Blasting Bicson

Preparing to Play

The technology race amongst the corporations has been fierce. New advances seem almost like daily occurrences, as each of the AAA megacorporations battle with each other for technological supremacy.
As Cross collapsed with the Matrix of old, Bicson Bio-medical was snatched up by Ares Macrotechnology. Using this newly obtained medical resource, they are working on making state-of-the-art cybernetic implants that are shielded from outside frequencies, attuned to the user’s assigned frequency. Neo-Net is very interested in this new technology and are making considerable progress, but Ares is winning the race.

Neo-Net seeks to stop Ares’ research dead in its tracks, but the research is happening in a Bicson hospital; one that is public and where many high class patients are taken. Unable to afford a PR nightmare, Neo-Net has instead hired runners to infiltrate the hospital, find anything to do with the project and destroy it. They will need to be careful about both Knight Errant Security, as well as nearby Lone Star presence, due to the public nature of the hospital.

Scenarios

Meeting Mr. Johnson

What’s Up Chummer?
The team is contacted through their usual channels to meet with Mr. Johnson at Club Penumbra at 8PM. The club is it’s usual loud and busy self, with the who’s who of local celebrity at the party. Mr. Johnson has a private booth in the VIP area, where he conducts the meeting.

The team is asked to get inside the Bicson Bio-Medical facility in Everett, where high profile customers are taken, and track down a project that is being worked on somewhere inside.

The job is to get inside, find project KX-9601 and destroy anything to do with the project. Collateral damage is an extremely bad idea and will have consequences.

Tell it to them Straight

Standing outside the Penumbra, you can hear the loud bass of the dance music rattling the nearby windows, as the line up of club-hoppers stretches down the street. The Penumbra is always a busy spot, regardless of the day of the week. But tonight DJ I.C. was spinning the tunes, so fans were lining up to pay the cover fee to hear the music and rub shoulders with celebs who had come out to see the famous Ork DJ.

A word to the doorman gets you past the front door without waiting in line, or with a cover charge. The vocal protest of those waiting in line for hours is barely heard over the blast of electronic music from within the club.
At the club’s VIP section at the back, several isolated booths are available and one has the name Johnson displayed over the armored glass doorway. Mr. Johnson waits inside the booth, where sound dampening blocks out almost all the music, but the glass shield allows the club floor to be observed. Mr. Johnson is a Caucasian human in an expensive grey suit and glasses. Everything about him is heavily manicured, including his demeanor.
With the team gathered, Mr. Johnson begins.

“(Ladies and) Gentlemen, I won’t waste your valuable time, so I will get right to the point. My employer wants you to run a little sabotage for us. Your target is the Bicson Bio-Medical facility in Everett. It is a public, yet expensive hospital facility where Ares Macrotech sends their high profile customers. Security is moderate, but the bureaucracy is worse. Somewhere in that hospital is a research lab, where they are developing a secret cybernetics project codenamed KX-9601. I want any data and tangible goods associated with that project destroyed. Leave no trace of it in their systems to be recovered. You are to minimize collateral damage. If you show up for payment with the authorities on your heels, nobody will be there to meet you. Payment for these services will be 16,000¥ apiece. Any questions?”

The GM should have the Johnson answer any questions as honestly as possible, but he won’t reveal who he represents. The most he can be negotiated up to is 20,000¥ each, half up front.

Behind the Scenes

Mr. Johnson’s real name is Anthony Dillenger and is a long time black bag recruiter for Neo-Net (specifically Transys NeuroNet). He has dealt with runners often enough that he is comfortable and trusting of the runners and knows the ins and outs of the biz. He has been ordered to buy Neo-Net some time in the cybernetics race and he has fallen back on the one resource he knows best.

Mr. Johnson/Anthony Dillenger
B: 3 A: 2 R: 3 S: 2 C: 4 I: 5 L: 4 W: 4 Ess: 5.9
Init: 7, IP: 1, Edge: 3
Active Skills: Computer 4, Etiquette(Corporate) 4(6), Negotiations 4, Pistols 3, Unarmed Combat 3
Knowledge Skills: Ares Corporate Policy 4, AAA Politics 4, Seattle Fixers 4, Psychology 5, Negotiations Training 3
Cyberware: Datajack

Mr. Johnson is a Caucasian business man with brown hair and eyes. His is dressed in a crisp suit, designer leather shoes and gold-trimmed glasses. He is clean shaven, has salon-groomed hair and a manicure. Despite his pretentious appearance, he speaks the language of the shadows very well and knows the biz very well. Because of his familiarity with the biz, he’s a hard man to negotiate with.

While the Johnson is forthcoming with any info he has, the team may choose to investigate the Johnson to learn about his reputation.

Mr. Johnson
Appropriate Contacts: Matrix, Corporate, Street (-1 modifier)
Success Results
0 – Who?
1 – He’s an Neo-Net rep, I think. Definitely not a Japanacorp…
2 – He’s the local Neo-Net guy. His record is spotless, from what I’m told.
3 – The guy’s real name is Anthony Dillenger. Been working the shadows for years without a blemish on his rep.
4 – A lot of up-and-coming Neo-Net black baggers don’t like him, ‘cause he never screws up.

