protected by KP5. Room watched by two C01’s.

7 – Achievements in Invention. Both doors protected by KP5. Room observed by four C01’s.

8 – Periods of History. South door protected by Cb6, others protected by KP5. Room observed by six C01’s.

9 – Ancient Asia. Southwest door protected by Cb6, others protected by KP5. Room observed by six C01’s.

10 – Russia : Then and Now. All doors protected by KP5. Observed by 5 C01’s.

 

Map Legend – Basement

 

1 – Cave Dwellers. KP5 protected and monitored by C01. Behind one of the fake cave walls is the office. The office is protected by a Cb6 lock. Inside is 4 security guards and 1 security decker.

2 – Stairwell. Monitored by the appropriate floor.

3 – Elevator banks. Four elevators in each, all monitored by all security offices.

4 – Holographic Map. . The interactive hologram is shut down, and can only be activated by hotwiring the table or by decker intervention. Either way may alert security. Watched by C01.

5 – Dinosaur exhibit. Southeast door protected by Cb6, other door protected by KP5. Observed by six C01’s.

6 – Creepy Critters. Both doors protected by KP5. Room watched by two C01’s.

7 – Animals of the Awakened Era. Both doors protected by KP5. Room observed by four C01’s.

8 – Evolution vs. the Awakening. West door protected by Cb6, other protected by KP5. Room observed by four C01’s.

>>Swipe a gemstone from a secure museum in the NAN, huh?  And this is worth it because…?
>>Lone Wolf

>>I’m sure the J has his reasons.  Since when have we been “in the know” about why we do what we’re doing?
>>Borderline

>>Word from the locals says the stone shows up weird on the astral, but the local shamans can’t figure it out.
>>Soaring Owl

>>It’s not shamanic in origin, that’s why they can’t figure it out.  They don’t want to know what it really is.
>>Serpent Soldier

>>How do you know so much about this thing?
>>Soaring Owl

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~ by 1nsomniac on December 17, 2008.

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