Pushing the Envelope

The only thing that could complicate things is if the runners start a fight in the club, or someone decides they want a piece of the runner (old adversary, or a disgruntled club-goer, who the runner jumped in ahead of). A public brawl could bring in Lone Star and complicate meeting the Johnson.

Debugging

If the team starts a fight in the club, the Johnson might up and leave, hoping to recruit a less violent team for what will probably be a covert op.

At the Hospital

What’s Up Chummer?

The Everett Bicson Clinic is technically a public hospital, but patients have to either be close to Ares, or be fairly wealthy to afford treatment at the hospital. In that regard, both Ares Security and Lone Star have a presence here in order to protect the patients. The hospital is a bustling hive of activity, so slipping inside may be fairly easy, but avoiding being noticed when accessing restricted areas will likely cause problems.

Tell it to them Straight

The Everett Bicson Clinic is a very busy place, where the wealthy come for treatment in relative privacy, as opposed to the major hospitals in Seattle. With wealth comes security. Patients don’t want outside influences bothering them during their stay, so Ares security is present in the building at all times. Being a public area, Lone Star also has jurisdiction should something occur in the building.

While there are fire exits around the outside of the building, the main entrance is the cul-de-sac at the building’s center.

Behind the Scenes

Most of the people in the building are innocent civilians, working as doctors and nurses, or visiting injured loved ones. Guards are posted at most checkpoints for visual recognition, since most locks only require a card key to bypass. Should things go poorly, the stats for security are below:

Ares Security
B: 4, A: 4(6), R: 4(5), S: 3, C: 3, I: 3, L: 3, W: 4, Ess: 3.4
Init: 7(8), IP: 1(2), Edge: 3
Skills: Pilot Ground Vehicle 3, Computer 3, Negotiations 3, Unarmed Combat 3, Pistol 4, Automatics 3, Shadowing 3, Athletics 3, Corporate Policy 3, Ares Employees 3, Firearm Maintenance 3, Security Procedures 3
Cyberware: Cybereyes Rating 3 with Low Light, Flare Comp and Thermographic Sight, Smartlink, Wired Reflexes, Muscle Toner II
Gear: Ares Predator IV, Armor Vest (6/4), Commlink (2/3/2/2)

The Ares soldiers are well trained and have substantial modifications, since they often have to guard some high profile clientele. They don’t wear bulky armor or carry large weapons to avoid alarming patients, but sub-machineguns are available, should they need to be deployed.

Standard procedure for security is to radio for backup at the first sign of a threat and if the threat is confirmed, Lone Star is contacted. They will then negotiate the surrender of the threat, or at least contain them to avoid injuring patients.

Hospital Layout

Hospital Layout

Map Legend
Certain abbreviations are used to signify the style of security measure in place in any given room:
C## – represents a camera, relaying audio and video data back to room number ##
KP# – a keypad style lock of rating #
C<letter># – A Cardkey style lock. The letter represents the level of clearance required, where “a” is the highest and “z” would be the lowest. A rating “b” card will open doors of “b” rating or lower, but not “a” rated locks. The lock is of rating #.
PS# – A palmprint scanner of rating #.
Bicson Bio-Medical
1 – Recovery. C07 observed. This is where people who’ve had recent surgery recover before being returned to their rooms.
2 – Operating Rooms. KP5 protected and C07 observed. Emergency surgeries, Implant surgeries and repairs, etc are performed in this room (many with Ares’ will in mind). The keypads on the doors are used if a surgery needs discretion and/or secrecy.
3 – Cyber-Implant Storage. Cc4 protected and C07 observed. All cyberware on-site ready for implantation is stored here until the patient is in the operating room. Most of the implants are for replacing lost limbs or organs.
4 – Supply Room. Standard key lock. The room contains non-medical supplies, such as cleaning materials and tools for fixing broken gurneys, etc.
5 – Rooms. C07 observed. All in patients are assigned to one of these rooms. There are up to patients per room, plus one bathroom in each.
6 – Medical Supplies. Cc4 protected and C07 observed. Extra bandages, bed sheets, syringes, medicines, etc for in patients are stored in this room.
7 – Security. PS5 and Ca6 protected. There are always security forces on duty, as a hospital never sleeps. All security cameras are fed through this room.
8 – Employee Lounge and Cafeteria. C07 observed. Off duty security and medical personnel sit down in here to read a book, watch the trid or grab a bite to eat.
Implant Wing – Dotted line is a security door that has a Cb5 lock on it.
I1 – Automated Cyberware Construction. Cb5 protected and C07 observed. Automated machines work busily in assembling smaller pieces of cyberware and attaching them to parts mostly assembled. The finished parts are collected and sorted at the far end of the room.
I2 – Labs. Cb5 protected and C07 observed. Two of the labs work on Bioware, the others on Cyberware. The Cyber labs have technicians soldering together the synaptic relays inside cyberlimbs, while hackers jack into the system to ensure the translation codes for each unit are correct. The Bioware labs, are filled with doctors in white Ares smocks studying the vats that grow the biological enhancements, and making sure things are within tolerance. Some of the vats have client numbers on them (DNA matched implants).
I3 – Bioware Stasis. Cb5 and C07 observed. This room is rather cool, and is full of smaller culture vats, each one holding some form of biological implant. Most or sorted by implant, but some are indexed by client number.
Research Wing – Dotted line is a security door that has a Ca6 lock on it.
R1 – Research Labs and Libraries. Ca6 protected and C07 observed. Numerous terminals adorn the room where scientists can access the database for read only interaction with any saved file. To access any file for changes, a password is required as well as a palm scan (PS5) corresponding to the accessing hacker.
R2 – Terminal room. Ca6 protected and C07 observed. The computers in this room hold everything. The file the runners want, as well as many others. The entire patient database for the hospital is on here as well. The runners must be careful that they don’t destroy the hospital files, or patients may die due to their interference. The room is equipped with a gas fire suppression system, so it is ill advised to blow up a computer.
R3 – Simsense Labs. Ca6 protected and C07 observed. These rooms have several simsense rigs for both hackers and non-hackers. Once the planning stages are done they need to test the model. The model is loaded into the rig and the person steps in and discovers what it would be like to have the implant installed in a virtual reality. The runners may try this to ascertain why the Johnson wants this non-descript limb design (It has several features built into it, such as quickness and strength boosts, as well as shielded wireless broadcasting)

Pushing the Envelope

Any number of things can go wrong on a run like this. Perhaps another runner team is doing an extraction of a patient and security is heightened when their run goes awry. Perhaps a biological agent is released in the hospital and the building is locked down. GMs are encouraged to use their imagination.

Debugging

If gunfire breaks out, or the runners are discovered in some way, it is quite likely the run will be failed, or the runners will at the very least not get paid. If the runners can complete their mission and escape the hospital, an opportunity for a car chase can happen and the runners can try and lose any pursuing corporate security or Lone Star officers.

Picking Up The Pieces

Depending on how the runners conducted themselves over this course of events, their reputation might be on the line. If the run was executed cleanly, there is the possibility that Ares will award them with additional bonuses. If the run is sloppy, but complete, their payment will be cut back. If they lead Lone Star to the meet point, Ares leaves them hung out to dry.

Awarding Karma

Award Karma according to merit of the character’s actions. There are some bonuses the players can receive:
+1 if they destroy the data on the computer servers
+1 if they erase the simulation
+2 if they complete the mission without being detected

Legwork

People:

Mr. Johnson/Anthony Dillenger
B: 3 A: 2 R: 3 S: 2 C: 4 I: 5 L: 4 W: 4 Ess: 5.9
Init: 7, IP: 1, Edge: 3
Active Skills: Computer 4, Etiquette(Corporate) 4(6), Negotiations 4, Pistols 3, Unarmed Combat 3
Knowledge Skills: Ares Corporate Policy 4, AAA Politics 4, Seattle Fixers 4, Psychology 5, Negotiations Training 3
Cyberware: Datajack

Mr. Johnson is a Caucasian business man with brown hair and eyes. His is dressed in a crisp suit, designer leather shoes and gold-trimmed glasses. He is clean shaven, has salon-groomed hair and a manicure. Despite his pretentious appearance, he speaks the language of the shadows very well and knows the biz very well. Because of his familiarity with the biz, he’s a hard man to negotiate with.

While the Johnson is forthcoming with any info he has, the team may choose to investigate the Johnson to learn about his reputation.

Ares Security
B: 4, A: 4(6), R: 4(5), S: 3, C: 3, I: 3, L: 3, W: 4, Ess: 3.4
Init: 7(8), IP: 1(2), Edge: 3
Skills: Pilot Ground Vehicle 3, Computer 3, Negotiations 3, Unarmed Combat 3, Pistol 4, Automatics 3, Shadowing 3, Athletics 3, Corporate Policy 3, Ares Employees 3, Firearm Maintenance 3, Security Procedures 3
Cyberware: Cybereyes Rating 3 with Low Light, Flare Comp and Thermographic Sight, Smartlink, Wired Reflexes, Muscle Toner II
Gear: Ares Predator IV, Armor Vest (6/4), Commlink (2/3/2/2)

The Ares soldiers are well trained and have substantial modifications, since they often have to guard some high profile clientele. They don’t wear bulky armor or carry large weapons to avoid alarming patients, but sub-machineguns are available, should they need to be deployed.

Standard procedure for security is to radio for backup at the first sign of a threat and if the threat is confirmed, Lone Star is contacted. They will then negotiate the surrender of the threat, or at least contain them to avoid injuring patients.

>>While I can’t say it pains me to do a run against Ares, anyone know what this project is?
>>KnightBane

>>My friends in the corporate sector say that it’s some kind of hacker-proof cybernetic implant.
>>Scout

>>No implant is hacker-proof.  Is it actually the implant, or maybe some kind of suped up firewall?  Now I’m intrigued…
>>Splice

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~ by 1nsomniac on December 15, 2008.

One Response to “Blasting Bicson”

  1. Interesting Read! Very detailed blog.
    Thanks for sharing

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